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Catapult Cockpits Again


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#61 Jakob Knight

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Posted 03 May 2013 - 03:49 PM

View PostAdridos, on 03 May 2013 - 07:18 AM, said:



Give it a small cockpit/unhittable hitbox and it's not even Catapult anymore. Suck it up... I'm playing a Dragon consistently and even with that barn of a CT that is unmissable from any angle or distance and with even less capabilities than your Catapult, I don't ***** about it.


Good for you. Bravo.

Oh, by the way....is your mech limited to a maximum speed of 75KPH? No? Is your mech limited to only two types of weapon on any model? No? Does your mech lack any arm transverse aside from the torso? No?

Hmmm. Guess your Dragon doesn't have 'even less capabilities' than a Catapult. More like you don't know the advantages it does have. And, it doesn't have the huge cockpit of the Catapult -on top of- the same huge Center Torso targetable from anywhere.

#62 blinkin

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Posted 03 May 2013 - 06:13 PM

View PostJakob Knight, on 03 May 2013 - 03:49 PM, said:

Good for you. Bravo.

Oh, by the way....is your mech limited to a maximum speed of 75KPH? No? Is your mech limited to only two types of weapon on any model? No? Does your mech lack any arm transverse aside from the torso? No?

Hmmm. Guess your Dragon doesn't have 'even less capabilities' than a Catapult. More like you don't know the advantages it does have. And, it doesn't have the huge cockpit of the Catapult -on top of- the same huge Center Torso targetable from anywhere.

does his mech have jump jets? no. does his mech have the most torso twist of any other mech in the game? no. do any of his variants have more than 2 missile hardpoints? no. do any of his mechs get to mount dual AC20 or gauss? no. do any of his mechs get to mount 4x PPC? no. do any of his variants have arm mounted weapons that are slung above the torso? no.

and the max speed of the catapult is 86.4kph with the speed boost skill which is a 10% bonus, so either the 10% is a lie or you are off by a few kph. if i remember correctly my cat topped out at around 78kph before i got the speed boost.

you should think a little harder before making comments that make you look like a D-bag.

#63 Infosus

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Posted 03 May 2013 - 07:41 PM

o.0 well that sorta escalated quickly lets try and keep this nice plz =)

And no the dragon is fine i think it makes up for the giant ct with its speed (max is 106.9)

IMO i think dragon is sort of a hit and run type of mech...idk off topic anyways

#64 Infosus

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Posted 03 May 2013 - 07:44 PM

View PostAdridos, on 03 May 2013 - 06:46 AM, said:


What happens to a sniper who gets outflanked by a spy/ another player?

Your main engagement range is at such huge distances where your cockpit represents just a handful of pixels. If you get into AC/20 range, you screwed up heavily and brought a knife to a gunfight.


And which of course will happen then you might as well quit the match cuz you can't do anything. Beside dual ac/20 at range will strip the head of any amour, trust me i had that happen before.

#65 Deathlike

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Posted 03 May 2013 - 09:50 PM

View Postblinkin, on 03 May 2013 - 06:13 PM, said:

does his mech have jump jets? no. does his mech have the most torso twist of any other mech in the game? no. do any of his variants have more than 2 missile hardpoints? no. do any of his mechs get to mount dual AC20 or gauss? no. do any of his mechs get to mount 4x PPC? no. do any of his variants have arm mounted weapons that are slung above the torso? no.

and the max speed of the catapult is 86.4kph with the speed boost skill which is a 10% bonus, so either the 10% is a lie or you are off by a few kph. if i remember correctly my cat topped out at around 78kph before i got the speed boost.

you should think a little harder before making comments that make you look like a D-bag.


Actually... there is one dragon that could wield 4 PPCs.. but to the determent of the mech design itself.

Edited by Deathlike, 03 May 2013 - 09:50 PM.


#66 Echo6

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Posted 04 May 2013 - 04:14 AM

View PostPraehotec8, on 02 May 2013 - 08:58 AM, said:

I don't feel like it's that huge of a problem. I'll grant you that I've gotten cockpittied more in my cats than any other mechs, but I feel I usually perform as well in cats as other mechs. I do find it odd that the cat and stalker are almost the same size though.

Weird. I've been head shotted in my YLW at 106.2kph from 700 meters on tourmaline several times.

#67 El Bandito

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Posted 04 May 2013 - 04:19 AM

View PostInfosus, on 03 May 2013 - 07:44 PM, said:

And which of course will happen then you might as well quit the match cuz you can't do anything. Beside dual ac/20 at range will strip the head of any amour, trust me i had that happen before.


