Community Warfare And Clan Mechs - Hmmm
#1
Posted 29 April 2013 - 01:18 PM
#2
Posted 29 April 2013 - 01:27 PM
But I would wager they may have some ideas but until we get to that point they may not even know for sure themselves.
Edited by Tarl Cabot, 29 April 2013 - 01:36 PM.
#3
Posted 29 April 2013 - 01:46 PM
The only restriction will probably be the cost of Clan Mech/Equipment.
Clan mechs will probably be a real luxury items (high C-bill / Mc price)
So the "rich" players will be running Clan mechs and the others will still running IS mechs.
But in the end when people save enough C-Bills / MC, there will be just Faction battles fought with only Clan mechs probably.
alas this are just speculations..
Edited by Kain, 29 April 2013 - 01:47 PM.
#4
Posted 29 April 2013 - 02:22 PM
Edited by Tarl Cabot, 29 April 2013 - 02:47 PM.
#5
Posted 29 April 2013 - 02:37 PM
#6
Posted 29 April 2013 - 02:44 PM
Therefore it is to be noted that the statement "it will probably be like this" is in reality to be read as "this is what I personally expect it to be like, but I have absolutely nothing tangible to base this assumption on". Therfore, I wiill use the phrase "I hope", which is a much shorter and more factually accurate version of what people wish to convey.
I HOPE that it will be an either /or think, without clan tech on IS mechs for at least 5 years.
To be honest, allowing mixtech would kind of ruin the whole purpose of having a timeline, if they allow it they might as well implement Angel ECM, stealth armor, the HAG 40, and all sorts of mechs that make both clan and IS mechs look like a joke because they`re from 50 years in the future.
Maybe something like Pilot profiles will be introduced, where you have a Clan and an IS pilot on the same account but are locked to using a specific one for timeframe x once chosen (i.e maybe you can play clanner one day and merc the next, but not with the same mechs)
I HOPE that it will be properly balanced, be it by changing drop ratios, altering tonnage limits, or tikering with weapon values.
I HOPE that there will be an immersive CW element to go along with this.
I FIRMLY EXPECT and the Devs have confirmed: Pilotable Clan mechs
That is, from my perspective, "What we know about the coming introductions in a Nutshell".
The ONLY thing we actually "know" is that players will be able to pilot clan mechs, and depending on how you interpret some of the Dev comments that will happen somewhere between September and January.
And that is, factually, all that any of us really know, everything else is pure speculation based in lore, TT rules, or personal wishes, regardless of what those posting believe to be true or not.
PS: I ASSUME that we weill see them on teh coming PTR before we see them on live servers. Note that I do NOT mean that we will see them on the PTR straight away, just that I beleive there will be at least some community testing before they finally go live, simply because 500 people are significantly more likely to encounter and reproduce a glitch or bug than 50 are.
Edited by Zerberus, 29 April 2013 - 02:59 PM.
#7
Posted 29 April 2013 - 03:22 PM
The simple answer is - who is to say you get to use your entire stable of mechs or that some may have to drop standard variants? In OOC matches you can drop whatever you like but it stands to reason there will be restrictions dropping into specific theatres of war. There may be strict limitations on what you can drop depending on your faction or for mercs your loyalty and length of service and success in contract or any other variable.
The easiest way to limit "in Character" clan tech is to require salvage of it. How many head shot mechs and double leg shot do you see vs engine and torso destruction? UNTIL this system is gamed it is self limiting - there won't be a whole lot of available salvage any time soon.
I doubt that "everyone will go clan factions" but even if so you can structure the economy to provide alternate inducements.
#8
Posted 29 April 2013 - 03:43 PM
It is not until the Smoke Jaguars failboat hard on Wolcott in Q3 iof this year that ANY IS person has any clan technology to study, an it will be another 3 or 5 until the technology is adapted for use on IS mechs. But if you`re not in good with the DCMS, have fun trying to get them to sell it to you.
But at least we all agree that we`re essentially clueless and will just have to see what comes
Edited by Zerberus, 29 April 2013 - 03:47 PM.
#9
Posted 29 April 2013 - 03:45 PM
#10
Posted 30 April 2013 - 12:31 AM
#11
Posted 30 April 2013 - 07:40 AM
#12
Posted 30 April 2013 - 02:26 PM
#13
Posted 30 April 2013 - 02:42 PM
#14
Posted 01 May 2013 - 12:19 AM
Dakkaface, on 30 April 2013 - 02:42 PM, said:
It's very true. Though it really wouldn't be hard to just say, "No".
#15
Posted 01 May 2013 - 08:01 AM
KelesK, on 01 May 2013 - 12:19 AM, said:
Yes. But then again, that would imply "yes" to other methods and lead to even wilder speculation and proliferation of "preemtive nerfage" threads than we already have .
See also "Area 51" for a real life example of exactly this principle in action
#16
Posted 01 May 2013 - 11:57 AM
edit: I already stopped playing after CB ended didn't come back till the Cicada had been out and whichever came after was released shortly after I started up again (think it was the Phract)
Edited by Lucian Nostra, 01 May 2013 - 12:01 PM.
#17
Posted 15 December 2013 - 03:28 AM
Edited by Ashram, 15 December 2013 - 03:28 AM.
#18
Posted 15 December 2013 - 03:39 AM
#19
Posted 15 December 2013 - 04:11 AM
Edited by Ridersofdoom, 15 December 2013 - 04:24 AM.
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