This would be usefull on rare occasions, but I like it for the flexibility it offers.
Not to resurrect an old topic, but it would also be even more usefull to allow more than one AMS mount per mech. With current 12v12 matchups, its not hard to run into teams (especially premades) featuring 3 or 4 missile heave mechs. I had one last night where I chewed through 1 ton of AMS ammo in less than 1 minute after the fighting started - and I wasn't the target. There were launches coming in on a single mech of 60 - 80 missiles at a time. great coordination of fire, and I applaude them, but it makes LRMs re-dominate the game. I don't think LRMs need to be adjusted, but the countermeasure (AMS) is no longer effective enough.
1 v 1, AMS can offer a significant counter to a (single) LRM10. The ability to load up to 2 LTRM 20s on a single mech overran AMS (as it should for the game) but still allowed AMS to have an important role at lessening damage.
Pitting AMS against potentially 120 LRMs (12 players mounting an average of one LRM10 per mech) and there is no noticeable decrease in damage. Cosidering you can face launches anywhere from 40 to 120+ LRMs at a time in 12 v 12 play, allowing the choice to stack two AMS units on a mech seems balanced.
It would be a simple adjustment in the coding to allow AMS to go into either a dedicated AMS slot OR any ballistic slot.
Edited by Quaamik, 25 August 2013 - 09:28 AM.