Jump to content

Should Quirks Be Used To Make Mechs "unique" In That They Are Better For Certain Loadouts?


87 replies to this topic

Poll: Should use of quirks be increased to make Chassis's unique? (73 member(s) have cast votes)

Should devs limit use of certain hardpoints to X number of critical slots via quirks to make Mechs more "unique" and to encourage diversity. For Example: Why do we really need a 4 PPC stalker. We already have the Awesome.

  1. Yes (this option would be to effectively put size restrictions on SOME hardpoints) (29 votes [39.73%])

    Percentage of vote: 39.73%

  2. No (14 votes [19.18%])

    Percentage of vote: 19.18%

  3. I would be ok with this if devs would refund the cbills I put into the existing chassis?DHS/Endo/Ferro. (4 votes [5.48%])

    Percentage of vote: 5.48%

  4. I would support this if the quirks were something like: 5-10% extra heat dissipation of the K2, 5-10% faster reload rate on the Stalker. K2 is designed to 'boat' PPC, Stalker is designed to 'boat" missiles. Make those traits attractive. (26 votes [35.62%])

    Percentage of vote: 35.62%

Vote Guests cannot vote

#61 TheSteelRhino

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 600 posts
  • LocationTexas

Posted 03 May 2013 - 08:07 AM

@shumabot

Been there done that. Guess it didnt work out for some reason.

Yes. You are a troll. As previously stated and requested. This is not and r&r thread. So you are a hijacker
If you have an opinion about stated poll and topic go ahead. Othewise troll something else. That is why i have asked u to stop. Wouldn't be actually great if something in this forum could stay on track? Go start an anti r&r thread. I will happily debate u there

Is it to much for the OP to ask that we stay on topic. It is no wonder devs ignore us.

Edited by Rhinehardt Ritter, 03 May 2013 - 08:17 AM.


#62 Shumabot

    Member

  • PipPipPipPipPipPipPipPip
  • 1,695 posts

Posted 03 May 2013 - 09:09 AM

Quote

Been there done that. Guess it didnt work out for some reason.


Irony is coming.

Quote

Yes. You are a troll.


There it is! Attempt to mock my career path (for the second time) and calling me the troll.

Quote

As previously stated and requested. This is not and r&r thread. So you are a hijacker
If you have an opinion about stated poll and topic go ahead. Othewise troll something else. That is why i have asked u to stop. Wouldn't be actually great if something in this forum could stay on track? Go start an anti r&r thread. I will happily debate u there


Weren't you the one brining in the unsupported, nonsense, and stupid claim that R&R is all we need to balance and this thread is pointless in the first place? Your only contribution in this thread has been to drag it off topic, troll, and insult people. You can't even defend your own off topic opinions without resorting to trolling. And why would I start a thread on R&R when I think its an imbecilic idea? You start it. I notice you cant stop posting here either. Have to get the last word in eh? Can't stop unless you "win" with some nice insults and the logic of a five year old?

Quote

Is it to much for the OP to ask that we stay on topic. It is no wonder devs ignore us.


Whatever, without us this thread would be on page 5 anyway.

#63 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 03 May 2013 - 09:37 AM

View PostRhinehardt Ritter, on 02 May 2013 - 02:45 PM, said:


So..you are basically stating that in your opinion it's bad because it's unbalanced. Well that if your opinion and you are entitled to it. I do feel that IN MY HUMBLE OPINION, you have not refuted anything. You are basically saying it does not work, because it "just doesn't".

So what I am hearing you say that EVE (which has an economy) does not work. And that games where you might have "buy" skills (whether money, barter, or something else) and supplies for things like "healing", or spells do not work. I am sorry but I rather strongly disagree with you. Perhaps "balance" is something like "bringing balance to the force".

Well Anakin, brought balance to the force. 1 Emperor, and 1 Sith Lord, vs 1 Yoda, and 1 Jedi Master. Balance, is neither good, nor bad. It just is. So perhaps people should quit striving for amorphous concepts like "balance".

