

I Know Mg's Do Very Weak Damage But.. They May Be Bugged.
#1
Posted 29 April 2013 - 01:08 PM
Did almost 500 damage at the end of the map.
Thing is.. I faced off against a mech that had all its frontal armor gone. There was no outline of armor.. just the exposed insides.
I spent nearly a minute slamming machine gun fire into his chest.
Nothing happened.
He had no weapons or ammo in there (all its weapons were in the arms..which had been shot off already).
And this guy is where I spent the majority of my ammo into. Just pumping bullets into his exposed belly... so im betting at least 200 of the 500 damage I did was inflicted on this guy.
But he did not die nor did the exposed insides turn from grey to yellow to red the whole time.
Are the machine gun bullets bugged in the sense that they dont damage the engine/core? Do they only hurt internal components other than the engine?
What gives devs?
#2
Posted 29 April 2013 - 01:11 PM
Skyfaller, on 29 April 2013 - 01:08 PM, said:
Did almost 500 damage at the end of the map.
Thing is.. I faced off against a mech that had all its frontal armor gone. There was no outline of armor.. just the exposed insides.
I spent nearly a minute slamming machine gun fire into his chest.
Nothing happened.
He had no weapons or ammo in there (all its weapons were in the arms..which had been shot off already).
And this guy is where I spent the majority of my ammo into. Just pumping bullets into his exposed belly... so im betting at least 200 of the 500 damage I did was inflicted on this guy.
But he did not die nor did the exposed insides turn from grey to yellow to red the whole time.
Are the machine gun bullets bugged in the sense that they dont damage the engine/core? Do they only hurt internal components other than the engine?
What gives devs?
That is intended behavior.
MGs deal extra damage on critical hits, but normal damage on internal structure. The point of this is if armor is exposed and there are items in that section, MG will destroy those items in that section faster than other weapons.
The problem is that it's much more efficient to just destroy the section (thus destroying everything in it) instead of destroying the equipment in that section.
Edited by Zyllos, 29 April 2013 - 01:12 PM.
#3
Posted 29 April 2013 - 01:16 PM
#4
Posted 29 April 2013 - 01:24 PM
Given how weak MGs are, this sounds like normal behavior. Remember, 3 MGs have more or less the same DPS as one small laser.
#5
Posted 29 April 2013 - 01:32 PM
#6
Posted 29 April 2013 - 01:49 PM
Skyfaller, on 29 April 2013 - 01:32 PM, said:
.5 tons for the weapon and 1 for ammo for .04 DPS at 90m with limited ammo is not a good trade. That trade won't get any better if you can carry more.
#7
Posted 29 April 2013 - 02:04 PM
Skyfaller, on 29 April 2013 - 01:08 PM, said:
Did almost 500 damage at the end of the map.
That's not half bad, seeing as 10k MG rounds @ 0.04 per round only has a damage potential of 400.
Skyfaller, on 29 April 2013 - 01:08 PM, said:
But he did not die nor did the exposed insides turn from grey to yellow to red the whole time.
Of those 200 damage, 50% were lost to spread unless you were inside 25m or so, and another 25% were lost from aiming if either you or him were moving at all. So unless it was a light or medium, he probably had more than 50 points of internal structure. You should have seen his CT turn red though, I'll give you that.
Skyfaller, on 29 April 2013 - 01:08 PM, said:
They're not bugged, just not implemented right

They cannot crit the engine or gyro. The only thing in the CT they can crit are what's in those two free slots. And they only do 0.04 per round to the internal structure, same as against armour.
So yeah. That was a pretty true depiction of the devastating effects a 6 MG Spider would do to the back of an Atlas, if I may put it that way

Edited by stjobe, 29 April 2013 - 02:05 PM.
#8
Posted 29 April 2013 - 05:27 PM
We're all just silly for posting in that mega MG thread right?
#9
Posted 29 April 2013 - 07:27 PM
It's also been observed by some people that MGs don't actually fire the full 10 rounds per second like they're supposed to...I believe the real number ended up at around 7-8 bullets. If the devs are really dead-set on making them a crit-seeker, they should at least do it right; right now they can't even crit out exposed components at least half the time. The inaccuracy (cone of fire) combined with RNG and not even firing as many shots as it's supposed to means that they aren't even remotely as deadly against exposed internals as the devs like to claim they are.
Edited by FupDup, 29 April 2013 - 07:29 PM.
#10
Posted 29 April 2013 - 10:59 PM
Let's not forget that crit seekers are lacking their ability to damage gyros and actuators.
Edited by Afoxi, 29 April 2013 - 11:01 PM.
#11
Posted 29 April 2013 - 11:50 PM
Afoxi, on 29 April 2013 - 10:59 PM, said:
Let's not forget that crit seekers are lacking their ability to damage gyros and actuators.
The only way that would be acceptable is if they lowered the crit damage a tad if it were able to ignore armor... it would probably have to be like half as strong. I could be wrong on that.
#12
Posted 30 April 2013 - 06:12 AM
#13
Posted 30 April 2013 - 07:12 AM
#14
Posted 30 April 2013 - 07:20 AM
You should not be able to ignore any weapon fired at you.
#15
Posted 30 April 2013 - 12:07 PM
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