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"Show off your Mech Build" Thread!!


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#1 Zerstorer Stallin

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Posted 05 June 2012 - 11:18 AM

So I'd like to start a thread where you can build and show off your mech designs! First off a few rules and clarifications.

1. Dont use any copy right material to upload your build. I dont even want to go down that rabbit hole. I would use http://www.solarisskunkwerks.com/about. Its a FREE mech builder with all the options you could dream of for this task.

2. Dont spam the thread with your build. Use a link or google docs.

3. BE NICE.

4. Use only the stated starting weapons/eq/armor and such the devs have said will be used upon release. They can be found here: http://mwomercs.com/...-devs-1-answer/
Also I want to state I have NOTHING to do with with FASA, MWO online, or Solaris Skunk Werks. If you use their stuff follow their rules!

I'll start with a Cent Var. With the devs saying that AC weapons will have a chance to cause a mech to fall, I'm hoping they wont be over looked and more useful than the normal boating options. we will have to wait and see though! https://docs.google....f0iulf4L2E/edit

I like my Med Mech to do at least 5/8!

#2 Kobold

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Posted 05 June 2012 - 11:34 AM

Until I have some idea how many shots it will take to bring down a heavy or assault mech, I'd be very wary of any ammo using mechs.

#3 Eximar

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Posted 05 June 2012 - 11:36 AM

Seeing as how ballistic weapons will do their damage in one spot and energy weapons will be DoT, there's no reason to believe ballistic won't be viable.

#4 UncleKulikov

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Posted 05 June 2012 - 11:41 AM

Did anyone notice in the Razer Artemis commercial that the Hunchback in the background had what looked like a missile pod in place of the autocannon?

Also we could rate mechs on their build flexibility. For example, the Hunchback basic is very flexible from what we know from it's 4 arm energy hardpoints, and 2 right torso ballistic hardpoints. For example you could swap the AC20 and ammo out for an AC10, and have enough space left to put in another 2 medium lasers preserving damage output and increasing overall range.

Designs like the Centurion and Dragon are even more flexible, with at least one hardpoint for each weapon type. When you have that mix of hardpoint types, you can drastically alter the mech's range bracket and role. That's where mechs like the Commando are less malleable, since it has (to my best knowledge) one energy hardpoint and two missile hardpoints.

This will be fun though.

#5 Zerstorer Stallin

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Posted 05 June 2012 - 11:48 AM

View PostKobold, on 05 June 2012 - 11:34 AM, said:

Until I have some idea how many shots it will take to bring down a heavy or assault mech, I'd be very wary of any ammo using mechs.


I know how you feel here, but lets go on the idea it wont be as bad as it has been in the past. Who knows till we get a peek! Now post a build!

#6 Kobold

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Posted 05 June 2012 - 12:00 PM

I just hope the Dragon has an arm energy hardpoint so I can try to build a poor man's grand dragon out of it. If it only has torso hardpoints, the delayed aiming will be annoying.

#7 Aegis Kleais

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Posted 05 June 2012 - 12:03 PM

CTF-GRV-AA1 Cataphract

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E
Production Year: 3049
Cost: 13,359,733 C-Bills
Battle Value: 1,560

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 LB 10-X AC
3 Large Lasers
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 2 LT, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 215 12.00
Armor Locations: 1 CT, 2 LT, 1 RT, 7 LA, 3 RA

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 33
Center Torso (rear) 11
L/R Torso 15 23
L/R Torso (rear) 7
L/R Arm 11 22
L/R Leg 15 29

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RT 8 2 5.00
LB 10-X AC RT 2 6 11.00
Medium Laser LT 3 1 1.00
Large Laser RA 8 2 5.00
Medium Laser RA 3 1 1.00
Large Laser LA 8 2 5.00
@LB 10-X (Slug) (10) CT - 1 1.00
@LB 10-X (Slug) (20) RL - 2 2.00
@LB 10-X (Slug) (20) LL - 2 2.00
Free Critical Slots: 1

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4 4 4 1 0 3 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA, FLK 1/1/1

====================

I can also ditch the 2x ML for a 3xLL 1xLBX10 variant that has pretty much 100% heat efficiency. with 15DHS.

Edited by Aegis Kleais, 05 June 2012 - 12:06 PM.


#8 Aegis Kleais

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Posted 05 June 2012 - 12:10 PM

View PostZerstorer Stallin, on 05 June 2012 - 11:18 AM, said:

So I'd like to start a thread where you can build and show off your mech designs! First off a few rules and clarifications.

1. Dont use any copy right material to upload your build. I dont even want to go down that rabbit hole. I would use http://www.solarisskunkwerks.com/about. Its a FREE mech builder with all the options you could dream of for this task.