In any event, this thread had nothing to do with balancing. You have made your case. You have seen the votes. I'm inclined to say most that have voted disagree with you.

Thank you for your input and your opinion.

Are you calling Eve balanced? Isn't that the game where there are "safe zones" for new players or people not into PvP that are protected by powerful AI forces - that even more powerful players can beat and then kill new players?

Yeah, totally sounds like a game that is all about fair match-making and game balance. I wonder why I don't play it...

#64 TheSteelRhino

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 600 posts
  • LocationTexas

Posted 03 May 2013 - 09:50 AM

NOT saying it's balanced. Just saying they made an economy work. That's it.

Back on topic please.

I give up. Impossible to have an intelligent discussion on these forums.

#65 Hammerfinn

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 745 posts

Posted 03 May 2013 - 10:35 AM

View PostRhinehardt Ritter, on 03 May 2013 - 09:50 AM, said:

I give up. Impossible to have an intelligent discussion on these forums.


You have reached enlightenment.

#66 Shumabot

    Member

  • PipPipPipPipPipPipPipPip
  • 1,695 posts

Posted 03 May 2013 - 11:34 AM

View PostRhinehardt Ritter, on 03 May 2013 - 09:50 AM, said:

NOT saying it's balanced. Just saying they made an economy work. That's it.

Back on topic please.

I give up. Impossible to have an intelligent discussion on these forums.


"They should introduce eves mechanics to MWO"
"Isn't EVE horribly unbalanced and a totally different kind of game?"
"YEAH BUT IT WORKS IN EVE"

Yeah, it's impossible to have an intelligent discussion here. Leave and it'll be possible again.

Edited by Shumabot, 03 May 2013 - 11:35 AM.


#67 TheSteelRhino

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 600 posts
  • LocationTexas

Posted 03 May 2013 - 01:03 PM

Can we just get this thread back to the original topic

It was intended to address the concept of using quirks to make battlemechs unique.

Please take up discussions of other topics elsewhere
Thank you

#68 TheSteelRhino

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 600 posts
  • LocationTexas

Posted 03 May 2013 - 01:13 PM

Shumabot

And 1 more thing. I said eve had an economy and they make it work. (What i was trying to say the game has been around quite awhile and was obviously successful)

Stop taking things out of context, combining multiple quotes to create false statements. You obviously realize you have no case and are trying to kill this thread


Recap peeps. Per the vote a about 4 to 1 in favor of using quirks to make mechs unique

#69 Shumabot

    Member

  • PipPipPipPipPipPipPipPip
  • 1,695 posts

Posted 03 May 2013 - 01:32 PM

View PostRhinehardt Ritter, on 03 May 2013 - 01:13 PM, said:

Shumabot

And 1 more thing. I said eve had an economy and they make it work. (What i was trying to say the game has been around quite awhile and was obviously successful)

Stop taking things out of context, combining multiple quotes to create false statements. You obviously realize you have no case and are trying to kill this thread


Recap peeps. Per the vote a about 4 to 1 in favor of using quirks to make mechs unique


Oh please, everquest had an economy. Ancient Macedonia had an economy. The existence of an economy in one thing doesn't mean it will work in another thing. Supreme commander had nuclear weapons and it works out fine, by your thin and childish logic that means we can port them to MWO to "improve balance".

As for combining quotes? I'm sorry, but if you didn't want to be responded to you shouldn't have posted. You said those things, I didn't put words in your mouth or into your post. That's entirely your fault.

And I've pulled this topic off of the second page twice and the third once, this topic is a treadmill and there are 3 hardpoint/quirk threads on page 1 of suggestions. Stop trying to "win" with the last word and claiming that I am the one pulling it off topic. I've said more on topic here in one post on page 1 than you have in four pages.

Edited by Shumabot, 03 May 2013 - 01:33 PM.


#70 TheSteelRhino

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 600 posts
  • LocationTexas

Posted 03 May 2013 - 01:36 PM

As previously requested numerous times Get back to original topic or go elsewhere please

#71 TheSteelRhino

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 600 posts
  • LocationTexas

Posted 03 May 2013 - 01:47 PM

Votes people! If you have an opinion on use of quirks, please vote.