I killed every single Boom Jagers and Boom Cats I dueled with my A1. No biggie with facing dual AC20. Just gotta learn to torso twist and distribute you jump charges well. Most Dual AC20 did was to strip my CT off its armor but the other guy is dead.

Edited by El Bandito, 04 May 2013 - 04:21 AM.


#68 slash b slash

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Posted 04 May 2013 - 04:56 AM

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#69 Infosus

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Posted 04 May 2013 - 07:03 AM

okay out of 4 games i got head shotted twice >.<
both while turning away from the enemy mech

i will admit one was my fault(went up against two stalkers >.<)
the other one was getting shot from the side by two ppcs

#70 Jakob Knight

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Posted 04 May 2013 - 07:40 AM

View Postblinkin, on 03 May 2013 - 06:13 PM, said:


does his mech have jump jets? no. does his mech have the most torso twist of any other mech in the game? no. do any of his variants have more than 2 missile hardpoints? no. do any of his mechs get to mount dual AC20 or gauss? no. do any of his mechs get to mount 4x PPC? no. do any of his variants have arm mounted weapons that are slung above the torso? no.

and the max speed of the catapult is 86.4kph with the speed boost skill which is a 10% bonus, so either the 10% is a lie or you are off by a few kph. if i remember correctly my cat topped out at around 78kph before i got the speed boost.

you should think a little harder before making comments that make you look like a D-bag.


Considering that the K2 can't have Jump jets, the Catapult -does- now have the same torso twist as other mechs, none of the Catapult variants have more than 2 Ballistic hardpoints, doesn't have its arms slung down low where they can be protected, and that the maximum speed of the -mech- is not the same as the maximum speed of the -pilot- (please learn the difference between what the mech does and what the pilot does...and the maximum speed of the Dragon is increased just the same, still making the maximum speed of a Dragon higher than a Catapult), I think the only one looking like a D-bag is yourself.

#71 Shadowsword8

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Posted 04 May 2013 - 07:47 AM

Assault Mechs have by design a very small head hitbox (their advantage in armor would be meaningless if they could be HS easily), while second-line mechs have a bigger head hitbox, also by design.

Personnaly, I like the large head hitbox on my Cat. It gives some personnality to the chassis, and it absorb a few hits that would otherwise impact the CT. And big head or not, CT destruction remain the primary cause of death.

Edited by Shadowsword8, 04 May 2013 - 07:48 AM.


#72 Atheus

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Posted 04 May 2013 - 08:51 AM

For anyone who hasn't done so yet, load up a testing grounds map, and head shot every mech to death with a medium laser and experiment with the extents of the head hitbox. It's almost hilarious how much bigger the catapult's head is when compared with the rest of the mechs. It is extremely easy to hit from the front and from the side as well, not to mention it's pretty much center of mass when shooting from the front. Compare that with the cataphract which also has a center of mass cockpit - the head hit box is actually only a fraction of the center window segment of it - not even the whole window.

#73 blinkin

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Posted 04 May 2013 - 09:40 AM

View PostJakob Knight, on 04 May 2013 - 07:40 AM, said:

Considering that the K2 can't have Jump jets, the Catapult -does- now have the same torso twist as other mechs, none of the Catapult variants have more than 2 Ballistic hardpoints, doesn't have its arms slung down low where they can be protected, and that the maximum speed of the -mech- is not the same as the maximum speed of the -pilot- (please learn the difference between what the mech does and what the pilot does...and the maximum speed of the Dragon is increased just the same, still making the maximum speed of a Dragon higher than a Catapult), I think the only one looking like a D-bag is yourself.

120 degrees != 90 degrees (for the D-bags out there who dropped out of school during kindergarden)

except for the K2 (which has 110) all of the the catapult variants have torso twist of 120 BASE the next highest competitor being the jager with a whopping 110 (the same as the K2). and the other mech that we were specifically referencing was the dragon with the standard 90 degrees. all of these are the BASE values as reported by the MWO wiki: http://mwo.gamepedia...avy_BattleMechs <-those pesky facts always ruin good arguments.

i have not checked any of the lighter mechs yet, because nothing outside of heavy mechs was mentioned, but i am fairly certain the catapult is still the king of torso twist in any class.

