Klaus, on 07 May 2013 - 09:47 AM, said:
Thats being extremely cynical when only 2 of those weapon systems aren't performing (mguns and flamers). 4 are underperfoming (LRMs, and are under revision). And the other 18 are fine. In comparison, the MWLL mod spent its entire lifespan balancing weapons from patch to patch. Its just the nature of the game.
If Clans have a disadvantage in numbers, the same thing will happen to them here that happens to them in every planetary league I played in against them. They will get stomped and the idea will have to be revised. The difference in MWO is it won't be as simple as rewording the rules of drops, they'll have to go back in, recode and repatch the whole thing.
I'm all about stomping clanners. But I want to do so because its fair. Not because I outnumber them outright. Factoring in that half of you DC due to inefficient rigs (Newer unstable AMD vs the older more stable stuff). That means clans could easily start with 8 vs 12 or worse in many games.