2013 May Creative Director Update
#61
Posted 04 May 2013 - 05:01 PM
One minute of UAV? Unless who teams carries it, I do not see this helping much. Probably not worth a slot or the CB.
As others said, no 12v12 is bad after the all the discussion about it coming out in April....now June? maybe? Then again, since they refuse to allow 2 or 4 mans to enter into the 12 man queue, it will be even more empty than the current 8 man.
And still no mention of PPC balancing....I guess we wait for 4 months like ECM response?
#62
Posted 05 May 2013 - 12:33 AM
#63
Posted 05 May 2013 - 01:46 AM
Repaying hero mechs Hoorah!
Blackcack, meh. Not to excited tbh.
BAP and UAV, may bring LRM's back in to 8 mans.
And lots more fixes.
Looks good!
#64
Posted 05 May 2013 - 04:01 AM
Chemie, on 04 May 2013 - 05:01 PM, said:
One minute of UAV? Unless who teams carries it, I do not see this helping much. Probably not worth a slot or the CB.
As others said, no 12v12 is bad after the all the discussion about it coming out in April....now June? maybe? Then again, since they refuse to allow 2 or 4 mans to enter into the 12 man queue, it will be even more empty than the current 8 man.
And still no mention of PPC balancing....I guess we wait for 4 months like ECM response?
I can really only comment on half your post, as I'm on par with the rest. Seismic sensor will make it hella harder for 3Ls to sneak up on you, as well as Fatlai stomping behind hills. As for UAV, it looks ike it's something that's going to penetrate that damnedable bubble reliably. 1 minute is enough time to gather intel, get a couple of your streaks or lrms off, fire all the lasers and ballistics, and **** before that minute is up. LRMs will start to get their place back as a threat, we'll have more skillful ambushes rather than "Hur dur I've got ECM, let's go roll up behind them!", and lights will have a role other than harass, ECM, and cap. They will have the tools necessary for Information Warfare, one of the three design pillars of this game. I think they're excellent additions that'll change the hell out of the meta... if people bother using them.
Edit(s): **** spelling.
Edited by Volt Opt Construct, 05 May 2013 - 04:03 AM.
#65
Posted 05 May 2013 - 04:45 AM
o7
#66
Posted 05 May 2013 - 09:59 AM
InnerSphereNews, on 03 May 2013 - 01:10 PM, said:
On May 21st, players will be able unlock and equip a new tactical module – the Seismic Sensor. This sensor is capable of detecting enemy BattleMech movement within 200 meters of your current location.
In Game Module Description said:
I'll bring this up in the next Ask the Devs when the next Questions thread is opened, but what are going to be the differences between the two modules?
#67
Posted 05 May 2013 - 11:16 PM
#68
Posted 05 May 2013 - 11:28 PM
Edited by VXJaeger, 05 May 2013 - 11:47 PM.
#69
Posted 06 May 2013 - 06:57 AM
Thontor, on 06 May 2013 - 04:36 AM, said:
The 360 target retention lets you keep a mech targeted, even if it goes behind you. This is mainly useful for keeping the mech targeted without needing to always expose your front armor to them, so your teammates can launch LRMs on them from behind cover.
The scenario you outlined make sense, but seems extremely situational and assumes that 360 is used on a LRM mech or a mech that supports LRMs (pretty rare these days unless we include scouts). So I am concerned that Seismic Sensor would make 360 Target Retention way less utilized or dare I say obsolete unless fixes/tweaks are made to LRMs so they're more viable like they used to be (but not to the point of OP).
If seismic sensor pinpoints a moving mech within 200m of me on my mini map regardless of whether I previously had it targeted or not, then I don't know that people will see that 360 Target Retention has any significant advantages over seismic sensor other than the detailed targeting data shown.
However, the "Keep a mech targeted" verbiage from the 360 Targeting description implies that 360 Target Retention requires that a mech I targeted has to go from my front FOV in order for it to show up on targeting when behind me.
I'm very happy that I've waited spending a lot of GXP on 360 so I can wait to see how Seismic sizes up to 360.
#70
Posted 06 May 2013 - 07:07 AM
#71
Posted 06 May 2013 - 07:16 AM
#72
Posted 06 May 2013 - 07:50 AM
Tyren Dian, on 05 May 2013 - 11:16 PM, said:
Vibrations in the ground don't have anything to do with line of sight.
On another note...
Does anyone know if these two upcoming patches address all the various map bugs and missing HUD/IFF bugs? What about the crash to desktop issues that are plaguing us?
Edited by Fatbat, 06 May 2013 - 07:52 AM.
#73
Posted 06 May 2013 - 08:23 AM
Fatbat, on 06 May 2013 - 07:50 AM, said:
Vibrations in the ground don't have anything to do with line of sight.
On another note...
Does anyone know if these two upcoming patches address all the various map bugs and missing HUD/IFF bugs? What about the crash to desktop issues that are plaguing us?
I haven't had a CTD since the hotfix on Friday.
#74
Posted 06 May 2013 - 09:05 AM
InnerSphereNews, on 03 May 2013 - 01:10 PM, said:
On May 21st, players will be able unlock and equip a new tactical module – the Seismic Sensor. This sensor is capable of detecting enemy BattleMech movement within 200 meters of your current location.
Thinking about this, I do not understand the point.
- Is that include all around the Mech even if you do not have 360 Retention?
- Does it cut through ECM? If so, how many, just 1 ECM?
#75
Posted 06 May 2013 - 09:21 AM
Merchant, on 06 May 2013 - 09:05 AM, said:
- Is that include all around the Mech even if you do not have 360 Retention?
- Does it cut through ECM? If so, how many, just 1 ECM?
I'm betting ECM won't affect it. Seismic would have to do with ground vibrations, which ECM can't negate.
Edited by jakucha, 06 May 2013 - 09:21 AM.
#76
Posted 06 May 2013 - 01:31 PM
Featherwood, on 03 May 2013 - 01:59 PM, said:
Seeing through buildings/obstacles both a) in the first place and when they juke behind it. Neither of which 360 would help with.
#77
Posted 06 May 2013 - 07:49 PM
#78
Posted 06 May 2013 - 08:29 PM
a) Only reported when a mech was actually moving
report strength increased with the mass of the mech
c) the reports weren't super accurate but like.. "blobs" based on amount of seismic activity in an area. 3 light mechs in a tight pack would look similar to a single assault
d) the sensor was only effective if you are standing still. Kinda hard to feel the ground vibrations when you're running.
And if we wanted to get really interesting
e) the sensors would give very rough general information, but multiple mechs with sensors would share information and triangulate data to give more accurate information
#79
Posted 06 May 2013 - 08:31 PM
#80
Posted 06 May 2013 - 11:04 PM
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