RickySpanish, on 01 May 2013 - 12:24 PM, said:
I think you misunderstood my OP: I said that I enjoy competitive play, but that there currently is no reward for the escalating difficulty, and that the imbalance of this game shines brightly at higher Elo ranks where players understand the meta game fully - snipers, basically, and that this is not fun.
I guess I did cause I really can't understand how you can want it "harder" yet "easier" at the same time ... doesn't make sense.
"escalating difficulty" has nothing to do with imbalances. There are hard counters to everything ... your issue seems to be about pop sniping ... and the counter to that is taking the long way around, under cover, till you can get in their face.
RickySpanish, on 01 May 2013 - 12:24 PM, said:
Being able to enjoy a game should NEVER be mutually exclusive of competitive play!!
Yes it will, if the only way for you to enjoy the game is to do the same-old-same-old. As you get better, you should develop new tactics and counters to situations. Not wanting to "change" tactics based upon the situation is not "escalating" anything.
RickySpanish, on 01 May 2013 - 12:24 PM, said:
This is a hugely important statement imo, because if competitive play isn't fun, the chances are that many of the choices given to competitive players to customize their mechs and playstyles are redundant.
This is to say that you want to drive one mech, one way, and never change ... yet you profess to want "escalating difficulty" which is at odds with what you seem to *require*
RickySpanish, on 01 May 2013 - 12:24 PM, said:
As gaming in any form is about choice (which leads to strategy and everything else), a lack of choice through redundancy will DESTROY a game.
Games are about choice ... good choices give you good things and lead to winning, bad choices give you bad things and lead to losing. In a single player game, the *best* ones give you multiple paths to winning ... in a PvP based game, your "multiple paths" are the others you play against and there are infinite number of combinations.
RickySpanish, on 01 May 2013 - 12:24 PM, said:
I do of course have faith that the game will be balanced eventually, especially as This Is Still A ******* Beta™, but in the meantime, I find it pretty funny that I cannot seem to escape Elo hell by becoming a better player
It appears you are not in ELO hell, but rather in a "Rut Hell". You want to play what you want how you want ... you want it to be more challenging, but not so much that you have to deviate from your RUT.
Sorry, that is not going to happen. As you play against better players, tactics / approaches that work on lessor skilled players won't work. Sometimes, you simply get *out positioned* or *out played* ...
RickySpanish, on 01 May 2013 - 12:24 PM, said:
PS I do not assume that my alt will stay at a low Elo without throwing games.
If you are constantly scoring 800-1000 points a game, you are definitely playing "under your ELO" ... period. Especially when you look at the scoreboard and you see everyone else is < 400 and your sitting at 800+? Your going win games just based upon your score and that is going to raise your elo.
Sniping is not going away ... although pop-tarting will get some nerf, but I doubt it will get removed. The only reason it's even an issue right now is that LRM boats can not sit back and blast those tarts out of existence (as most hide behind low cover that would not stop LRM's.).
Edited by NinetyProof, 01 May 2013 - 03:51 PM.