Please make death like Eve
#21
Posted 08 November 2011 - 12:10 PM
Eve is about the worst model you could use to design a F2P team based combat game on.
#22
Posted 08 November 2011 - 12:43 PM
This should be a tactical action sim first and foremost and above all else. Not a sim of the things that take place outside of combat.
If the matches have no respawns, like world of tanks or counterstrike, that's fine. But I don't want to lose or even have the possibility of losing 'mechs, guns, pilot skills, whatever when I die. Incentivize survival and victory (bonus money/XP), not penalize death.
And if they do have respawns, like battlefield, I'd like that too. I think I'd like it more, at least on the large team matches, though it really depends on the composition of the matches. Mechwarrior has always been about the fighting to me, first and foremost. The other stuff like customization and economy and salvage is great and cool, but it should never stand in the way of fighting, only support it.
#23
Posted 08 November 2011 - 12:59 PM
Hope damage to 'Mechs is repairable IF YOU WIN, or else give a VERY limited choice in "motor pool" machines that you can use if your own 'Mech is fragged and you have no replacements.
#24
Posted 08 November 2011 - 01:01 PM
wanderer, on 08 November 2011 - 12:59 PM, said:
Hope damage to 'Mechs is repairable IF YOU WIN, or else give a VERY limited choice in "motor pool" machines that you can use if your own 'Mech is fragged and you have no replacements.
I'm not all that sure you want a time limit. Unless you have a most damage done wins point. I KNOW there's old timers here who remember me taking em on 1v4 in a locust
#25
Posted 08 November 2011 - 01:06 PM
wanderer, on 08 November 2011 - 12:59 PM, said:
Hope damage to 'Mechs is repairable IF YOU WIN, or else give a VERY limited choice in "motor pool" machines that you can use if your own 'Mech is fragged and you have no replacements.
You're missing the point. This would turn people away. It is the inverse of what the community needs if we want to see more MW games.
#26
Posted 08 November 2011 - 01:08 PM
#27
Posted 08 November 2011 - 01:27 PM
That being said, they can always implement different types of matches to make things more interesting...
#28
Posted 08 November 2011 - 01:39 PM
#29
Posted 08 November 2011 - 01:40 PM
halfinax, on 08 November 2011 - 01:06 PM, said:
You're missing the point. This would turn people away. It is the inverse of what the community needs if we want to see more MW games.
If people don't have a price to pay for failing, then it's not Mechwarrior online. It's MW Instant Action, round 5.
I know a lot of people here are coming in from the "Mechwarrior" games vs. the "Battletech online MMO" games, and that's gonna be conflictive views...but losing should hurt. Resources matter in a persistent world. There should be costs for losing, and gains for winning. I did like 3025's rewards for success meaning a larger pool of 'Mechs to draw off of- a recruit had very few choices, while a high-ranking officer had access to many different tools for the job.
#30
Posted 08 November 2011 - 01:41 PM
Edited by tsula, 08 November 2011 - 02:04 PM.
#31
Posted 08 November 2011 - 01:43 PM
#32
Posted 08 November 2011 - 01:49 PM
See Battletech as far as I know doesn't possess magic to retrieve your shattered mech back to you. If you want your mech back then perhaps you pay a fraction the price of what it originally cost to buy but it'll be stock.
Edited by Black Sunder, 08 November 2011 - 01:50 PM.
#33
Posted 08 November 2011 - 01:51 PM
which way the mech was destroyed. A Mech killed by ammo explosion would stay longer in the bay than one destroyed by a cockpit hit.
to simply raise the repair cost for more drastical damaged mechs seems not enough for me...
#34
Posted 08 November 2011 - 01:57 PM
#35
Posted 08 November 2011 - 02:00 PM
Johnathan McKenna, on 08 November 2011 - 01:57 PM, said:
Agreed
#36
Posted 08 November 2011 - 02:03 PM
Johnathan McKenna, on 08 November 2011 - 01:57 PM, said:
You can never actually force people to work together, and it wouldn't reduce the likelyhood of people running around like idiots. I mean, look at EVE: it has ship permadeath and it still has complete idiots playing the game.
Edited by Silent, 08 November 2011 - 02:04 PM.
#37
Posted 08 November 2011 - 02:04 PM
but I dont know how well that would work, Im pretty sure dev will think something better though.
#38
Posted 08 November 2011 - 02:12 PM
As far as the whole market bit goes, MWO isn't an economic sim, sell your salvage to the NPC market, buy new goodies from the NPC market. For a merc the pocketbook is the final arbiter of what you do and don't do. Will the mission and salvage cover the repair costs? If I fail the mission will it hurt too much? Can I get away with fielding a lighter (and cheaper) lance and still achieve the objective? Sure, I've got this Atlas in the hanger, do I need to risk it though? Can I get away with fielding a hunchback and a cougar instead?
Heck, it would be cool if you could deal with the victors, offer to buy back your salvage from them if it's that important to you. Whatever happens, though, losing should be a serious consideration.
#39
Posted 08 November 2011 - 02:20 PM
Edited by gregsolidus, 08 November 2011 - 02:21 PM.
#40
Posted 08 November 2011 - 02:24 PM
Sintaqx, on 08 November 2011 - 02:12 PM, said:
As far as the whole market bit goes, MWO isn't an economic sim, sell your salvage to the NPC market, buy new goodies from the NPC market. For a merc the pocketbook is the final arbiter of what you do and don't do. Will the mission and salvage cover the repair costs? If I fail the mission will it hurt too much? Can I get away with fielding a lighter (and cheaper) lance and still achieve the objective? Sure, I've got this Atlas in the hanger, do I need to risk it though? Can I get away with fielding a hunchback and a cougar instead?
Heck, it would be cool if you could deal with the victors, offer to buy back your salvage from them if it's that important to you. Whatever happens, though, losing should be a serious consideration.
And no one but the most hardcore would play. The game would fail, and we'd all wave good bye to any future installment of official MW titles.
I'm not against the concept, but I'm against it being forced on everyone.
I wouldn't mind if there is a "hardcore" server or something where everyone plays with those rules, but to force it on everyone would be a mistake that would destroy the hopes of future games.
Edited by halfinax, 08 November 2011 - 02:25 PM.
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