#72 TheSteelRhino

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 600 posts
  • LocationTexas

Posted 03 May 2013 - 09:17 PM

Bumppity bump

#73 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 04 May 2013 - 06:08 AM

I remember that I had a boatload of quirk ideas.

So here'S an unformatted version of them:

My idea was to have these quirks in forms of modules, meaning that even at endgame, when you have unlocked all the modules, there is still stuff to tinker with. I find that important.

Light Mech Modules
Agility: +10 % acceleration and decceleration, and +10 % turn speed.
Leg Reeinforcements: +20 % internal structure for legs

Medium Mech Modules
Stability: +20 % animation speed against knockdowns, and 20 % more resistance to knockdown effects
Rapid Fire: +10 % rate of fire

Heavy Mech Modules
Endurance: +10 % heat capacity
Large and in Charge: +10 % speed and +10 % acceleration


Assault Mech Modules
Robustness: +10 % internal structure for all torso sections, and +10 % damage reduction to all internal components
Sustainable Firepower: +10 % heat dissipation


Raven
Awareness: +25 % Radar Range
Stealth: Enemies detect Raven at 25 % reduced Range

Raven 2X:
Rapid Release Lasers: Beam Duration of all Lasers reduced by 20 %

Raven 3L:
NARC Boost: NARC effect gains a 50 % bonus.

Raven 4X:
Rapid Ballistica : +15 % to rate of fire with ballistics


Jenner
Advanced CASE: If you have Case installed, ammo explosions cannot occur
Energy Boost: +15 % cooldown and +15 % beam duration for all energy weapons


JR7-D
Missile Boost: ROF of all Missiles increased by 15 %.


JR-F
Long Jump: +20 % range and speed to Jump Jets


JR-K
Stealth: Enemies detect JR-K at 25 % reduced range



Commando
Overgunned: All weapons gain 20 % range
Robustness: +10 % internal structure for all torso sections, and +10 % damage reduction to all internal components


COM-1B:
Rapid Release Lasers: Beam Duration of all Lasers reduced by 20 %

Com-1D:
Endurance: +10 % heat capacity

COM-2D:
Missile Boost: +20 % ROF for all Missiles

COM 3A:
Sutainable Firepower: 10 % heat dissipation


Hunchback

Robustness: +10 % internal structure for all torso sections, and +10 % damage reduction for all internal components
Leg Reeinforcements: +20 % internal structure for legs

HBK-4G:
HBK-4P:
HBK-4J
The Hunch: +20 % internal structure for the hunch, and +10 % damage reduction for all internal components installed there

HBK-4SP:
Safe Storage: All mech sections are treated as if they had CASE installed. (Even those that normally cannot hold CASE)


Cicada
Agility: +10 % acceleration and decceleration, and +10 % turn speed.
Leg Reeinforcements: +20 % internal structure for legs


CDA-2A:
Rapid Release Lasers: Beam Duration of all Lasers reduced by 20 %

CDA-2B
Sustainable Firepower: +10 % heat dissipation

CDA-3C
Increased Storage: All Ammo is increased by 25 %.

CDA-3M
Rapid Ballistics: +15 % to rate of fire with ballistics


Centurion
The Shield: The melee weapon arm has +25 % internal armour
Survivor: Chance for Critical Hits is reduced by 50 %.

CN9-A:
Missile Boost: ROF of all missiles increased by 15 %

CN-AH:
Rapid Ballistic Weapons: +15 % to rate of fire with Ballistics

CN9-AL:
Energy Boost: +15 % cooldown and +15 % beam duration for all energy weapons

CN-D:
Safe Storage: All mech sections are treated as if they had CASE installed. (Even those that normally cannot hold CASE)

CN9-YLW:
Increased Storage: All Ammo is increased by 25 %.


