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Learn Koreanese's Way Of Mechkwondo (Training+Tip Videos)
#41
Posted 07 May 2013 - 01:15 PM
#42
Posted 07 May 2013 - 01:25 PM
Cheers Eboli.
#43
Posted 07 May 2013 - 04:01 PM
Edited by Koreanese, 07 May 2013 - 04:01 PM.
#44
Posted 08 May 2013 - 03:38 AM
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#45
Posted 08 May 2013 - 07:42 AM
doesn't a standard heatsink have the same hitpoints as a double, but only takes up one slot, so if i had the tonnage, i could use 9 standard heatsinks where only 3 dbl would fit. while the heat efficiency would be better don't i get 90 hitpoints vs the 30 the dbls offer, making a mech hardier? some mechs might beni from this? or is my thinking all wrong.
Edited by BoPop, 08 May 2013 - 07:44 AM.
#46
Posted 08 May 2013 - 08:53 AM
Next video will be how to use your arms to maximum potential!
#47
Posted 08 May 2013 - 09:46 AM
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#48
Posted 08 May 2013 - 10:03 AM
Koreanese, on 04 May 2013 - 08:23 AM, said:
I took the 3d and removed the extra ppc no jj standard engine. So it now has Gauss/ER PPC/3Med Laser. Great brawler. No xl gives it even more durability. With a speed of 68 and heat eff of 1.38 it performs great on the field. Still love my hunchies though. Totally agree on mobility. My Med strike lance relies heavily on that and we only get decimated when we deviate from that course. Nice that your doing vids btw.
#49
Posted 08 May 2013 - 11:04 AM
#50
Posted 08 May 2013 - 11:59 AM
Edited by PropagandaWar, 08 May 2013 - 12:04 PM.
#51
Posted 09 May 2013 - 04:43 AM
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Seruiosly, thanks *raises beer stein*
#52
Posted 09 May 2013 - 08:41 AM
#53
Posted 09 May 2013 - 09:55 AM
My recommendation (which is probably bad) is to make a few videos for players that are just plain stupid, like me, where you actually play in a real match from beginning to end while talking about what it is that you're doing and why. Frequently due to the fact that I'm dumb I find myself running around not really knowing whether I should capture or fight, whether I should be engaging the enemy in this situation or running away, or what. Some videos where you play an entire match and describe what you're doing and why might help idiots like me that don't really have a clue what they're doing exactly.
Thanks again for the videos, keep it up!
Edited by vgaman, 09 May 2013 - 09:58 AM.
#55
Posted 09 May 2013 - 05:48 PM
#56
Posted 09 May 2013 - 06:47 PM
#57
Posted 10 May 2013 - 08:40 AM
It's funny that I do just about everything Koreanese says not to do regarding aiming and movement. I guess I've got a lot of room to improve.
Please, please, please make this a sticky! These vids should be required viewing for everyone.
#58
Posted 10 May 2013 - 11:24 AM
What do you think of SRMs on brawlers? I know you mentioned something about them not being a good idea in one of your vids, but I wonder if you could expand upon that or perhaps even make a vid showing the best way to brawl with a mech whose primary firepower comes from SRMs.
For example, my favorite mech is an Awesome Pretty Baby, mainly because it's fast and maneuverable, with great torso twist speed and range. Unfortunately, most of it's potential firepower comes from SRMs. I'd like your thoughts on how best pilot a mech like this for maximum effectiveness.
#59
Posted 10 May 2013 - 12:07 PM
#60
Posted 10 May 2013 - 01:51 PM
BoPop, on 08 May 2013 - 07:42 AM, said:
doesn't a standard heatsink have the same hitpoints as a double, but only takes up one slot, so if i had the tonnage, i could use 9 standard heatsinks where only 3 dbl would fit. while the heat efficiency would be better don't i get 90 hitpoints vs the 30 the dbls offer, making a mech hardier? some mechs might beni from this? or is my thinking all wrong.
Component HP has no effect on mech durability. Perhaps the heatsinks themselves would survive slightly better when taking fire into exposed internals, but it's a very insignificant factor.
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