round 2: doesn't have it's arms slung down low where they can fire into the dirt. some of us actually like to expose our weapons on occasion to fire them. the high slung weapons mean that this can readily be done WITHOUT having to expose the whole mech. weapons don't do any good if you hide them all of the time.

round 3: how many AC20, gauss, AC10, UAC5, or AC5 can you fit in those 3 arm ballistic slots? if it has the full compliment of arm actuators you can't even put one AC20 on, any more than one UAC5 is impossible and the same goes for everything else except the AC5 where you can get 2. so unless you want to mount AC2 or machine gun having 3 ballistic slots in an arm gets you a big ball of nothing.

and the max speed thing was me stabbing at your general ignorance. if you READ the whole post you will notice i also mention the unaltered speed as well <-that would be the bit about the 78kph. i avoided using that number first because it had been a while since my cat ran that speed and i was too lazy to look it up at the time. and i very clearly labeled the first speed value as being AFTER speed boost was added. the exact base top speed according to the MWO wiki is 78.5kph (so i was remembering correctly) : http://mwo.gamepedia...atapult_CPLT-C4

i await your response.

Edited by blinkin, 04 May 2013 - 09:45 AM.


#74 Alienfreak

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Posted 06 May 2013 - 08:56 AM

View Postblinkin, on 04 May 2013 - 09:40 AM, said:

120 degrees != 90 degrees (for the D-bags out there who dropped out of school during kindergarden)

except for the K2 (which has 110) all of the the catapult variants have torso twist of 120 BASE the next highest competitor being the jager with a whopping 110 (the same as the K2). and the other mech that we were specifically referencing was the dragon with the standard 90 degrees. all of these are the BASE values as reported by the MWO wiki: http://mwo.gamepedia...avy_BattleMechs <-those pesky facts always ruin good arguments.

i have not checked any of the lighter mechs yet, because nothing outside of heavy mechs was mentioned, but i am fairly certain the catapult is still the king of torso twist in any class.

round 2: doesn't have it's arms slung down low where they can fire into the dirt. some of us actually like to expose our weapons on occasion to fire them. the high slung weapons mean that this can readily be done WITHOUT having to expose the whole mech. weapons don't do any good if you hide them all of the time.

round 3: how many AC20, gauss, AC10, UAC5, or AC5 can you fit in those 3 arm ballistic slots? if it has the full compliment of arm actuators you can't even put one AC20 on, any more than one UAC5 is impossible and the same goes for everything else except the AC5 where you can get 2. so unless you want to mount AC2 or machine gun having 3 ballistic slots in an arm gets you a big ball of nothing.

and the max speed thing was me stabbing at your general ignorance. if you READ the whole post you will notice i also mention the unaltered speed as well <-that would be the bit about the 78kph. i avoided using that number first because it had been a while since my cat ran that speed and i was too lazy to look it up at the time. and i very clearly labeled the first speed value as being AFTER speed boost was added. the exact base top speed according to the MWO wiki is 78.5kph (so i was remembering correctly) : http://mwo.gamepedia...atapult_CPLT-C4

i await your response.


Huh? Several other mechs have 120°.

And the highest is the Cicada with its 125° AFAIK.

#75 Atheus

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Posted 06 May 2013 - 09:20 AM

View PostAlienfreak, on 06 May 2013 - 08:56 AM, said:


Huh? Several other mechs have 120°.

And the highest is the Cicada with its 125° AFAIK.

Yep. Jenner, Raven, Hunchback have 120°. Cicada has 125° (except for 3M which also has 120°) A few Trebuchets have 115°. Hunchy takes the cake for twister, though, since it also has 40° of arm swing.

#76 blinkin

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Posted 06 May 2013 - 11:29 AM

View PostAlienfreak, on 06 May 2013 - 08:56 AM, said:


Huh? Several other mechs have 120°.

And the highest is the Cicada with its 125° AFAIK.

View PostAtheus, on 06 May 2013 - 09:20 AM, said:

Yep. Jenner, Raven, Hunchback have 120°. Cicada has 125° (except for 3M which also has 120°) A few Trebuchets have 115°. Hunchy takes the cake for twister, though, since it also has 40° of arm swing.

well like i said i hadn't checked anything outside of heavy mechs since that was the focus of the conversation. -> dragon vs. catapult

now the real question, why would they do that to the hunchbacks?

although i have a correction to your numbers according to the MWO wiki the 40 degrees is for arm elevation. arm twist is 28 degrees. : http://mwo.gamepedia...unchback_HBK-4G





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