Dragon
Agility: +10 % acceleration and decceleration, and +10 % turn speed.
Stability: +20 % animation speed against knockdowns, and 20 % more resistance to knockdown effects

DRG-1C
Sustainable Firepower: +10 % heat dissipation

DRG-1N
Energy Boost: +15 % cooldown and +15 % beam duration for all energy weapons

DRG-5N
Rapid Ballistic Weapon: +15 % to rate of fire with ballistics


Catapult
Sustainable Firepower: +10 % heat dissipation
Leg Reeinforcements: +20 % internal structure for legs

CPLT-A1
Increased Storage: All Ammo is increased by 25 %.

CPLT-C1
Safe Storage: All mech sections are treated as if they had CASE installed. Even those that normally cannot hold CASE)

CPLT-C4
Missile Boost: ROF of all Missiles increased by 15 %.

CPLT-K2
Weapons Arm: All weapons in the left and right arm produce 5 % less heat and have 15 % more range.

Awesome
The Fist: The melee weapon arm has +25 % internal armour
Endurance: +10 % heat capacity

AWS-8Q
Enhanced Range: All weapons enjoy +15 % range.

AWS-8R:
Safe Storage: All mech sections are treated as if they had CASE installed. Even those that normally cannot hold CASE)

AWS-8T:
Missile Boost: ROF of all Missiles increased by 15 %.

AWS-8V:
Energy Boost: +15 % cooldown and +15 % beam duration for all energy weapons

AWS-9M:
Enhanced Range


Atlas
Endurance: +10 % heat capacity
Large and in Charge: +10 % speed and +10 % acceleration

AS7-D:
Safe Storage: All mech sections are treated as if they had CASE installed. Even those that normally cannot hold CASE)

AS7-D-DC:
Awareness: +25 % Radar Range

AS7-K:
Enhanced Range: All weapons enjoy +15 % range.

AS7-RS:
Energy Boost: +15 % cooldown and +15 % beam duration for all energy weapons

Edited by MustrumRidcully, 04 May 2013 - 11:58 AM.


#74 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 04 May 2013 - 09:05 AM

View PostRhinehardt Ritter, on 01 May 2013 - 09:34 AM, said:

This would be to increase diversity on the battlefield, and to help give EVERYTHING a role and purpose.


Would it? If the Awesome was a better mass-PPC assault than the Stalker, under the current meta that wouldn't mean you'd see all the Stalkers running other stuff, you'd see Awesomes instead. Same as currently you see Stalkers, not Awesomes. It's not more diverse, it's just slightly closer matching the terrible FOTM-mess to the tabletop mech loadouts.

#75 blinkin

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,195 posts
  • LocationEquestria

Posted 04 May 2013 - 10:21 AM

the title of this thread is a bit of false advertising. i am glad i read the poll BEFORE i voted.

View PostRoadbeer, on 01 May 2013 - 11:33 AM, said:

The C4 is kind of the red-headed step child of the Catapult line, so if it had a quirk that gave it a higher reload rate, it would be more desirable than the C1 with it's increased heat dissipation as a missile platform.

LIES! my catapult C4 is amazing. plenty of precision damage with the 4x SRM6 and the medium lasers make it very effective for fighting light mechs. i like it far more than the A1 or the C1.

#76 TheSteelRhino

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 600 posts
  • LocationTexas

Posted 11 May 2013 - 05:46 AM

View PostGaan Cathal, on 04 May 2013 - 09:05 AM, said:


Would it? If the Awesome was a better mass-PPC assault than the Stalker, under the current meta that wouldn't mean you'd see all the Stalkers running other stuff, you'd see Awesomes instead. Same as currently you see Stalkers, not Awesomes. It's not more diverse, it's just slightly closer matching the terrible FOTM-mess to the tabletop mech loadouts.



Would it? It is as wide as a dump truck. I suspect that some folks won't want to yse it but others will adapt for the proposed advantage in heat dissipation.

I think we would see some chassis's uses "closer" to their original design/purpose.

#77 ArmageddonKnight

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • 710 posts

Posted 11 May 2013 - 06:15 AM

I suport OP idea's.

these 'restrictions' have been sugested many times and overall have been positivly popular. Alass PGI seem to think its a bad idea and like alphaboats. crazy i know.

