Jump to content

Your Opinion Requested Please.


19 replies to this topic

#1 ElliottTarson

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 165 posts
  • LocationSomewhere close enough, but far enough away.

Posted 30 April 2013 - 07:13 AM

Couple of builds I've been playing with. Yes or No, and why please.

Preface: Please stay on topic with these 'mechs, as they're the only ones i'm interested in builds for at this time.

Smurfy links.

1. JM6-A

2. HGN-732

3. JM6-S

4. AS7-D

Edit: Grammar errors.

Edited by ElliottTarson, 30 April 2013 - 07:16 AM.


#2 ThunderHart

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 165 posts
  • LocationAtlanta, GA

Posted 30 April 2013 - 07:34 AM

You know, part of the fun to this game is building and testing Mech to your play style why not just put what you like and then test in testing ground and then test on the battle field? ;)

#3 Jam the Bam

    Member

  • PipPipPipPipPipPipPip
  • 535 posts

Posted 30 April 2013 - 07:40 AM

On the Highlander put the gauss ammo in with the gauss itself, as gauss ammo doesn't explode and the gauss gun does, and badly, then the ammo provides some critical hit padding to prevent you losing a side when they get through the armour, instead you only lose some ammo.

Other than that they look ok.

#4 Gregore

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • 452 posts
  • LocationToronto

Posted 30 April 2013 - 08:12 AM

Because that costs money, sometimes a lot of waste involved too.

JM6-A Why AC10? range? I think you would be better off with 2 UAC5 (or even ac5) and 2 large laser over the current setup.
or dual ac20 and 2 medium lasers. (short range true, but what a punch).

HGN - Don't pilot highlander so no real advice here.

JM6-S - I would drop 2 DHS and add 2 med laser. This way when you run out of ammo you are still a threat. You could also drop half ton of armor off each leg and for 1 ton and put on a DHS.
Or you can make this a nice AC 40 Jager too
http://mwo.smurfy-ne...b2da92e9ae127c1

AS7-D now the last time I piloted this mech was before the missile nerf. but this loadout I feel gives a little more options than yours. a little range with the LL but still potent up close. I got rid of some of the ammo as you will rarely ever get that many ac20's off. Got rid of the AMS, might have to change that later, but with the added mobility and the nerfed LRM it is not much use. Got rid of the MPL as they just create more heat and much less range for very little benefit. ML is much better choice. With the upgraded engine there are more heat sink slots so I was able to get endo which gave 5 tons (and allowed an even bigger engine)

http://mwo.smurfy-ne...1dfe8398b505a2f

#5 Kraven Kor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,434 posts

Posted 30 April 2013 - 08:27 AM

View PostThunderHart, on 30 April 2013 - 07:34 AM, said:

You know, part of the fun to this game is building and testing Mech to your play style why not just put what you like and then test in testing ground and then test on the battle field? :P


The other half of the fun is discussing things on the forums, for some folks at least. /shrug

#6 Lefty Lucy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,924 posts
  • LocationFree Tikonov Republic

Posted 30 April 2013 - 10:12 AM

For the Atlas I'd drop one ton of each type of ammo, change all the lasers to medium lasers, and use the tonnage to increase engine rating.

#7 ElliottTarson

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 165 posts
  • LocationSomewhere close enough, but far enough away.

Posted 30 April 2013 - 08:00 PM

View PostGregore, on 30 April 2013 - 08:12 AM, said:

Because that costs money, sometimes a lot of waste involved too.

JM6-A Why AC10? range? I think you would be better off with 2 UAC5 (or even ac5) and 2 large laser over the current setup.
or dual ac20 and 2 medium lasers. (short range true, but what a punch).

HGN - Don't pilot highlander so no real advice here.

JM6-S - I would drop 2 DHS and add 2 med laser. This way when you run out of ammo you are still a threat. You could also drop half ton of armor off each leg and for 1 ton and put on a DHS.
Or you can make this a nice AC 40 Jager too
http://mwo.smurfy-ne...b2da92e9ae127c1

AS7-D now the last time I piloted this mech was before the missile nerf. but this loadout I feel gives a little more options than yours. a little range with the LL but still potent up close. I got rid of some of the ammo as you will rarely ever get that many ac20's off. Got rid of the AMS, might have to change that later, but with the added mobility and the nerfed LRM it is not much use. Got rid of the MPL as they just create more heat and much less range for very little benefit. ML is much better choice. With the upgraded engine there are more heat sink slots so I was able to get endo which gave 5 tons (and allowed an even bigger engine)

http://mwo.smurfy-ne...1dfe8398b505a2f



Both builds look pretty good, i'll give them a go.

In answer to your questions, The reason I have the Dual AC/10 + ERPPC is because it allows me to fight at the range I prefer, ~500m while still adding a fair share of constant and brutal damage to the enemy. That and I can put those AC/10's on target every time, whereas I'm still having trouble with the UAC5.

