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How Much Would You Pay To Field An Elemental?


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Poll: You... Me... and 3 other people anoying the crap out of other players as a star of Elementals... (7 member(s) have cast votes)

Sound like fun?

  1. Yes, I't be a blast... (4 votes [57.14%])

    Percentage of vote: 57.14%

  2. No, I'd rather spam a Spider... (3 votes [42.86%])

    Percentage of vote: 42.86%

  3. What does a Greek mythological creature have to do with MW:O? (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 DaZur

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Posted 01 May 2013 - 07:18 AM

Now granted... physical attack has not manifested and knock-down was ganked until PGI could devote enough time to make it work right...

That said, JJ up into the shoulder of an Atlas and picking in it's proverbial ear with ones claw and cleaning out the waxy build-up with a laser sounds like quite the party!

Conversely... Picking them off ones lance mate without accidentally head-shotting them also sounds like a right ol' challenge...

Why bring this up? Well... amazing what reading an old novel can do to stir the creative juices. :P

Thoughts?

Edited by DaZur, 01 May 2013 - 08:02 AM.


#2 hammerreborn

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Posted 01 May 2013 - 07:27 AM

That's all I did in MW:LL, and the only reason I could stand that game.


Jumping on and perching on a fafrits shoulders, dropping c4 all around his skull, and watching him flail about while his teammates shoot at him to try and get me off was the height of that games experience.

#3 Durant Carlyle

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Posted 01 May 2013 - 07:37 AM

I would pay to keep this from happening.

Creative juices? Nope. Wrong word starting with "Cr" -- Crazy juices is more like it.

You know all the people complaining how hard it is to hit a Spider? Imagine the uproar about trying to hit a tiny speck of a battlesuit. Imagine the QQ from the assault pilots crying that a single battlesuit took out their 'Mech.

This game is and always has been about 'Mechs. Let's leave it that way.

#4 DaZur

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Posted 01 May 2013 - 07:39 AM

View PostDurant Carlyle, on 01 May 2013 - 07:37 AM, said:

I would pay to keep this from happening.

Creative juices? Nope. Wrong word starting with "Cr" -- Crazy juices is more like it.

You know all the people complaining how hard it is to hit a Spider? Imagine the uproar about trying to hit a tiny speck of a battlesuit. Imagine the QQ from the assault pilots crying that a single battlesuit took out their 'Mech.

This game is and always has been about 'Mechs. Let's leave it that way.

Understood... and agree to a point. :P

​FWIW... the line between "creative" and "crazy" is almost non existent...

That said, the picture Hammererborn painted would be flipping priceless... :P

Edited by DaZur, 01 May 2013 - 07:41 AM.


#5 Nathan Foxbane

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Posted 01 May 2013 - 07:58 AM

You should revise your statement as a Point since most people will consider just themselves using the Elementals. PGI would have to go through the trouble of programming an AI, new damage actions and collision mechanics to correctly model the behavior of a Point of Elementals. Then they would have to try to balance the whole thing. Not worth the trouble or resources for PGI at this point in time.

#6 Straften

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Posted 01 May 2013 - 08:02 AM

I think the elemental would have to be it's own mech. If you choose to pilot it, you choose so. I think that is the only way it would be accepted.

The only way I can see people accepting elementals is as a Point (5 of them.) If the one in the middle dies, the player is out of the match and the remaining elementals disperse. This would allow the player in the elemental to field a few small lasers instead of just one. While they would be hard to hit, even a glancing blow from a large laser would be devastating to them. I don't think they would be OP.

I think it would add flavor to the game.

*Edit* A Point of 5 would weigh 5 tons, making it a nice place filler if we ever get a weight limit mode. Although I know in the lore and in games past they are capable of a lot of destruction, I think their place inside MWO would be best as that of the "tonnage filler" for that last 5 tons on certain team comps. Relatively weak, but fun to play, and worth 5 tons.

*Edit* Fixed "Star" (25 elementals) to "Point" (5 elementals). Thanks lore masters, I'm learning =)

Edited by Straften, 01 May 2013 - 08:12 AM.


#7 DaZur

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Posted 01 May 2013 - 08:03 AM

View PostNathan Foxbane, on 01 May 2013 - 07:58 AM, said:

You should revise your statement as a Point since most people will consider just themselves using the Elementals. PGI would have to go through the trouble of programming an AI, new damage actions and collision mechanics to correctly model the behavior of a Point of Elementals. Then they would have to try to balance the whole thing. Not worth the trouble or resources for PGI at this point in time.

Understood and done.

#8 Zerberus

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Posted 01 May 2013 - 08:05 AM

^ Wouldn`t really make much difference either way, as a point is also 5 elementals (as opposed to the 25 of a star)
*Edit* Ah, I overlooked "you me and 3 others"... that would in fact be a point of elementals, aff.

Edited by Zerberus, 01 May 2013 - 08:06 AM.


#9 Straften

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Posted 01 May 2013 - 08:09 AM

View PostNathan Foxbane, on 01 May 2013 - 07:58 AM, said:

You should revise your statement as a Point since most people will consider just themselves using the Elementals. PGI would have to go through the trouble of programming an AI, new damage actions and collision mechanics to correctly model the behavior of a Point of Elementals. Then they would have to try to balance the whole thing. Not worth the trouble or resources for PGI at this point in time.


They wouldn't have to program much AI if the elementals just followed you in formation, and dispersed when you died.

View PostZerberus, on 01 May 2013 - 08:05 AM, said:

^ Wouldn`t really make much difference either way, as a point is also 5 elementals (as opposed to the 25 of a star)
*Edit* Ah, I overlooked "you me and 3 others"... that would in fact be a point of elementals, aff.

Oh, my bad, I didn't know this. Learning the lore as a go, allow me to revise. Thanks!

#10 DaZur

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Posted 01 May 2013 - 08:09 AM

Addendum...

I was actually thinking abstractly, assuming all Elementals would be player piloted and would constitute the star as a whole.

Did not think about it as a single player with a four doppelgangers... As previously noted that would involve some AI code clearly PGI is not ready to tackle...

That said, I kind'a like the idea of the player staying in game as their doppelgangers die off and "all disappear when he himself dies...

I'm not seriously considering this proposition (At least not in the near future) but further down the road, this might be interesting. :P

#11 Straften

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Posted 01 May 2013 - 08:18 AM

View PostDaZur, on 01 May 2013 - 08:09 AM, said:

Addendum...

I was actually thinking abstractly, assuming all Elementals would be player piloted and would constitute the star as a whole.

Did not think about it as a single player with a four doppelgangers... As previously noted that would involve some AI code clearly PGI is not ready to tackle...

That said, I kind'a like the idea of the player staying in game as their doppelgangers die off and "all disappear when he himself dies...

I'm not seriously considering this proposition (At least not in the near future) but further down the road, this might be interesting. :P


I was imagining all of the doppelgangers aim at the weapon reticule, with very slightly off weapon convergence. At 90m, they would all hit the same component, and past that it wouldn't matter much. Anyway, if they all aim where the player aims, and all fire when the player fires, the only AI would be for a move/follow command. I trust PGI can handle that. Not a priority of course, but doable =)





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