2013 May Creative Director Update
#81
Posted 07 May 2013 - 12:39 AM
#82
Posted 08 May 2013 - 06:01 AM
can we have mounted cockpit items ala wallpapers with bikini girls or something else. the mech cockpits walls have enough place for cool stuff.
rgr&out
#83
Posted 08 May 2013 - 06:29 AM
ssm, on 04 May 2013 - 01:58 PM, said:
Any ideas on what PGI is going to have MASC do? The flea sounds like a lot of fun and i will deff add it to my collection. I own every light mech chasis. Once I level my jenners i will have mastered them all! (insert evil laugh)
#84
Posted 08 May 2013 - 07:49 PM
#85
Posted 08 May 2013 - 08:17 PM
Edited by Ed Steele, 08 May 2013 - 08:18 PM.
#86
Posted 09 May 2013 - 01:03 AM
Ed Steele, on 08 May 2013 - 08:17 PM, said:
You've seen the Patchnotes?
Quote
There you go. They work harder with every day they cant solve it to finally do so. If they can find and solve the issues, we might even see a hotfix before the next patch.
And ffs again: the developers can't all just stop doing their job to help searching. They all work for different parts/departments with different skills. e.g. a 3D artist cant debug code!
#87
Posted 09 May 2013 - 02:25 PM
#89
Posted 13 May 2013 - 06:02 AM
Ed Steele, on 08 May 2013 - 08:17 PM, said:
You do realize that just updating your drivers does not fix 100% of the bugs, right? It's just a general fix for instability. If your hardware isn't suited for MWO, you get bugs as well. Don't blame the source if you haven't checked everything. Part of a tester's job is to get all the information possible to other testers and the developers of the thing your testing. That is how said thing gets fixed. And becomes playable. And stops unnecessary QQ like what I'm responding to. Can you tell I'm not pleased with you?
#91
Posted 13 May 2013 - 12:53 PM
#93
Posted 20 May 2013 - 07:18 PM
Accused, on 20 May 2013 - 07:06 PM, said:
You mean besides all the introduced bugs and weapon balancing issues? Not to mention nerfing the community ala no more general discussion?
In the last 4 months they have introduced some host-state-rewind, found a Cryengine bug that was causing HUD issues, introduced several new Mech chassis lines, 2 new maps, new modules, and other stuff. They gave some information about the state of missile weapon and ECM rebalancing and an impending JumpJet/Poptart-adjustment in the NGNG podcast #72, and also the command chair posts on Weapons balance regarding how they are working to deal with excessive energy boating.
They have been doing a ton of work on the back-end, and also they are developing a new social infrastructure/territory capture gameplay environment. We don't see that stuff in terms of mere patch content.
So... They have introduced many things, and the May 21st patch will also bring in more balancing fixes. The next few patches will balance things further. Of course, this is if you believe the game will last that long / if the perilously dwindling player base sticks around / etc.
Edited by Prosperity Park, 20 May 2013 - 07:21 PM.
#94
Posted 21 May 2013 - 05:01 PM
#95
Posted 01 June 2013 - 12:28 AM
#97
Posted 03 June 2013 - 06:13 PM
#98
Posted 04 June 2013 - 12:54 AM
enjoy reading them!
#99
Posted 04 June 2013 - 03:22 AM
#100
Posted 04 June 2013 - 06:43 AM
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