2. Dont spam the thread with your build. Use a link or google docs.

3. BE NICE.

4. Use only the stated starting weapons/eq/armor and such the devs have said will be used upon release. They can be found here: http://mwomercs.com/...-devs-1-answer/
Also I want to state I have NOTHING to do with with FASA, MWO online, or Solaris Skunk Werks. If you use their stuff follow their rules!

I'll start with a Cent Var. With the devs saying that AC weapons will have a chance to cause a mech to fall, I'm hoping they wont be over looked and more useful than the normal boating options. we will have to wait and see though! https://docs.google....f0iulf4L2E/edit

I like my Med Mech to do at least 5/8!

You've got 3xML and 2xSRM4 and only 10 heatsinks? You're gonna heat up like a space heater!

#9 Namwons

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Posted 05 June 2012 - 12:30 PM

Heres my Atlas build. Sorry i didnt make a link for it. In a hurry before work.

Atlas AS7-D Commander

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-D
Production Year: 3025
Cost: 11,422,000 C-Bills
Battle Value: 2,440

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Gauss Rifle
2 ER PPCs
1 LRM-15 w/ Artemis IV FCS
1 Guardian ECM Suite
1 Beagle Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 2 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 303 17.00
Armor Locations: 2 LT, 2 RT, 5 LA, 5 RA

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 14
L/R Torso 21 30
L/R Torso (rear) 12
L/R Arm 17 32
L/R Leg 21 42

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RT 1 7 15.00
LRM-15 LT 5 3 7.00
Artemis IV FCS LT - 1 1.00
ER PPC RA 15 3 7.00
ER PPC LA 15 3 7.00
Beagle Active Probe RL 0 2 1.50
Guardian ECM Suite LL 0 2 1.50
@LRM-15 (Artemis) (8) HD - 1 1.00
@Gauss Rifle (16) CT - 2 2.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
3 4 4 4 0 4 0 Structure: 8
Special Abilities: ECM, PRB, RCN, SRCH, ES, SEAL, SOA, IF 1

#10 SilverWolf

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Posted 05 June 2012 - 12:41 PM

need to find my recluse spider, clan 35ton :D

#11 Kobold

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Posted 05 June 2012 - 12:50 PM

I'm at work so I don't have SSW handy, but I have a few ideas I'd like to try out.

1) Founder Jenner - Strip the SRM4 and just add more heat sinks and armor.

2) Dragon - Strip AC5 (8 tons, + 1 ton of ammo), with a PPC and 2 more heat sinks, assuming I have a free energy hardpoint.

3) Hunchhammer - Start with a hunchback. Drop 14 ton AC20, 2 tons of ammo, and 2 Medium lasers (18 tons) for 2 PPCs and 4 more heat sinks.

#12 Aldinvor

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Posted 05 June 2012 - 12:57 PM

View PostKobold, on 05 June 2012 - 12:50 PM, said:

I'm at work so I don't have SSW handy, but I have a few ideas I'd like to try out.

1) Founder Jenner - Strip the SRM4 and just add more heat sinks and armor.

2) Dragon - Strip AC5 (8 tons, + 1 ton of ammo), with a PPC and 2 more heat sinks, assuming I have a free energy hardpoint.

3) Hunchhammer - Start with a hunchback. Drop 14 ton AC20, 2 tons of ammo, and 2 Medium lasers (18 tons) for 2 PPCs and 4 more heat sinks.


... So, we won't see people boating PPC's and Gauss Rifles hmm? "Son, I am disappoint"

As for me I'm hoping the Centurion CN9-D variant will be available at some point.

Edited by Aldinvor, 05 June 2012 - 01:07 PM.


#13 Xinaoen

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Posted 05 June 2012 - 12:59 PM

Great idea, man.

Cataphract SK-1 Skirmisher: https://docs.google.com/open?id=0B4knIW6Qm-3TbFowMXlFZmVkQWM

The SK-1 is a versatile Heavy - quick enough to engage at its discretion, but durable enough to stand its own in a fight. A maximum speed of 86.4 kmph and a pair of jump jets allow it to navigate the battlefield with ease, while 13.5 tons of Standard armor keep it safe in a brawl. Endo-Steel internals and an XL Engine allow the 'Mech to pack a respectable payload despite its relative speed and durability.

The SK-1 is most effective at close-range, where its LB-X 10 AC and pair of SRM-6 launchers can deal damage; a PPC in the right arm supplements the 'Mech's firepower while keeping it from being helpless against long-ranged attackers. The 'Mech is especially devastating against lightly armored targets, as the shotgun effect of its missiles and autocannon are nearly guaranteed to hit any criticals exposed by its PPC blasts.

The SK-1's mix of weapons make its heat easily managable, allowing it to rely on only its core Double Heat Sinks to keep it cool. The 'Mech's greatest weakness is that it carries relatively little ammunition, meaning that it must use discretion when firing its missiles and autocannon. On the bright side, the ammo bays in the left and right torsos are protected by CASE, making the 'Mech fairly survivable despite its XL Engine.

