Gaulwa, on 02 September 2013 - 03:59 AM, said:
Nice one Captain Stiffy!
I also think the LBX-10 is not getting the real attention it deserve.
Out of curiosity, what was your exact loadout?
(LBA = LB10x Ammo)
Atlas AS7D-DC
Standard Armor
Endo Steel
Double money stinks
STD 325
LA: 1xLL, 1xLBA
RT: 2x LB10x AC
CT: 3xDHS, 2xLBA
LT: 2xDHS, Guardian ECM, 1xLBA
RA: 1xLL, 1xLBA
LL: 2xLBA
RL: 2x:LBA
You could move the ammo around how you like, personally I think it is better to NOT use the head ammo slot because this causes your torsos and thus extremities to drain faster since they are hit on average hundreds of times more often than the head is you want to get that ammo gone as fast as you can.
Protect that RT at all times. You need to 'boxer style' when you brawl so you can distribute damage all over your mech. Your rear armor and legs are also damage soakers at certain (or desperate) times so use those as well. At all other costs except CT protect your RT.
A few key points;
The Atlas is armored enough that by the time you actually get to damaged internals you've (if you've done well at all) spent the ammo from your LT/RT way before you lose an arm and thus don't really have to worry about cascading ammunition explosions. Again - don't use the head.
The LB10X AC obeys convergence rules. Watch how the spread improves the longer you pinpoint your target. It is definitely possible to get all 10 pellets on someone at very long ranges and the range on this gun is actually REALLY good. At it's "listed" range all 10 pellets on a target at that range (with full convergence) will all fully hit them for 1 damage.
Ammo: You need to apply ammunition to your enemies to use this build. The entire point of this build was to make C-BILLS. To do that, you need high damage. No other weapon I know of has the damage potential due to high rate of fire and also the OMFG SCARY factor that the LB10x does.
You don't need missiles or any of that **** in your LT (no! put down those SSRM's!) Just put heat sinks and use it as a damage soak for your right side. Honestly do you really want to constantly screw around with the missile reticule blocking something like, pixel-for-pixel, 20% of your vision? No, you don't. Nobody does. And the LB10X's with HSR destroy the {Scrap} out of lights once you learn to use them.
Also use arm lock and set an option to toggle it off. Any other method is just too destructive to a stable reticule to be worthwhile. Certain people will tell you otherwise - I don't care what they have to say unless they've tried to use LB10's with Lasers
in an effective build.
SNAKE
I FORGET TO TELL YOU SOMETHING
ALWAYS FIRE BOTH LB10'S TOGETHER AS AN LB20 FOR MAXIMUM EFFECT
Ok now I'm bored.
Edited by Captain Stiffy, 02 September 2013 - 04:34 PM.