The quirks idea (bonuses) also seem like a good idea however PGI seem to think the Pilot lab bonuses are customisation enough ..even though EVERY mech has the EXACT same pilot lab lol.

Anyway Small bonuses would help. % are ok but some figures can get small. maybe Specific numbers would be better. I also dont think weapon specific bonus would eb a godo idea, it might limit customisation a tad ot much if u combine the quirks with the hardpoint restrictions. Things like ehance heat dissapations. increased ROF , Increased ammo atc are ok, but things specific to a weapon type like lasers is probably a bad idea.

#78 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 11 May 2013 - 07:23 AM

View PostRhinehardt Ritter, on 11 May 2013 - 05:46 AM, said:

Would it? It is as wide as a dump truck. I suspect that some folks won't want to yse it but others will adapt for the proposed advantage in heat dissipation.


The wide-as-a-dump-truck thing is part of why it's not a better PPC boat than the Stalker. Although with that said, the Stalker is a pretty vulnerable mesh as it goes itself.

#79 TheSteelRhino

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 600 posts
  • LocationTexas

Posted 11 May 2013 - 08:26 AM

View PostGaan Cathal, on 11 May 2013 - 07:23 AM, said:


The wide-as-a-dump-truck thing is part of why it's not a better PPC boat than the Stalker. Although with that said, the Stalker is a pretty vulnerable mesh as it goes itself.


Exactly. That is the whole POINT. Take mechs, that are generally considered junk and give them a small positive.
This has nothing to do with stopping boating, use of PPCs etc. its to make each chassis unique in ways that each can be useful.

So lets say since a couple of awesomes are ppc boats they get 10% extra heat dissipation
If a stalker, is primarily a missile boat it gets 10% faster reloads.
Or if a hunchback 4p is an energy boat it gets 10% extra heat dissipation
Maybe hbk 4g is "tough" and all internal dmg is reduced by 10%

Etc. give each mech something special. Since ecm can only be mounted on certain chassis they are already special. Cn9a and cn9al already can exceed the standard engine limits and mount a 275 vs a max 260 as was previous

Some mech may turn better. Etc

#80 TheSteelRhino

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 600 posts
  • LocationTexas

Posted 11 May 2013 - 08:35 AM

View PostMustrumRidcully, on 04 May 2013 - 06:08 AM, said:

I remember that I had a boatload of quirk ideas.

So here'S an unformatted version of them:

My idea was to have these quirks in forms of modules, meaning that even at endgame, when you have unlocked all the modules, there is still stuff to tinker with. I find that important.

Light Mech Modules
Agility: +10 % acceleration and decceleration, and +10 % turn speed.
Leg Reeinforcements: +20 % internal structure for legs

Medium Mech Modules
Stability: +20 % animation speed against knockdowns, and 20 % more resistance to knockdown effects
Rapid Fire: +10 % rate of fire

Heavy Mech Modules
Endurance: +10 % heat capacity
Large and in Charge: +10 % speed and +10 % acceleration


Assault Mech Modules
Robustness: +10 % internal structure for all torso sections, and +10 % damage reduction to all internal components
Sustainable Firepower: +10 % heat dissipation


Raven
Awareness: +25 % Radar Range
Stealth: Enemies detect Raven at 25 % reduced Range

Raven 2X:
Rapid Release Lasers: Beam Duration of all Lasers reduced by 20 %

Raven 3L:
NARC Boost: NARC effect gains a 50 % bonus.

Raven 4X:
Rapid Ballistica : +15 % to rate of fire with ballistics


Jenner
Advanced CASE: If you have Case installed, ammo explosions cannot occur
Energy Boost: +15 % cooldown and +15 % beam duration for all energy weapons


JR7-D
Missile Boost: ROF of all Missiles increased by 15 %.