As far as your D setup, I actually had something similar before, and found that 4 MPL allows me to wipe the floor with enemy light mechs that get in close, usually 2-3 alphas. Also, I miss alot with the AC/20 still, dunno why, thus all the ammo. I usually roll out 500-600 damage per match with it. Also practicing in the training grounds is crap for me atm, for some reason TG mechs are only taking half of what I throw at them.

#8 Lee Ving

    Member

  • PipPipPipPipPipPip
  • 484 posts
  • LocationEast Coast, USA

Posted 01 May 2013 - 12:13 PM

1. AC/10 is awful all things considered (tonnage wise its an AC/20, damage wise its not worth its weight), but if you enjoy it, that's the most important part.

2. WTF would you be putting ammo in torsos but not in legs for? Why a SL? Why SRM6s when they're trash after the nerf? I'd drop all of that trash and go Gauss + 2 or 3 PPCs + balance in XL + maybe SSM or SRM4. Also: too many JJs.

3. 4 AC/2s sucks on a CTF 4X, much less on a lighter mech. AC2 is a long range machinegun.

4. Ditch the M Pulse for 2 LL and 2 ML - better versatility and range. Also easier to heat manage versus 4 rapid firing of same time. Pull the CASE put the AC/20 ton in your head - the first rounds spent are the ones in your cockpit, so unless you plan on getting headshot in the first 3 minutes, you should be able to shoot those 7 (and not risk blowing up an already commonly targeted torso).

#9 Versoth

    Member

  • PipPip
  • 20 posts

Posted 01 May 2013 - 12:27 PM

1: Needs more ammo somehow. 30 vollies of 20 damage isn't enough to get out of the expense of 2 ac10s

2: Fine if you really want to be at half-effectiveness 100% of the time. Rainbowrange setups are for noobs preciesely because they are rainbowrange. You have half your weapons tonnage for long range, half for short range, and never can you use both effectively and efficiently. If you really, really want your mixed range setup, drop the small laser and put in another ton of ammo or something. Small lasers are almost never worth your time on anything medium or bigger.

3: More ammo. Drop the lasers and some sinks to make weight. People always tell you that running a bunch of AC2s is hot. What they never say is that you are almost never firing for that long. This game is about Time-To-Kill, not DPS. They are cousins, not siblings.

4: Drop the AMS, drop the BAP, put some ammo in your head, and a bigger engine. 53.5kph is really, really slow for a brawler. Maybe drop a heat sink for more engine, that's a playtesting decision though. You make a lot of heat with your lasers, but you shouldn't be in an engagement long enough where that is crippling.

#10 Pater Mors

    Member

  • PipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 815 posts

Posted 01 May 2013 - 02:58 PM

This is what I would run in a 732: HGN-732

#11 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 01 May 2013 - 03:24 PM

The JM6-A looks weird, but has potential. The JM6-S looks fine.

The Highlander... Drop the leg armor down to 66, the CT rear armor to 26, drop the small laser, drop a heat sink, drop the three SRM6 down to three SRM4 (the sixes tend to have more spread than the fours anyway, the drop in expected damage isn't as much as you might think), add endo steel, and swap the 300 XL for a 300 STD. Cheaper, more durable, at a negligible cost in performance. Move some of that Gauss ammo to the arm, and a ton of that SRM ammo to the head, and you're good... Though I have to admit, it seems almost wasteful to not put 3 big energy weapons in that torso.

The Atlas... Oh, dear, the Atlas. Your longest range weapon is an AC20. On a mech that's so slow you might be able to get out and walk faster. Nice for a dedicated brawler, yeah, but outside of its comfort zone it sits there and screams target. You will get eaten alive in Alpine or Tourmaline, and with very little chance to fight back.

Edited by Escef, 01 May 2013 - 03:25 PM.


#12 ElliottTarson

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 165 posts
  • LocationSomewhere close enough, but far enough away.

Posted 01 May 2013 - 10:05 PM

View PostEscef, on 01 May 2013 - 03:24 PM, said:

The JM6-A looks weird, but has potential. The JM6-S looks fine.

The Highlander... Drop the leg armor down to 66, the CT rear armor to 26, drop the small laser, drop a heat sink, drop the three SRM6 down to three SRM4 (the sixes tend to have more spread than the fours anyway, the drop in expected damage isn't as much as you might think), add endo steel, and swap the 300 XL for a 300 STD. Cheaper, more durable, at a negligible cost in performance. Move some of that Gauss ammo to the arm, and a ton of that SRM ammo to the head, and you're good... Though I have to admit, it seems almost wasteful to not put 3 big energy weapons in that torso.

The Atlas... Oh, dear, the Atlas. Your longest range weapon is an AC20. On a mech that's so slow you might be able to get out and walk faster. Nice for a dedicated brawler, yeah, but outside of its comfort zone it sits there and screams target. You will get eaten alive in Alpine or Tourmaline, and with very little chance to fight back.


All great advice guys, except the guy who said put a ton of PPC's in the HGL and lose the SRM's. Nty, With my playstyle that build would be useless. I did take the advice of moving the ammo to the arms though, and the small laser was a joke lol, the actual build is Gauss, 2x LLAS, 3x SRM6.

