Jabilo, on 06 May 2013 - 06:37 AM, said:
Its all too simple rock paper scissors crap.
The whole way sensors, BAP and ECM work and synergise needs a complete overhaul - with active and passive sensors thrown in to the mix.
Ok you have standard sensors.
These can be improved with BAP, TAG, NARC, modules etc.
You can shield yourself and team mates (where appropriate) with ECM and by going passive.
These should all interact in a deep but common sense way, with detection ranges and lock on times getting higher and lower as the different systems play off each other.
Example, BAP allows you to detect and target opponents at longer ranges and helps achieve missile locks quicker. NO HARD COUNTERS.
However YOUR signal is also stronger, allowing you to be detected at longer ranges and for missiles to lock you more easily.
BAP can be toggled on and off as desired when installed.
ECM reduces the range that people can detect you and the time it takes them to lock missiles against you. BAP counters these to a certain extent but NO HARD COUNTERS (just adjustments to lock time and detection range).
BAP and ECM can both be used, giving you the benefit of BAP without all the draw backs, but obviously you pay the price in tonnage and critical slots. Of course you would not be as radar dark as if you ran ECM alone.
In addition passive sensors allow you to go dark, adjusting the ranges people can detect you and the time it takes them to achieve lock. This can be combined with ECM and countered with BAP.
Detection ranges and lock on times will adjust dynamically depending upon who has BAP and improved sensors, who has ECM, who has gone passive etc etc.
ECM, BAP and active sensors can all be toggled at any time in game (when installed) to allow you to fit your profile to the current battlefield condition.
The current and proposed system is lazy sticking plaster stuff. We are still in BETA so chuck it out the window and try something new.
Sweet jesus; active and passive sensors? THAT'S TOO MUCH DEPTH!
On a more serious note, I'm a little shocked that they've shied away from making EW and sensors a bigger deal (active, passive, ecm, bap, lock on times, target information, intel sharing, etc.), but still throw newbies straight into TT's mech customization rules (not that there's anything wrong with them, they just aren't intuitive). ******** paper>scissors on one hand and a 40 page manual on the other.
In fact, the more I think about this the more I think it'd be perfect!
But pretty soon BAP will be too good, and we'll need ecm to counter our ecm (that's not ecm) that's countering ecm :/