I'm torn. Sometimes I feel like it's a terrible tactic that makes this game no longer fun because I had to stomp across a field at 50kph and that was ALL I got to do.
Other times I feel like the terrible human being I am, and I feel like doing terrible things to other people, so I run my Raven 3L into the other base.
sometimes I'll even announce my rotten intentions over ALL chat, and dare the other team to ignore me. Sometimes I'll even show up before they've left.
Bottom line is, I want a reaction. I don't care about the cap, but I want to affect the battle, and I want to do it in
my favor. If spitting in your eye does that, then get ready for a loogie.
NOW, it's part of the game, and it's a valid part of the game. It's no fun having to sit at base waiting for some jerk in a light mech to show up. BUT people need to keep some kind of defense and strategy, some kind of awareness of the ENTIRE battle, and not just 2 lances shuffling up to the mid point in a straight line so you can unload your AC20s into each other's fatatlasses. We have entire maps that we ignore, just so we can go to the quickest path of least waiting resistance because time = pain in this game. Time to load, time spent just trying to play the game. Any time spent not fighting robots is a minus. And then you don't get to fight at all, because of a cap. I understand.
Even if you try to force the other team to fight in a different area, the
ENTIRE OTHER TEAM WILL AVOID THAT AND WALK TO YOUR BASE AT 30 KPH!!$#%% You will have to chase them just to get a fight. It's maddening.
So. Something has to be done about the game play and the capturing dynamic. Maybe once they include strategic base defenses and artillery things will head in the right direction. But for right now, always keep someone in the middle distance between the battle and the base. Because the psychology that makes us HATE base capping and base cappers, is the same that makes it such an attractive and effective strategy.
blinkin, on 01 May 2013 - 11:56 AM, said:
the ninja capper groups may be D-bags but they wouldn't be able to do that as easily if a few people invested in some anti light mech builds. EVERY time i build a mech i think carefully about how i can allow this build to fight light mechs effectively along with whatever primary task i want it to do.
nice concept, but every time I run into an Unkindness of Ravens, I end up having left my light masher at home, and end up hoping to get lucking with an AC20 pop, or that they stand still long enough to get ripped apart by my 3 pulse lasers or 3 srm4s. Right now the inability to prep for a match, and everything being random from the map youre on to the mechs youre with and against, you can't PREPARE for anti-light tactics unless you decide to stick to piloting your light hunter.
Putting on some kind of weaponry to defend against lights is a necessity, or you're a sitting duck. But that will only buy you time. 2 or more lights and you're toast, and that just shouldn't be.
It won't be for long, once tripping and crushing are enabled, but right now, it's like getting attacked by demonic spiders or ******* bats. Annoying speed and almost unfair tactics until madness or death, whichever takes you first. Rage quit and try not to punch the monitor, because it's not a CRT anymore. They can't handle it.
Edited by ArchMage Sparrowhawk, 01 May 2013 - 12:25 PM.