As for the D, you probably won't believe me but it's one of my top scoring mechs. I don't have an issue getting within weapon range. The only problem I have with it, in that build, is slightly excessive heat, although a patient trigger finger keeps that in line.

As far as the JM6-A Dual AC/10 with ERPPC, I ditched that build for a 4x SSRM2 2UAC5 2MLS build, and am loving it.

I put the JM6-S away for the time being, until they make MG's viable there isn't a build I really like. The 4x AC/2 build is fun but mostly useless if they close on me.

Edited by ElliottTarson, 01 May 2013 - 10:08 PM.


#13 Lee Ving

    Member

  • PipPipPipPipPipPip
  • 484 posts
  • LocationEast Coast, USA

Posted 02 May 2013 - 09:23 AM

View PostElliottTarson, on 01 May 2013 - 10:05 PM, said:


All great advice guys, except the guy who said put a ton of PPC's in the HGL and lose the SRM's. Nty, With my playstyle that build would be useless. I did take the advice of moving the ammo to the arms though, and the small laser was a joke lol, the actual build is Gauss, 2x LLAS, 3x SRM6.


Don't get me wrong, I don't like the 3 PPC / Gauss HGN, I've just seen how effective it is at 2 alpha murderifying things. Since this is consistent with current trends in long-range shooting, I'm just falling in line with the present meta. SRMs go back to normal, and I likely won't run it.

On that note - SRMs I loved, I've been playing since CB and my 4SP was my favorite mech - until the nerf. I'd still say they're wasted tonnage ATM, and if that conflicts with your playstyle, play different :D Especially when we're talking about 90 tons of slow and poptart. I do like having a few SSRMs to swat away lights if I get isolated, but the LL/Gauss isn't a bad setup (I ran it before the PPC build).

#14 ElliottTarson

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 165 posts
  • LocationSomewhere close enough, but far enough away.

Posted 02 May 2013 - 11:08 PM

I changed it up again, right now it's 3 SSRM2, 2 ERPPC, Tag and Gauss. Devastating at range and in close, but I miss my SRM6's >.>

#15 TheGreatNoNo

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 448 posts

Posted 03 May 2013 - 02:27 AM

View PostElliottTarson, on 02 May 2013 - 11:08 PM, said:

I changed it up again, right now it's 3 SSRM2, 2 ERPPC, Tag and Gauss. Devastating at range and in close, but I miss my SRM6's >.>

Keeps lights away and half the mediums due to streaks alone due to the ct only thing (poor jenners are ALL ct)
and I can say this , since I use pretty much only mediums. The PPC and Gauss leaves me wondering how much armor you pulled off on it, I was not going to try to leg you in battle seeing as you ran with nearly full armor on them, but maybe now.

#16 ElliottTarson

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 165 posts
  • LocationSomewhere close enough, but far enough away.

Posted 04 May 2013 - 12:22 AM

View PostLost One, on 03 May 2013 - 02:27 AM, said:

Keeps lights away and half the mediums due to streaks alone due to the ct only thing (poor jenners are ALL ct)
and I can say this , since I use pretty much only mediums. The PPC and Gauss leaves me wondering how much armor you pulled off on it, I was not going to try to leg you in battle seeing as you ran with nearly full armor on them, but maybe now.

Fully armored, sorry :-p

I never run a mech w/ less than full armor.

#17 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 04 May 2013 - 01:19 AM

View PostElliottTarson, on 30 April 2013 - 07:13 AM, said:

Couple of builds I've been playing with. Yes or No, and why please. Preface: Please stay on topic with these 'mechs, as they're the only ones i'm interested in builds for at this time. Smurfy links. 1. JM6-A 2. HGN-732 3. JM6-S 4. AS7-D Edit: Grammar errors.


300 Engine is too slow for a Brawler Atlas. Exchange your MPL with regular medium lasers and use the extra tonnage to upgrade you Engine to 325.

#18 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 04 May 2013 - 01:27 AM

Scrap the pulse lasers on the atlas. At your speed, the very slightly shorter beam duration does nothing, and certainly does not make up for double the weight and halved range.

Highlander looks okay, but that gauss arm next to an XL engine is going to get you killed in a brawl (which is what it looks like the mech is set up to do).

#19 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 04 May 2013 - 01:32 AM

View Postaniviron, on 04 May 2013 - 01:27 AM, said:

Scrap the pulse lasers on the atlas. At your speed, the very slightly shorter beam duration does nothing, and certainly does not make up for double the weight and halved range.

Highlander looks okay, but that gauss arm next to an XL engine is going to get you killed in a brawl (which is what it looks like the mech is set up to do).

Nothing wrong with gauss in the arm with an XL engine on a 90tonner, in fact it's safe for everything bigger than a Dragon.
Gauss explosion only deals 20 pts of damage, and especially on assault mechs you're far more likely to lose a side torso than an arm.

#20 MonkeyCheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,045 posts
  • LocationBrisbane Australia

Posted 04 May 2013 - 01:51 AM

AC2 jager needs more ammo





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users