JR-F
Long Jump: +20 % range and speed to Jump Jets


JR-K
Stealth: Enemies detect JR-K at 25 % reduced range



Commando
Overgunned: All weapons gain 20 % range
Robustness: +10 % internal structure for all torso sections, and +10 % damage reduction to all internal components


COM-1B:
Rapid Release Lasers: Beam Duration of all Lasers reduced by 20 %

Com-1D:
Endurance: +10 % heat capacity

COM-2D:
Missile Boost: +20 % ROF for all Missiles

COM 3A:
Sutainable Firepower: 10 % heat dissipation


Hunchback

Robustness: +10 % internal structure for all torso sections, and +10 % damage reduction for all internal components
Leg Reeinforcements: +20 % internal structure for legs

HBK-4G:
HBK-4P:
HBK-4J
The Hunch: +20 % internal structure for the hunch, and +10 % damage reduction for all internal components installed there

HBK-4SP:
Safe Storage: All mech sections are treated as if they had CASE installed. (Even those that normally cannot hold CASE)


Cicada
Agility: +10 % acceleration and decceleration, and +10 % turn speed.
Leg Reeinforcements: +20 % internal structure for legs


CDA-2A:
Rapid Release Lasers: Beam Duration of all Lasers reduced by 20 %

CDA-2B
Sustainable Firepower: +10 % heat dissipation

CDA-3C
Increased Storage: All Ammo is increased by 25 %.

CDA-3M
Rapid Ballistics: +15 % to rate of fire with ballistics


Centurion
The Shield: The melee weapon arm has +25 % internal armour
Survivor: Chance for Critical Hits is reduced by 50 %.

CN9-A:
Missile Boost: ROF of all missiles increased by 15 %

CN-AH:
Rapid Ballistic Weapons: +15 % to rate of fire with Ballistics

CN9-AL:
Energy Boost: +15 % cooldown and +15 % beam duration for all energy weapons

CN-D:
Safe Storage: All mech sections are treated as if they had CASE installed. (Even those that normally cannot hold CASE)

CN9-YLW:
Increased Storage: All Ammo is increased by 25 %.


Dragon
Agility: +10 % acceleration and decceleration, and +10 % turn speed.
Stability: +20 % animation speed against knockdowns, and 20 % more resistance to knockdown effects

DRG-1C
Sustainable Firepower: +10 % heat dissipation

DRG-1N
Energy Boost: +15 % cooldown and +15 % beam duration for all energy weapons

DRG-5N
Rapid Ballistic Weapon: +15 % to rate of fire with ballistics


Catapult
Sustainable Firepower: +10 % heat dissipation
Leg Reeinforcements: +20 % internal structure for legs

CPLT-A1
Increased Storage: All Ammo is increased by 25 %.

CPLT-C1
Safe Storage: All mech sections are treated as if they had CASE installed. Even those that normally cannot hold CASE)

CPLT-C4
Missile Boost: ROF of all Missiles increased by 15 %.

CPLT-K2
Weapons Arm: All weapons in the left and right arm produce 5 % less heat and have 15 % more range.

Awesome
The Fist: The melee weapon arm has +25 % internal armour
Endurance: +10 % heat capacity

AWS-8Q
Enhanced Range: All weapons enjoy +15 % range.

AWS-8R:
Safe Storage: All mech sections are treated as if they had CASE installed. Even those that normally cannot hold CASE)

AWS-8T:
Missile Boost: ROF of all Missiles increased by 15 %.

AWS-8V:
Energy Boost: +15 % cooldown and +15 % beam duration for all energy weapons

AWS-9M:
Enhanced Range


Atlas
Endurance: +10 % heat capacity
Large and in Charge: +10 % speed and +10 % acceleration

AS7-D:
Safe Storage: All mech sections are treated as if they had CASE installed. Even those that normally cannot hold CASE)

AS7-D-DC:
Awareness: +25 % Radar Range

AS7-K:
Enhanced Range: All weapons enjoy +15 % range.

AS7-RS:
Energy Boost: +15 % cooldown and +15 % beam duration for all energy weapons


This is a great example. I might say i wouldnt use all these exactly. I think the bonuses are to high in some cases personally and for sure any mech like th atlas ddc for example that carries ecm does not need any more help. :P





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users