

Have You Seen This?
#1
Posted 01 May 2013 - 04:49 PM
#2
Posted 01 May 2013 - 04:55 PM
#3
Posted 01 May 2013 - 04:57 PM
#4
Posted 01 May 2013 - 05:04 PM
last i saw it took several seconds to restart a mech. are you sure it wasn't them going in and out of ECM radius?
#5
Posted 01 May 2013 - 05:26 PM
Unless they patched it in the minute it took between playing a match to test it and posing on the forums that it`s not possible.
I call unknown but rational explanation, that being possible enemy ecm carriers or a friendly scout acquiring/losing/acquiring/losing LOS, or a bug that you need to submit to support, or a troll.
#6
Posted 01 May 2013 - 06:12 PM
Moral of the story: spot for your own darned LRMs.
#7
Posted 01 May 2013 - 08:47 PM

ULFHRAFN, on 01 May 2013 - 04:49 PM, said:
doesn't pressing shutdown queue shutdown. and if you press it iagain it queues start up. so you'd have to shut down before estarting up. that would take a few seconds..
#8
Posted 01 May 2013 - 08:53 PM
ULFHRAFN, on 01 May 2013 - 04:49 PM, said:
before you put on a tin foil hat, you should experiment in the Training Grounds to see if it's feasible. When you hit power down, it takes 2-3 seconds to shut down. Hitting P again or having a Macro doesn't override this. What you are suggesting is quite simply not possible. Conspiracies, to be any good have to be researched. This one fails.
#9
Posted 01 May 2013 - 09:29 PM
One Medic Army, on 01 May 2013 - 06:12 PM, said:
Moral of the story: spot for your own darned LRMs.
This sounds the most plausible.
According to OP's data, he mentions targets flickering 8 times a second. If his findings are not subject to hyperbole, and since we know that there are in fact 8 people on the opposing team who are targetable, then it would be reasonable to conclude that someone (likely a spotter) has cycled through all 8 enemy targets by pressing R once every
Why does this happen?
In most of my team-play experiences, the fastest mechs would divide and head to the most likely locations where the enemy would be spotted. The rest of the team would be walking towards their nav point with their battlegrid open. When any of the lights near the enemy and gain LOS, he or she would spam their target key. What this does is each time an enemy is targeted, it blips a red arrow on the watching team's battlegrid. This can quickly feed information to team members about location, and direction (based off the direction of the arrow blip) on their battlegrid. After spamming that information to the team, the light disengages, and retreats. While retreating he is on the mic, or typing, about which mechs he saw. The team then makes adjustments to their location and point of attack. Other lights return back to the group to defend against other incoming lights, cap base, or harass the rears of the enemy (will make them stop and turn around) if the team leader requests for the enemy to be held in that particular spot should it give his team the advantage.
In most of my experience with LRM boats/LRM's in general, the time they shine is not at the start of the match, but when the main brawling scenario beings to happen. This is the time when the most solid locks can be obtained. I ended up carrying less ammo, but more heat sinks because of this. It allowed me to fire for longer periods , and since I was missing less I did not require as much ammo. About 99% of the time when pugging, the first target is never kept within LOS long enough for my missiles to contact. I am often waiting several minutes for the brawling to begin before I able to fire missiles confidently. Identifying poptarts and snipers helps as well if you are looking to stretch your ammo and use it efficiently. Sometimes I use just an LRM 5 and fire it at those enemies to keep them under cover that much longer (since they will always wait behind cover until the INCOMING MISSILES warning transpires or they hear the crashing of the missiles, in most cases this keeps them behind cover for the same amount of time as it would have taken them to get one or two shots off. Remember: no shots taken means no damage dealt)
Edited by MoonUnitBeta, 02 May 2013 - 08:24 AM.
#10
Posted 02 May 2013 - 05:57 AM
#11
Posted 02 May 2013 - 06:18 AM
MoonUnitBeta, on 01 May 2013 - 09:29 PM, said:
According to OP's data, he mentions targets flickering 8 times a second. If his findings are not subject to hyperbole, and since we know that there are in fact 8 people on the opposing team who are targetable, then it would be reasonable to conclude that someone (likely a spotter) has cycled through all 8 enemy targets by pressing R once every 12.5 milliseconds.
Agreed but: 125 milliseconds. a millisecond is a thousanth of a second, not a hundreth, every 12.5 would be 80x/ second... And Betty would say "Warning, Epileptic seizure detected"

#12
Posted 02 May 2013 - 06:39 AM
ULFHRAFN, on 01 May 2013 - 04:49 PM, said:
How exactly did you catch someone doing this? Were you in the room with them? Did they FRAPs a video of themselves doing it?
Is there a rule against switching it from the P key to a different button?
I am not questioning the valor of said occurrence, just how id you "see it" from your computer?
Edited by Joseph Mallan, 02 May 2013 - 06:41 AM.
#13
Posted 02 May 2013 - 06:47 AM
This has not been the first time he's posted about this, so this amuses me greatly how wrong he is.
Edited by Deathlike, 02 May 2013 - 06:47 AM.
#15
Posted 02 May 2013 - 08:43 AM
Joseph Mallan, on 02 May 2013 - 06:39 AM, said:
Is there a rule against switching it from the P key to a different button?
I am not questioning the valor of said occurrence, just how id you "see it" from your computer?
When you've got a tin foil hat this big,
it can intercept signals from nearby video recording devices
and transmit
straight
to the
brain.
#16
Posted 02 May 2013 - 10:07 AM
Joseph Mallan, on 02 May 2013 - 06:39 AM, said:
Is there a rule against switching it from the P key to a different button?
I am not questioning the valor of said occurrence, just how id you "see it" from your computer?
something i missed before. last i saw you couldn't bind any commands to the mouse wheel. i think you could in closed beta because i am pretty sure i had a build that did this before chainfire was around, but i have seen several threads about the LACK OF this option.
so unless i am mistaken, he has managed to come up with the most infeasable conclusion to this situation possible.
#18
Posted 02 May 2013 - 10:12 AM
Rofl, on 02 May 2013 - 08:43 AM, said:
When you've got a tin foil hat this big,
it can intercept signals from nearby video recording devices
and transmit
straight
to the
brain.
You stealing
someones thunder
man!
blinkin, on 02 May 2013 - 10:07 AM, said:
so unless i am mistaken, he has managed to come up with the most infeasable conclusion to this situation possible.
Edited by Joseph Mallan, 02 May 2013 - 10:12 AM.
#19
Posted 02 May 2013 - 10:15 AM
Joseph Mallan, on 02 May 2013 - 10:12 AM, said:
many have the wheel click, but he is talking about binding to the scrolling part of the wheel. <-last i heard and saw this game did not support that.
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