Edited by Xinaoen, 06 June 2012 - 08:10 AM.


#14 Squigles

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Posted 05 June 2012 - 01:01 PM

Pretty "simple" modification for a nearly dedicated fire support catapult, hope the link works, never used google docs.

https://docs.google....dFFzeDYtR2NfZjA

#15 trycksh0t

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Posted 05 June 2012 - 01:05 PM

Ohh, I love these topics, good fun. Here's 4 models that I plan on running at some point. Although, like most of my plans, this may change.

COM-2E Commando
HBK-4Y Hunchback
CPLT-S2 Catapult
CTF-1A Cataphract

#16 Loose

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Posted 05 June 2012 - 01:17 PM

View PostUncleKulikov, on 05 June 2012 - 11:41 AM, said:

For example, the Hunchback basic is very flexible from what we know from it's 4 arm energy hardpoints, and 2 right torso ballistic hardpoints. For example you could swap the AC20 and ammo out for an AC10, and have enough space left to put in another 2 medium lasers preserving damage output and increasing overall range.

This exact thought crossed my mind earlier today, actually, only I was thinking to drop the AC/20 and MLs for a AC/5 (or even a AC/2) and a pair of LL in the arms to ulilize their speedier crosshairs.

#17 Woodstock

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Posted 05 June 2012 - 01:29 PM

Centurion CN9-AL

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Production Year: 3049
Cost: 9,661,500 C-Bills
Battle Value: 1,414

Chassis: Endo-Steel
Power Plant: 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None

Armour: Standard Armor w/ CASE
Armament:
1 ER PPC
2 Medium Lasers
3 Streak SRM-2s
1 Anti-Missile System
1 Guardian ECM Suite

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 2.50
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00

Gyro: Standard 3.00
Cockpit: Standard 3.00
Armour: Standard Armour AV - 160 10.00
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 23
Center Torso (rear) 6
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 21

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers CT 6 2 2.00
Guardian ECM Suite RT 0 2 1.50
3 Streak SRM-2s LT 6 3 4.50
Anti-Missile System LT 1 1 0.50
ER PPC RA 15 3 7.00
@Streak SRM-2 (100) LT - 2 2.00
@Anti-Missile System (12) LT 1 1.00

Free Critical Slots: 9


I will drop one of the heat sinks in favour of a c3 slave unit when they become available.

#18 Blackfire1

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Posted 05 June 2012 - 01:38 PM

x1 Hunchback.

Remove everthing.
Add machinguns in every possible slot till full.
Add 5 tons of ammo.
One XL engine.

Kill everything in close range.

Rat-tat-at-at-ata-tata- :D

/troll+sarcasm

#19 frostfly

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Posted 05 June 2012 - 01:41 PM

Catapult, Double the HS, drop 3, add 3 MLs. win.

#20 Strum Wealh

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Posted 05 June 2012 - 05:35 PM

Modded from a post I made in the "Sniper Question" thread back on May 22:

Centurion CN9-AL Custom (created in RemLab)
Cost: 6,464,000 C-bills
BV: 1,219

Standard 300 Fusion Engine
Cruising Speed: 54 kph (5 MP)
Maximum Speed: 85 kph (8 MP)

Endo-Steel Internal Structure
Full Ferro-Fibrous Armor (169 pts, 9.5 tons)
-- Head: 9
-- Center-Torso (front): 24
-- Center-Torso (rear): 8
-- Left/Right-Torso (front): 16
-- Left/Right-Torso (rear): 8
-- Left/Right Arm: 16
-- Left/Right Leg: 24

Ten Double Heat Sinks (all integral to engine)

ER-PPC (x1, RA)
medium pulse laser (x2, CT)
SRM-6 (x1, LT; 1 ton ammo, LT)

Artemis IV FCS (x1, LT)
BAP (x1, RT)
GECM (x1, RT)
CASE (x1, LT)

Modules: enhanced zoom, low-light, thermal imaging

IMO, the arm-mounted ER-PPC (along with vision modules and BAP) gives good sniping capability, and the combination of MPL and SRM (with Artemis) gives it good close-range capability should a target attempt to close the distance.

Respectable speed provides the mobility to (generally) control the engagement distance, and full armor (with CASE) and GECM (and the limited stealth it affords) gives it a high level of survivability.

Ten Double Heat Sinks (all integral to the engine) give it the ability to generally manage its heat production, though executing an Alpha Strike (34 units of damage for 29 units of heat) will result in severe overheating and potential shutdown.
(The design also includes TSM to use up the remaining criticals, though the Devs have not (yet) confirmed its implementation in MWO.)

Your thoughts?

Edited by Strum Wealh, 05 June 2012 - 05:38 PM.






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