I don't think a K/D meter would be good for MWO. The game heavily emphasizes teamplay, with assists being worth more C-bills than kills, among other things. One example would be the dedicated scout for a team; if he dies figuring out where, his opponents are, but that information won the match for his team, that "0/1" would seem like chastizing him for not getting kills. Then there are spotting and NARC assists, destroyed components, etc.; a lot of things that are valuable, not just kills.
It also doesn't make sense for the Last Man Standing kind of setup that MWO has already. Why bother showing deaths if you can only die once per match? While these stats might really be meaningless to people who know how the game works, this sort of publicly-displayed emphasis would send new players the completely wrong message.
Edited by Ghastly, 30 August 2013 - 09:27 AM.