Once I realized MWO was deep in Missile paranoia, I began to actually mark the times my Mech was destroyed by LRMs and that number is 4 since August 2012.
When LRMs were bugged and doing wide area damage to mechs and everyone went into hysterical tailspins demanding an instant nerf on the forums here, my Mech was untouched. Not a scratch to LRMs even though they were flying all over the map.
I am recounting this just so you understand how difficult it is to hit anything with MWO's LRMs if the target is being evasive, successfully.
So you have given everyone the ability to evade missiles if they try, so LRMs need to do an amount of damage when they do hit that rewards the difficulty of getting them to hit. This style of gameplay requires both players to learn skills instead of just giving the LRM pilot an unwinnable game.
If LRMs are to remain at their present damage level you should make them fire-and-forget. Meaning once they lock-on they stay locked-on unless the target breaks Line-of-Sight, but the LRM pilot is done once the missiles are away. This allows the LRM pilot to be as evasive as their targets at least.
Finally, there is a balance that working LRMs bring to MechWarrior gameplay. They are a good counter to PPCs and Gauss Rifles and anything really long range. It might get messy, but it's a balanced mess.
