Jump to content

Yes, I Am "that Guy".


275 replies to this topic

#1 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 01 May 2013 - 10:17 AM

I am in favor of base sitting the entire team.

#2 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 01 May 2013 - 10:27 AM

View PostNeverfar, on 01 May 2013 - 10:20 AM, said:

It might be a crude and disruptive tactic, but I can understand what can drive someone to do that.


For epic staring matches.

#3 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 01 May 2013 - 10:33 AM

Quote

Removing capping or other "simple" solutions would only give me a lot less to do except feed the needs of the guy in the paragraph above.

Just so you know, the majority of this game actually involves NOT sitting in a red square.

As such, there is a lot to do, if you are actually interested in fighting other robots.

#4 Gevurah

    Member

  • PipPipPipPipPipPipPip
  • The Flame
  • The Flame
  • 500 posts

Posted 01 May 2013 - 10:33 AM

So you felt the need to defend your honor by coming to the forums to make a big, long winded post that basically boils down to 'a win is a win'?

Yeah. Enjoy your micro-XP gain and 35,000 Cbills.

More to the point, it simply isn't economical unless you're trying to inflate wins. There's no practical value to just 'going after a win for the sake of winning' in this game. You get more points by participating in battle. You're literally only hurting yourself in that regards.

Side note, I think I'm the guy who told you not to be that guy. HOW'S IT HANGING BRO. I remember that game pretty well. It was river city. We had two down, they had two down. And you capped. I could see you from theta. I said "Don't be that guy" specifically because I was having a good run and thought "Maybe he'll be goaded into a fight." Truth be told though, the outcome was far from clear and the game ending was extremely preemptive. I have only ever slung that at one other guy, in alpine in a virtually identical situation; albeit at longer ranges.

I have *NO* qualms about capping if your team was wiped out or if you're facing an impending landslide. Cool. Not a problem. But capping early just to secure a win is pretty bleh.

I suppose it could have been someone else. But I'm reasonably sure I saw your name in that game lol

#5 Rackminster

    Member

  • PipPipPipPipPipPip
  • The Ogre
  • The Ogre
  • 387 posts

Posted 01 May 2013 - 10:34 AM

There's nothing wrong at all with capping and then leaving it at 95% capped to wait and see how the battle plays out. Jump back into the fray and get ready to finish the cap if things go south for your team.

It's underhanded and cruel - hugely demoralizing to the enemy (even if they win the battle, they lose the round) - but it's also fully within the bounds of the rules.

I do the same thing every chance I get. I like the thought of a single Light Mech making a difference not through raw firepower, but through misdirection and controlling the enemy movements. It's perfect.

Anyone who doesn't like it is just a mouth-breathing neck-beard that needs to get over themselves. It's well within the rules of the game and not unintentional by design. If the enemy team doesn't like it, then maybe their Lights should stop you or they should send someone to defend the base when it happens.

When it happens to my team, I volunteer myself as base-guard and stay there to prevent the finale.

Edited by Rackminster, 01 May 2013 - 10:40 AM.


#6 Jasen

    Member

  • PipPipPipPipPipPip
  • 416 posts
  • LocationTampa Bay, FL

Posted 01 May 2013 - 10:34 AM

I'm with you brother.

I'm a dedicated light pilot as well and this is step one for light. Force the issue, make them respond or lose.

One day they'll quit whining, hang up those ******** ppc boats and learn drive a real mech that isn't a one trick pony.


Until then, I feast on the tears.


And Gevurah: A win is the point. For those of us that have been playing since closed beta... we have plenty of money, and mechs, and maxed skill trees... all that matters now is winning.


in otherwords: lrn2playnub

Edited by Jasen, 01 May 2013 - 10:36 AM.


#7 NinetyProof

    Member

  • PipPipPipPipPipPipPip
  • 547 posts
  • LocationSan Diego, CA

Posted 01 May 2013 - 10:37 AM

Cap "tagging" is a viable strategy.

