- I know this game is called MechWarrior Online not the Battletech Online. I’m still going to pitch for a more Battletech oriented game. I am also pitching for a more MMO oriented game vice an FPS game. So, if you ever fail to understand one of my points of reference, see if what I’m saying fits more into a Battletech and/or MMO capacity than a MechWarrior/FPS capacity.
- I believe in options! Just because I don’t like Clans or the Clan era doesn’t mean that I don’t think that people who enjoy that era should not have access to it.
- It’s a long post, but I have a lot to say. tl;dr Get a cup of coffee and read it in parts.
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Twitch and reaction time -vs- Tactics and experience
or
Manual dexterity and twitch skill -vs- Character growth and development
or
FPS -vs- MMORPG
The Battletech board game (which many of us love) doesn’t fully translate into the MechWarrior video games. The main reason is that combat in Battletech is a turn-based game resolved by dice, while in the MechWarrior video games is real-time resolved by aiming and accuracy.
In Mechwarrior you advanced by getting a bigger ‘Mech, more guns, etc. In Battletech that happened as well, but more of your growth game from lowering your piloting and gunnery skills. There’s a big difference between a 2/2 pilot and a 5/4 pilot. Of course, the algorithm in a computer game would have to be much broader than what’s given in 2d12, but the concept is the same.
Yes, a player’s skill is important, but Battletech was always more about tactics than it was about twitch - (and as someone who admittedly sucks at twitch play, which is why I play MMOs - where I can excel in PvP and raiding (because I do have excellent situational awareness) without the twitch aiming of FPS’s like BF3 and CS). Let’s find a way of allowing more tactical game play than simply hopping up and down behind a hill over and over again.
Do I believe that it should be totally anti-twitch? Absolutely not! It is an action game/combat simulation.
Here are my suggestions to add in the randomness of Battletech while still allowing for twitch play:
- 1. New pilots start with wide crosshairs. In the same style that many games employ when the player is running and trying to fire a weapon. The crosshairs gradually become narrower over the course of a player’s career until they are a pinpoint.
- a. This would also simulate the randomness of the Battletech game and remove much of the ‘legging’ than many people don’t like. (If the Battletech universe was initially created as an FPS and not a board game, armor and Internal Structure distribution would have been markedly different. Legs would have been more armored than torsos.)
- b. The Battletech game, and even the canon (supplements, novels, etc.) that goes with it, was about randomness. Lostech was such that making ‘aimed shots’ was difficult.
- a. This would also simulate the randomness of the Battletech game and remove much of the ‘legging’ than many people don’t like. (If the Battletech universe was initially created as an FPS and not a board game, armor and Internal Structure distribution would have been markedly different. Legs would have been more armored than torsos.)
- 2. Allow pilot grades (i.e. Green, Regular, Veteran, Elite) to be grouped up against pilots of similar grades – with a clickable option to be placed against someone of any grade. This will allow those who want to play against similarly skilled opponents to do so, and those who will take on all challengers to do so as well.
- a. In conjunction with #1 (above), the grades would be determined in kind with the width of the crosshairs. Someone with pinpoint crosshairs is considered elite, while someone who has wide crosshairs would be green.
- b. Add in additional combat skills and abilities like – tactics, aiming, etc. They would cost skill points, but can give pilots more to think about than just gunnery skill. This way, if you want to be able to make an aimed shot, you’d need to buy the skill for it.
- a. In conjunction with #1 (above), the grades would be determined in kind with the width of the crosshairs. Someone with pinpoint crosshairs is considered elite, while someone who has wide crosshairs would be green.
- 3. Non-streak missiles are dumb fire. You aim them at the opposing ‘Mech, but (just like in Battletech) the number of missiles that hit is random - and they cannot be aimed.
- 4. I can go on about weapons systems, piloting skill rolls, etc, but the three points above explain my hope well enough.
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Modding and customizing
Let’s be real here …
- Modding is an integral, important, and FUN part of the Battletech and MechWarrior games.
- With very few exceptions, anyone can make a better ‘Mech than the once provided in the Technical Readouts.
Whether it’s MegaMek, minis on terrain, or the old fashioned hex-maps I have two rules for the majority of the games I play:
- 1. 3025 era
- 2. No mods or customs
I used to love to take ‘Mechs like the Crusader, the Phoenix Hawk, or the Thunderbolt – ‘Mechs with known heat issues – and whoop up on people. I don’t think I’ve ever seen a mod that didn’t allow for an Alpha Strike.
Side note: The original canon ‘mechs were never meant to fire all of their weapons at once. This is pointed out very well in the novels, but even in the Tech Readouts you’ll read that an AC/10 was meant for back up, or the ‘Mech was meant to alternate PPC fire, or that the ‘useless’ small laser was meant to target infantry, or that changing weapon systems messed with the targeting computer, or … etc, etc, etc. Battletech was always meant to be a combined arms game. Alpha strike was an adaption from the video games (MW2, I think) and has turned into an unfortunate expectation of all ‘Mechs.
Treat modding much like the 1st Edition of the Mercenaries Handbook, with costs, rolls, potential failures, etc. Yes, people should be able to mod their ‘Mechs, but it should be the exception not the norm – risk -vs- reward.
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3025 Era
Personally, I despise Star League/3050/Clan tech games. I know (and understand) why people like them, and I fully feel that people should have access to the genre/era of their liking. With that said, I am pleading for 3025-era game play. The Five Great Houses, Bandit Kingdoms, and the Periphery – no Clans, no Federated Commonwealth, and no Free Rassalhauge Republic.
I can go into my reasons for not liking the updated tech game play - and it has nothing to do with House Liao and the 4th Succession War (hehe) - but that’s a post for a different time.
Side note: I fully understand that Battletech had to grow as a franchise, just as I know that with Dark Age they needed to bring in a new generation. I’m not against the marketing strategy; I just don’t enjoy the game play. As someone else posted, I just wish they would have given the new tech over a MUCH greater period of time and not all at once.
Even at GenCon I only signed up for the 3025 era games, and coincidentally enough, many of the players I met there believe as I do – 3025-era is better; one even said, ‘more pure.’ So there are more people than just me out there who don’t like Star League/3050/Clan tech.
I really want to play this game. I'm not sure that I will if it's Clan era only. My loathing of Clan tech trumps my overall love of the Battletech game and universe. Yes, I am that obstinate (and it helps that I have other games to play as well.

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More than just MechWarriors
Lastly … stop cheering! … I didn’t know where to place this, as it seems to envelop all of the concepts above, but allow for more than just piloting a ‘Mech. Whether it’s planetary capture, becoming a Tech (as opposed to a MechWarrior), or sitting in a pub drinking Timbiqui Dark allow more options than just piloting a ‘Mech.
“You want that SRM 2 removed in favor of a Medium Laser and Armor? I can do that for you.”
“Your PPC took a hit? Well, materials and time will cost you …”
Not everyone would want to play a non-combat role, and some will want to play both combat and non-combat roles, but I suggest allowing people to spend skill point on the technical/maintenance aspects as well. Not only will this encourage community involvement, whether it’s simply intra-guild or fully inter-House, but will also bring in another segment of players to this game and community.