Side Step, on 01 May 2013 - 06:54 AM, said:
You can still stand in cover when capping to prevent enemies from shooting you though. So long range snipers will not be able to hit you from great distances if you position yourself to stay capping.
Saying it only benefits long range weapons is a bit of an exaggeration and is short sighted, as this change won't specifically favor one weapon or another. It will change the game mode as a whole. The idea is to make the game mode more insteresting and fun for both capper and defender.
Long range snipers can hit cappers from afar, this is true. But only if the cappers stay out of cover. Brawlers can still stay in cover and bait long range fighters to a brawl.
This is not an argument against my suggestion, as I'm fine with having cover at the cap spot.
This is not at all what I am saying, and you making a strawman like that is not appreciated.
I mean no disrespect, I am merely thinging the suggestion to it`s logical end, something that seems to happen less and less.
For ex.. How does a brawler stopping a cap benefit? He`s already either in the circle, which breaks cap, or needs to L2P, badly. Then again if he`s that close, why is there even a cap going on in the first place?
The thing is that none of this does anything to alleviate the main "problem" with getting capped: People too lazy /stiupid to play as anything other than "hulk smash mechs" with no thoughts wasted on tactics or teamplay. They woud stiull get capped every match because they will continue to refuse to defend theior base at all, much less adequately.
In fact, it would probably even happen MORE often, because tactics discussions will no longer read "Should Someone Def?"" nah, capping is lame", but rather "shoud someone def?""No need to, my bro üb0r5n!p0r can stop the cap from a mile away with his über PPC r00lage"...
Hence the only ones w/ any actuial benefit will be the LR snipers that can shoot all teh way over to the base without taking their thumb out of their ***. so people will have even more reasons do so. Pushing the game even more strongly in the direction of the current metagame.
Edited by Zerberus, 01 May 2013 - 07:28 AM.