Cap "Rushing/Trading" is another story. Once upon a time, "Cap Rushing/Trading" could arguably net you more c-bills if you won ... but that was back when R&R was around.

But today, "tagging" to split the force is viable ... of course, sometimes the "tagger" ends up getting killed cause the entire team says: "Oh hey, 1 or 2 lone mechs split from the body, let's go kill them".

So yea, "tagging" is one thing, but having lone wolf lites just run right to the enemy cap and end the game just cause they want to increase their win/loss ratio is pretty much frowned upon.

If teams can't deal with taggers, then need to Lrn2Pla.

#8 Volthorne

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,929 posts
  • LocationCalgary, Canadia

Posted 01 May 2013 - 10:39 AM

I salute your continued trolling of FOTM e-peeners. May your engine stay big and your legs undamaged.

#9 Jasen

    Member

  • PipPipPipPipPipPip
  • 416 posts
  • LocationTampa Bay, FL

Posted 01 May 2013 - 10:40 AM

View PostNinetyProof, on 01 May 2013 - 10:37 AM, said:

Cap "tagging" is a viable strategy.

Cap "Rushing/Trading" is another story. Once upon a time, "Cap Rushing/Trading" could arguably net you more c-bills if you won ... but that was back when R&R was around.

But today, "tagging" to split the force is viable ... of course, sometimes the "tagger" ends up getting killed cause the entire team says: "Oh hey, 1 or 2 lone mechs split from the body, let's go kill them".

So yea, "tagging" is one thing, but having lone wolf lites just run right to the enemy cap and end the game just cause they want to increase their win/loss ratio is pretty much frowned upon.

If teams can't deal with taggers, then need to Lrn2Pla.



If your team can handle a lonewolf light bumrushing your base, you are the ones that need to lrn2play.

#10 ElLocoMarko

    Member

  • PipPipPipPipPipPipPip
  • 533 posts

Posted 01 May 2013 - 10:42 AM

When it was only one mech doing it there was a chance to respond.
A cap group of 4 changes that dynamic and often leaves 12 of 16 players like they were robbed of an opportunity too play the game.

Edited by ElLocoMarko, 01 May 2013 - 10:47 AM.


#11 Cham King

    Member

  • Pip
  • Little Helper
  • Little Helper
  • 15 posts

Posted 01 May 2013 - 10:46 AM

My favorite tactic is to hide near the enemy base with my wingman then let our team get slaughtered by the heavy and assualt mechs, then when they move past the point of no return we start capping knowing that there is 0% chance they can defend against us.

#12 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 01 May 2013 - 10:48 AM

I was listening to one of the NGNG podcasts the other day and they interviewed a developer. One of the greatest challenges, in this developers mind, was finding balance/coding for features they know are coming down the pipe, but aren't there yet.

Right now, there isn't a whole lot of incentive to cap, other than securing a win. I don't hold it against people, hell, I often cap myself if the opportunity there. It's a viable tactic. People complain because the system is currently set up to give more XP and C-Bills for kills and assists.

What I hope for is that the reason this mechanic continues to exist, at a lesser rewarded rate, is that when CW finally comes out, it is a WIN, not points, c-bills or xp gained, that will determine the shifting faction/territory lines...and that possession will confer a VERY valuable bonus.

Do I wish that there was a slightly more equitable reward for capping? Yes...I think we'd see more lights/mediums to guard against/go for it...but I see nothing wrong with using the mechanic, and hope that in the future it makes gameplay far more diverse than 90% of the snipe/teamdeathmatches I see now.

#13 Rackminster

    Member

  • PipPipPipPipPipPip
  • The Ogre
  • The Ogre
  • 387 posts

Posted 01 May 2013 - 10:53 AM

View PostGhost Badger, on 01 May 2013 - 10:48 AM, said:

Right now, there isn't a whole lot of incentive to cap, other than securing a win. I don't hold it against people, hell, I often cap myself if the opportunity there. It's a viable tactic. People complain because the system is currently set up to give more XP and C-Bills for kills and assists.

