Jump to content

Making Lbx-Ac10 Viable


49 replies to this topic

#41 Foxfire

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,904 posts

Posted 01 September 2013 - 04:15 PM

The best kill I've had with the LBX was on an Illy with 2x of em on Terra Therma.

I was on a crest of a small ridge.. a commando turns a corner and I pop him point blank range... felt good.


What they really should do, IMO, is add a toggle for slug and canister shot.

Edited by Foxfire, 01 September 2013 - 04:16 PM.


#42 Tezcatli

    Member

  • PipPipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 1,494 posts

Posted 01 September 2013 - 04:40 PM

It seems silly there would be 10 pellets because it's an AC10. They should make it something like 20 pellets with .7 points of damage each. Rewarding you with bonus damage if you can get all pellets on target. And despite the spread, the increased pellets make the damage more reliable at a moderate distance.

#43 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 02 September 2013 - 12:00 AM

This is what the LB10x is capable of...

Posted Image

#44 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 02 September 2013 - 12:04 AM

You can't make it slug-style without also nerfing the ROF and I wouldn't want that. The slug version as far as MWO goes in the grand scope of btech games is relegated to autocannons/gauss rifles and rightly so.

#45 Gaulwa

    Member

  • PipPipPipPipPip
  • Little Helper
  • Little Helper
  • 139 posts

Posted 02 September 2013 - 03:59 AM

Nice one Captain Stiffy!
I also think the LBX-10 is not getting the real attention it deserve.

Out of curiosity, what was your exact loadout?

#46 Foxfire

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,904 posts

Posted 02 September 2013 - 04:09 AM

View PostCaptain Stiffy, on 02 September 2013 - 12:04 AM, said:

You can't make it slug-style without also nerfing the ROF and I wouldn't want that. The slug version as far as MWO goes in the grand scope of btech games is relegated to autocannons/gauss rifles and rightly so.



I'd be ok with an RoF penalty when in slug mode. It's only fair to keep the AC/10 useful vs the LBX/10. Atleast you would then have a longer ranged option with the LBx 10. The important thing is for it to be a toggled mode of the weapon.

#47 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 02 September 2013 - 03:11 PM

View PostFoxfire, on 02 September 2013 - 04:09 AM, said:



I'd be ok with an RoF penalty when in slug mode. It's only fair to keep the AC/10 useful vs the LBX/10. Atleast you would then have a longer ranged option with the LBx 10. The important thing is for it to be a toggled mode of the weapon.


The only penalty should be a delay when switching between the different ammos. Want to switch from slug to cluster, hit the toggle and 10 seconds later your reloaded. Want to switch back, 10 seconds later your good to go. Additionally you have to carry two ammo types one slug and one cluster. So if you have 3 tons for ammo, you could do 15 rounds of cluster and 30 rounds of slug or vice versa. This is also another disadvantage. This is also how it works in table top and why even in table top it isn't always best to got with the LB-10x.

#48 focuspark

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 3,180 posts

Posted 02 September 2013 - 03:21 PM

<3 my LBX-10

Better range, less heat, and lighter than an AC/10 while doing the same damage. AND NOW, if you're within 100m you can pretty much land all the pellets in a singe location. Amazing for harassing lights at range too because you're basically not going to miss and they panic when damaged.

The bonus crit is nice too.

#49 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 02 September 2013 - 03:48 PM

View PostGaulwa, on 02 September 2013 - 03:59 AM, said:

Nice one Captain Stiffy!
I also think the LBX-10 is not getting the real attention it deserve.

Out of curiosity, what was your exact loadout?


(LBA = LB10x Ammo)

Atlas AS7D-DC
Standard Armor
Endo Steel
Double money stinks
STD 325

LA: 1xLL, 1xLBA
RT: 2x LB10x AC
CT: 3xDHS, 2xLBA
LT: 2xDHS, Guardian ECM, 1xLBA
RA: 1xLL, 1xLBA
LL: 2xLBA
RL: 2x:LBA

You could move the ammo around how you like, personally I think it is better to NOT use the head ammo slot because this causes your torsos and thus extremities to drain faster since they are hit on average hundreds of times more often than the head is you want to get that ammo gone as fast as you can.

Protect that RT at all times. You need to 'boxer style' when you brawl so you can distribute damage all over your mech. Your rear armor and legs are also damage soakers at certain (or desperate) times so use those as well. At all other costs except CT protect your RT.

A few key points;
The Atlas is armored enough that by the time you actually get to damaged internals you've (if you've done well at all) spent the ammo from your LT/RT way before you lose an arm and thus don't really have to worry about cascading ammunition explosions. Again - don't use the head.

The LB10X AC obeys convergence rules. Watch how the spread improves the longer you pinpoint your target. It is definitely possible to get all 10 pellets on someone at very long ranges and the range on this gun is actually REALLY good. At it's "listed" range all 10 pellets on a target at that range (with full convergence) will all fully hit them for 1 damage.

Ammo: You need to apply ammunition to your enemies to use this build. The entire point of this build was to make C-BILLS. To do that, you need high damage. No other weapon I know of has the damage potential due to high rate of fire and also the OMFG SCARY factor that the LB10x does.

You don't need missiles or any of that **** in your LT (no! put down those SSRM's!) Just put heat sinks and use it as a damage soak for your right side. Honestly do you really want to constantly screw around with the missile reticule blocking something like, pixel-for-pixel, 20% of your vision? No, you don't. Nobody does. And the LB10X's with HSR destroy the {Scrap} out of lights once you learn to use them.

Also use arm lock and set an option to toggle it off. Any other method is just too destructive to a stable reticule to be worthwhile. Certain people will tell you otherwise - I don't care what they have to say unless they've tried to use LB10's with Lasers in an effective build.

SNAKE

I FORGET TO TELL YOU SOMETHING

ALWAYS FIRE BOTH LB10'S TOGETHER AS AN LB20 FOR MAXIMUM EFFECT




Ok now I'm bored.

Edited by Captain Stiffy, 02 September 2013 - 04:34 PM.


#50 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 02 September 2013 - 03:53 PM

View PostViktor Drake, on 02 September 2013 - 03:11 PM, said:


The only penalty should be a delay when switching between the different ammos. Want to switch from slug to cluster, hit the toggle and 10 seconds later your reloaded. Want to switch back, 10 seconds later your good to go. Additionally you have to carry two ammo types one slug and one cluster. So if you have 3 tons for ammo, you could do 15 rounds of cluster and 30 rounds of slug or vice versa. This is also another disadvantage. This is also how it works in table top and why even in table top it isn't always best to got with the LB-10x.


That wouldn't be bad, I just don't see them making it actually an AC/10 in slug mode and the ROF for the pellet mode is way too high for an AC/10.... (isn't it?)





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users