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MWO a 2nd Person Shooter?


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#21 Guru Zeb

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Posted 05 June 2012 - 05:12 PM

View Postlevyne, on 05 June 2012 - 04:16 PM, said:

But the key difference that I'm basing this off of is that the pilot's hands very likely do not move in correspondence to your input. If they did (and the 'Mech relied on these movements as a tool and not an entity itself) then you would experience quite a bit of input lag.
But I'd need word from someone with beta access as to whether the pilot actually does anything inside the cockpit outside of act as the player's perspective.


Bro seriously ......... stop drinking so much ground coffee !!!!!!!!!

#22 SyberSmoke

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Posted 05 June 2012 - 05:22 PM

Typically, as defined in cinema, First person is the viewing of a characters actions through their own eyes. A second person perspective would be viewing the main characters actions through a protagonists eyes. While third person is defined as vewing a characters actions through a bystanders or third parties eyes.

Using this definition, to have a second person shooter, you would need to allow the control of a character through the eyes of an enemy. When that enemy dies, the camera's perspective would change to the next enemy. This could be done in a fashion where your shooting some one in first person could lead to a second person perspective of the PC shooting the victim. Seeing the actions in cinematic since a second person view would be rather disorienting other wise.

So...for MWO to allow for second person, you would need to be able to see your mech through the camera of an opposing player. That is the classical definition of second person at least. But since most games use terms like camera, panning, and so forth...it applies.

Edited by SyberSmoke, 05 June 2012 - 05:23 PM.


#23 Banshee Bullet

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Posted 05 June 2012 - 05:27 PM

View PostCaveMan, on 05 June 2012 - 04:00 PM, said:

2nd person shooter would be the player narrating the battle to the guy piloting the 'Mech.

Which would be weird.

(First person = I. Second person = you. Third person = him.)


well done, someone with grammar knowledge appears.

#24 Red October911

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Posted 05 June 2012 - 05:29 PM

View Postlevyne, on 05 June 2012 - 03:38 PM, said:

You play in the viewpoint of a pilot while your inputs control the mech directly (they don't control the pilot's movements). This would mean that MWO is a 2nd person shooter, even if it has gone easy mode on the concept (the first person perspective being inside the second person entity).
It could become an FPS if your actions made the pilot move in correspondence to which keys you pressed, but that would cause a severe animation delay. I fairly certain controlling the mech with the pilot's brain directly was invented much later in the timeline, but if that was canon in 3049 then MWO would be an FPS.

Just thought it was something neat.


Posted Image

honestly...I never thought of it tht way O.o (hope you like the gif, sure made me lol XD)

Edited by Red October911, 05 June 2012 - 05:37 PM.


#25 Cold3y3s

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Posted 05 June 2012 - 05:35 PM

Just call it a sim, you can't go wrong with calling it a sim.

#26 oohawkoo

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Posted 05 June 2012 - 05:39 PM

.... i dont belive it matters lol i think the guys just bored =X

#27 LackofCertainty

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Posted 05 June 2012 - 05:53 PM

In a normal shooter, pressing the W key makes my character move forward instantly. No delay.

In MWO, pressing the W key makes my character push his mech's throttle forward instantly. No delay.

There is no need for there to be a delay between input and action in a first person game, ever, unless you're giving remote/delayed commands in first person. If I am sitting in a car there shouldn't be delay between me hitting the W key and the car accelerating, because me hitting the W key represents my character stepping on the gas peddle.

#28 CaveMan

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Posted 06 June 2012 - 12:20 AM

View PostBanshee Bullet, on 05 June 2012 - 05:27 PM, said:


well done, someone with grammar knowledge appears.


I'm a writer, so, I'd hope so...

#29 Sleepy Head

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Posted 06 June 2012 - 12:25 AM

I always wondered how a second person game would work, and now that you worded that so beautifully it all makes sense.

#30 TheRingLeader

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Posted 06 June 2012 - 12:28 AM

unique way of thinking, something wouldent occur to me as easy as that. guess there are still people out there who find things unimportant neat. cool!

#31 Insidious Johnson

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Posted 06 June 2012 - 12:40 AM

View Postlevyne, on 05 June 2012 - 03:38 PM, said:

You play in the viewpoint of a pilot while your inputs control the mech directly (they don't control the pilot's movements). This would mean that MWO is a 2nd person shooter, even if it has gone easy mode on the concept (the first person perspective being inside the second person entity).
It could become an FPS if your actions made the pilot move in correspondence to which keys you pressed, but that would cause a severe animation delay. I fairly certain controlling the mech with the pilot's brain directly was invented much later in the timeline, but if that was canon in 3049 then MWO would be an FPS.

Just thought it was something neat.

if there is no functional difference between the two, they must be equivalent. What you are quibbling about is the level of detail in the translation from one UI to the next. But yeah, if you are noticing it, PGI is doing what they'd hoped.

#32 Adrienne Vorton

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Posted 06 June 2012 - 03:17 AM

imho its a mech combat simulator... nothing else :(

#33 FlakAttack

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Posted 06 June 2012 - 06:27 AM

View PostDarkener, on 05 June 2012 - 03:48 PM, said:

FPS is or TPS is based on viewpoint , first person being your own eyes , second person being the guy your shooting in the face and third person being a spectator of sorts looking over your shoulder , the mech is for all intents and purposes an extension of your body so any command to move/aim in a direction is translated directly to the mech so if for example we were using it console style it would play pretty much like a slower paced call of duty akin to permanently driving a tank.

The problem is you're using viewpoints and terminology from books/movies that don't corrolate well with video games. When defining first or third person in a game, you must factor in both the control and the viewpoint.

In MWO, you view from the pilots eyes, but control the mech directly as if the pilot didn't have his hands on the controls. You are viewing the mech's actions from a different viewpoint than the mech's (arguably the mech can't have a view point due to it not being capable of "seeing"). This would be, by definition, second person in all respects.

You could argue that you ARE seeing from the mech and that the pilot is not present/irrelevant. It would then be first person, but that defeats both logic and lore.

Edited by FlakAttack, 06 June 2012 - 06:27 AM.


#34 Chunkymonkey

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Posted 06 June 2012 - 07:34 AM

...future logic is hard.

#35 Chronomancer

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Posted 06 June 2012 - 08:42 AM

MWO is first person, you are playing from inside the mech(with that view). Third person would be like Mech Commander and most MMO's like World of Warcraft.

#36 Skylarr

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Posted 06 June 2012 - 08:50 AM

View PostBanshee Bullet, on 05 June 2012 - 05:27 PM, said:


well done, someone with grammar knowledge appears.


LOL

I will appologize now for any mistake in grammar or spelling that were made in the past and in the future. I am an electrician. I am only trying to get a point across. That is why you will see an edit message under my messages.





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