Odins Fist, on 08 June 2013 - 09:46 AM, said:
Since when has MWO stuck to BT/TT/Mechwarrior lore. other than the awful idea of a timeline?
MWO =
Mechwarrior Online?
For me your statement is confusing because Mechwarrior games are not stand alone games which then
created the Battletech lore. "Lets create a story about the Clans from Mechwarrior 2 that'd be cool".
Mechwarrior games are entertainment formed
from the Battletech Universe. Someone who read the novels
(or maybe the authors themselves, i dont know) decided to create Mechwarrior games
based on the lore.
The mech's appearance (in every novel there is a section which are just drawings of the mechs, hence my
utter disdain at the appearance of the Blackjack), the weapons, everything.
So, Mechwarrior is not some game that is "burdened" by being close to Battletech realism.
"What is this sh_t Battletech anyways? it makes the game complicated. It's just Sh_ttletech for me"
It is a "pathetic" attempt of creating Battletech realism itself.
"We are limited by (computer) technology but the best we can do to create a game from
those Battletech novels is this.."
Mechwarrior 1
Mechwarrior 2
Mechwarrior 3.. etc.
from the sh_ttest Mechwarrior game to the latest/best. So it just makes sense that the newer the
game / the better the technology, the game creators will try to achieve realism closest to
Battletech itself (im not sure with PGI tho). That's the natural direction.
Although i maintain that if they ever implement the model suggested by the OP, the game will really
change.
Edited by S p a n i a r d, 08 June 2013 - 10:16 AM.