For perspective, I gathered a half dozen examples, both Clan and IS, of high damage and high heat Alpha Strike 'Mechs. In order to compare them, I listed the weapons and heatsinks, along with the heat and damage for an Alpha Strike. This is a simple calculation, ignoring range and missile damage spread, but it should serve well enough.
The questions are simple: Do you think that each 'Mech in the list should be able to fire an Alpha Strike without overheating, and if so, should they be capable of more than one (assuming a second strike is fired as soon as all weapons are ready)? For 'Mechs in general, should Alpha Strikes be used as a last resort or not, should there be penalties, and which weight class should most often fire an Alpha Strike?
For the purposes of the poll, consider "Overheat" to mean that the heat exceeds the 100% point of a 'Mech's heat threshold, the point at which automatic shutdown or override will occur.
This is entirely a matter of opinion. Do you think it should be a certain way? It doesn't matter what is or is not possible in-game or in TT rules, this is about personal feelings.
Example 'Mechs:
Awesome AWS-9M - 80t
3x ERPPC
1x SPLAS
1x MPLAS
2x SSRM2
20x DHS
55 heat Alpha Strike (45 MWO)
47 damage (45 MWO)
Black Hawk (Nova) Prime - 50t
12x ERMLAS (Clan)
14x DHS
60 heat Alpha Strike
60 damage
Kodiak Prime - 100t
1x UAC/20 (Clan)
1x ERLLAS (Clan)
2x SSRM6 (Clan)
8x ERMLAS (Clan)
20x DHS
67 heat Alpha Strike
110 damage
Masakari (Warhawk) Prime - 85t
4x ERPPC (Clan)
1x LRM10 (Clan)
20x DHS
64 heat Alpha Strike
70 damage
Stalker STK-5S - 85t
2x LRM10
2x SRM6
4x MLAS
2x LPLAS
20x SHS
48 heat Alpha Strike (46.6 MWO)
70 damage (72 MWO)
Stalker STK-3M (Custom) - 85t
6x PPC
16x (?) DHS
60 heat Alpha Strike (48 MWO)
60 damage (60 MWO)
Edited by Renthrak, 29 April 2013 - 07:57 PM.