Personally I long for a day of diversified drop objectives - enemy annihilation, base defense, resource cap, 1v1/2v2/4v4 death match, arena, defend moving objective, etc.

Edited by Rackminster, 01 May 2013 - 10:55 AM.


#14 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 01 May 2013 - 10:55 AM

When I play lights I play the ankle biter. I had some serious unexpected success(for me) with a 6 small laser Jenner a month ago. SO capping isn't always what Lights are good for.

Edited by Joseph Mallan, 01 May 2013 - 10:55 AM.


#15 Rackminster

    Member

  • PipPipPipPipPipPip
  • The Ogre
  • The Ogre
  • 387 posts

Posted 01 May 2013 - 10:56 AM

View PostJoseph Mallan, on 01 May 2013 - 10:55 AM, said:

When I play lights I play the ankle biter. I had some serious unexpected success(for me) with a 6 small laser Jenner a month ago. SO capping isn't always what Lights are good for.

I don't always cap, but when I do I'm prepared to rip your legs off when you come to stop me.

#16 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 01 May 2013 - 10:59 AM

You PUG I assume? Thats why "SOMETIMES" has to be emphasized.

#17 Rackminster

    Member

  • PipPipPipPipPipPip
  • The Ogre
  • The Ogre
  • 387 posts

Posted 01 May 2013 - 11:00 AM

View PostNeverfar, on 01 May 2013 - 10:57 AM, said:

Sometimes I bum-rush a crowd of sniper boats myself. Sometimes it makes a bunch of people cowering and hiding on my side find their courage and charge with me. Sometimes it can actually reverse a losing fight.

That's just it, though. Sometimes. Often there's a tangled web of interlocked firing arcs, not to mention my own team is not guaranteed to follow, instead many times screaming about me being a "noob" while cowering, and then just dying one by one, everyone saying "gg noobs" to each other.

I've never gone that far - I look for isolated targets. That lone Atlas or Stalker who just couldn't keep up or stopped to LRM/PPC while the team moved on. The taste of Atlas legs is scrumptious.

I'm also fond of being an Altas and hate it when Lights try and henpeck me to death.

#18 Cham King

    Member

  • Pip
  • Little Helper
  • Little Helper
  • 15 posts

Posted 01 May 2013 - 11:00 AM

View PostNeverfar, on 01 May 2013 - 10:47 AM, said:

I am assuming you're trying to get a rise out of people. There's a good chance you're not even a light capper at all and are trying to villainize us.

Or you're a jerk. In that case, shame on you.

No I assure you i'm a light pilot and yes I am a HUGE jerk but thats irrelevent to this tactic. It's just simply suicide to attack a half decent enemy team in a light these days (I also have jager so know how easy it is to hit a light) with so many assualts and heavys so I simply explot the massive ***** in their armor that everyone else seems to think is taboo for some reasons that I couldn't care less about.

edit: H o l e was flagged as cursing, thats funny considering the game has no filter on character names.

Edited by Cham King, 01 May 2013 - 11:01 AM.


#19 RG Notch

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,987 posts
  • LocationNYC

Posted 01 May 2013 - 11:07 AM

View PostCham King, on 01 May 2013 - 10:46 AM, said:

My favorite tactic is to hide near the enemy base with my wingman then let our team get slaughtered by the heavy and assualt mechs, then when they move past the point of no return we start capping knowing that there is 0% chance they can defend against us.

Wow must earn you lots of XP and C bills, and if you're not in need of them, oh well good for you. Me I let people cap all the time in order to actually have fun and earn rewards. Can't buy stuff in game with a good W/L record, or for me at least have fun standing in a square.
I play for fun and profit, obviously some people play to grief others and are proud of it.

#20 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 01 May 2013 - 11:07 AM

View PostNeverfar, on 01 May 2013 - 11:01 AM, said:

I only PuG.

I brought 7 people into this game and only one remains.

Sounds about right for this genre(universe). No many stick with it once they find it isn't every game.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users