Edited by Diablobo, 02 May 2013 - 01:58 PM.
Mechsniper Online
#21
Posted 02 May 2013 - 01:56 PM
#22
Posted 02 May 2013 - 04:28 PM
MaddMaxx, on 02 May 2013 - 10:10 AM, said:
I will take that over the pitiful reenactment of the battle over the Falkland Islands. Every time u drop with shorter range weapons on Alpine or Desert most get the urge to shove red hot needles into their face.
#23
Posted 03 May 2013 - 10:24 PM
#25
Posted 03 May 2013 - 10:44 PM
Joseph Mallan, on 02 May 2013 - 09:38 AM, said:
PPC Stalkers.
#26
Posted 04 May 2013 - 01:33 PM
lockwoodx, on 02 May 2013 - 09:10 AM, said:
I have couple ideas to solve this problem:
Magnetic Field Calibrator: MFC
-1.5ton 2 Crit space equipment that reduces the speed of any projectile (fired from outside 270 meters) so much that it does little or no damage. The MFC could be disabled for 4 seconds by hitting the mech with a PPC to overload the calibrator, or training an Energy Drain beam on the mech. (Same style as TAG) Two MFCs within 180 meters of each other would overload each others' systems and cancel out the field.
Available on the Jenner D, Spider V, Catapult A1, and Atlas D.
Dense Fog Generator: DFG
-1.5ton 2 Crit Space equipment that envelopes the mech in Fog so that lasers have to be on target for .5 seconds in order to burn through it an do damage (with the remainder of the beam.) PPC charges would disperse in the fog in the form of lightning that would do 3-5 damage to the mech. This fog could be dissipated by a mech using Jump jets near it, using flamers on it, or by hitting it with missiles to disperse the cloud.
Available on the Hunchback 4G, Dragon 1N, Awesome 8Q, and Stalker 5M.
#27
Posted 04 May 2013 - 02:22 PM
#28
Posted 08 May 2013 - 05:13 AM
Worst map ever.
#29
Posted 08 May 2013 - 05:23 AM
Joseph Mallan, on 02 May 2013 - 09:25 AM, said:
An atlas can run back to base in short order on most maps of course Tourmaline and Alpine excluded. Unless of course no one bothers because they are having too much fun sniping and giggling.
#30
Posted 08 May 2013 - 05:39 AM
M0rpHeu5, on 02 May 2013 - 11:13 AM, said:
Pretty sure it wasn't the Highlander. When heat was reduced the CTF-3D and Every Stalker variant saw multiple PPC snipers and the occasional Atlas-RS. Adding in the Highlander just added to the already over used CTF-3D pop tart sniper. Heck there were people using their Trebuchets as pop tarts. Also the K2 even saw it go from the Gauss or AC/20 Cat to the Sniper cat.
#31
Posted 08 May 2013 - 08:04 AM
Being able to JJ 75 tons and have a stable firing platform.
That's the problem
Bet those astronauts wished they had that kinda tech.
#32
Posted 08 May 2013 - 08:11 AM
PPC-Fest: Online
LRM-boat: Online
Poptart: Online
Mechwarrior: PPC
PUGwarrior: Online
Crashwarrior: Online (alternative Crashwarrior: Offline)
Pay-2-Warrior: Online
MechSniper: Online
#33
Posted 08 May 2013 - 09:38 AM
#34
Posted 08 May 2013 - 09:48 AM
If you all just run out to the middle of the map and brawl it out, that's not thinking. Sniping, using cover, indirect and direst fire to suppress the enemy and keep them under cover while you advance under ECM, using actual TACTICS, that is thinking.
People screamed about LRMs. And people were told to use cover. People complain about jump snipers. Learn 2 Use Cover. Don't stand in the same place all the time, or the obvious spot. Pop out, shoot, move, rinse repeat.
Now don't get me wrong. People who stay in the same spot and jump snipe, it gets old fast. But the only reason that they are successful is because their targets stay in the open, or remain on the same spot after already getting hit by the jumpsniper, he knows your position, you just gave him that shot. Jumpsniping is the least of the faggotry going on around here, the 4-5 AC2 faggotry with keybound macros is far worse...
EDIT - Best way to deal with snipers, especially PPC boaters, is to use cover and get on top of them, they often have poor heat efficiency and overheat fast, and guess what, you have a brawl...
Edited by Lupus Aurelius, 08 May 2013 - 10:01 AM.
#36
Posted 08 May 2013 - 10:47 AM
PPCs are way too strong right now because of convergence. You can heavily cripple most mechs in 2-3 volleys of PPCs. PPCs should not all hit the same spot. That seriously needs to be fixed.
Respawns would also also allow for more dynamic gameplay because you can focus less on dying and more on the overall objective of capturing or running your opponent out of reinforcements. I know theyre adding the dropship gamemode so I think that will help address the problem.
Edited by Khobai, 08 May 2013 - 10:54 AM.
#37
Posted 08 May 2013 - 11:25 AM
Ngamok, on 08 May 2013 - 05:39 AM, said:
Pretty sure it wasn't the Highlander. When heat was reduced the CTF-3D and Every Stalker variant saw multiple PPC snipers and the occasional Atlas-RS. Adding in the Highlander just added to the already over used CTF-3D pop tart sniper. Heck there were people using their Trebuchets as pop tarts. Also the K2 even saw it go from the Gauss or AC/20 Cat to the Sniper cat.
The CFT set has 1 jumper. The Highlander set has 5. That is a rather high% increase in JJ capable Mechs in one Patch. I would say that is indeed significant.
#38
Posted 08 May 2013 - 11:38 AM
MaddMaxx, on 08 May 2013 - 11:25 AM, said:
The CFT set has 1 jumper. The Highlander set has 5. That is a rather high% increase in JJ capable Mechs in one Patch. I would say that is indeed significant.
My reply was to someone who mentioned sniping in general, not jumpers. Which is why I brought up Stalkers and the Atlas-RS and the most commonly used jump sniper the CTF-3D before the Highlanders.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users