100+ Ton Super-Assault Mech?
#161
Posted 06 June 2012 - 12:19 PM
#163
Posted 06 June 2012 - 12:28 PM
Steel Talon, on 06 June 2012 - 12:22 PM, said:
No, a Imperator-class Titan is bigger http://warhammer40k....tor-class_Titan
#164
#165
Posted 06 June 2012 - 12:34 PM
Alex Wolfe, on 06 June 2012 - 11:52 AM, said:
I'm fine with squats and zoats not being a part of Warhammer 40k universe, fine with Lex Luthor hating Superman for reasons other than the latter making the former lose hair, I'm fine with midichlorians and Star Wars Holiday Special never being mentioned again, and I'm perfectly fine with the ridiculous (yes, ridiculous even within the "walking robots" premise) LAMs and proto-mechs never appearing in wherever the modern mech line will go from now. If it happens, well, it happens, it's the writers' prerogative, but should they decide to phase it out because it simply didn't click, or turned out to be a bad idea in hindsight - I'd be all for it.
In short, I simply don't see canon as sanctum sanctorum, especially since with so many people writing it and pitching their own ideas, it's nearly impossible to keep consistency and sense. I'm not saying that people who love canon and deem it untouchable are wrong or something, I simply disagree with "that happened, deal with it" mentality - there is plenty of precedence to the contrary, and often beneficial to the line as a whole. Rather than see canon as untouchable and "done deed", I see it as partially malleable with consistency being the guide.
The problem being, Catalyst has officially said they're leaving the Dark Ages as is. Accept it and move on.
MogCarns, on 06 June 2012 - 12:18 PM, said:
The very last act in BattleTech is Katherine joining Clan Wolf. Everything else is poorly written fan fiction, regardless of who happened to own the IP at the time. You are welcome to your opinions, however wrong they may be.
Super Large Battlemechs simply do not work. They take too much power and the myomers and actuators cannot support the weight and function to move the battlemech. In the fluff of most 100 ton designs, it is very clearly noted that the Mech is only barely mobile... the Amaris version of the Behemoth shut down and fried its parts trying to move.
Now, as for multileg versions... yes, you could do that to relieve the strain. However, much like the Goliath, the loss of one leg is enough to cripple the mech. it also costs you a good portion of your critical slots. Unless you have been granted access to level 3 rules, every weapon has only one facing, and there is no torso twist or arm movement to compensate.
So, you end up with a 2/3 max Mech, that mounts, at best, a pair of PPCS and some LRMS, because the mech is too slow to defend itself in close. You lack Critical slots for things like heat sinks if you put any more weapons on it. As an added bonus, the mech is completely crippled if ANY ONE SECTION IS DESTROYED. You have to run just to turn around. Anyone with access to a few light mechs can tear you apart without you being able to do anything about it.
Or you could have four Stalkers for the same price. Gee... math is hard.
A good thing you're the wrong one. The owners decide what is canon, if you want your fanfiction, then remember that is all it is.
#166
#167
Posted 06 June 2012 - 06:28 PM
MogCarns, on 06 June 2012 - 12:18 PM, said:
The very last act in BattleTech is Katherine joining Clan Wolf. Everything else is poorly written fan fiction, regardless of who happened to own the IP at the time. You are welcome to your opinions, however wrong they may be.
Super Large Battlemechs simply do not work. They take too much power and the myomers and actuators cannot support the weight and function to move the battlemech. In the fluff of most 100 ton designs, it is very clearly noted that the Mech is only barely mobile... the Amaris version of the Behemoth shut down and fried its parts trying to move.
Now, as for multileg versions... yes, you could do that to relieve the strain. However, much like the Goliath, the loss of one leg is enough to cripple the mech. it also costs you a good portion of your critical slots. Unless you have been granted access to level 3 rules, every weapon has only one facing, and there is no torso twist or arm movement to compensate.
So, you end up with a 2/3 max Mech, that mounts, at best, a pair of PPCS and some LRMS, because the mech is too slow to defend itself in close. You lack Critical slots for things like heat sinks if you put any more weapons on it. As an added bonus, the mech is completely crippled if ANY ONE SECTION IS DESTROYED. You have to run just to turn around. Anyone with access to a few light mechs can tear you apart without you being able to do anything about it.
Or you could have four Stalkers for the same price. Gee... math is hard.
Get Jihad: Final Reckoning and look at the Omega (also lots more cool stuff). It has 3 Gauss Rifles and 2 LB-10-X ACs and, yes, it moves 2/3. But, on a super-heavy 'mech, ALL EQUIPMENT TAKE HALF SLOTS. Yes, a Gauss Rifle which would take 7 slots would take 3 or 4 slots. 3 OR 4 SLOTS. And it has enough armor to take a Gauss to the head. So, in conclusion, super-heavy 'mechs ARE POSSIBLE. They are able to take waaaaay more damage than you can dish out, and hammer away with weapons that, even when really heavy, take practically no slots and are minute tonnage to the 150 ton 'mech. Also, go to Sarna.net and look up the Orca. 200 tons.
Thornix, on 06 June 2012 - 12:19 PM, said:
Lyrans.
#168
Posted 06 June 2012 - 06:44 PM
The new point would be target practice for warships in orbit.
Also: I looked up the orca and Sarna had this to say about it:
Quote
The Project Omega document was an April Fools joke by Dave McCulloch and Warner Doles uploaded to the official classicbattletech.com site. Pertaining to be an official Technical Readout-style document within the BattleTech universe (a report within Word of Blake), it described the super-heavy Orca-class BattleMech, complete with combat history and variants.
Although clearly marked as non-canonical, the design gained notoriety among fans similar to the Gausszilla. Within the document it was classified as a "Dreadnought"; 'Mechs massing above 100 tons are otherwise known as collossal 'Mechs.
Edited by Ashla Mason, 06 June 2012 - 06:50 PM.
#169
Posted 06 June 2012 - 06:51 PM
BladedDragon, on 06 June 2012 - 12:09 PM, said:
Mini actually doesn't look to bad... not sure about IWM though, tried assembling a Marauder and practically put together 3 40k Dreadnaughts in the time it took to glue it. Maybe I just wish they were bigger.
#170
Posted 06 June 2012 - 07:04 PM
gunther2, on 06 June 2012 - 06:55 PM, said:
Thank you SO MUCH for clearing that up for me. I was under this totally weird impression that official license holders could create new and exciting material for the game but now I see the light.
Seriously though, is it tough to groom a neckbeard that thick?
Please, enlighten me about what is so great about arbitrarily exceding the weight limits that the game has operated under for close to 30 years.
Like, If you have a burning need to play with ridiculous giant robots that dwarf everything else on the board go and play Warhammer 40,000 and spend a few thousand building a Legio Titanicus army for apocalypse. Me, I'll be playing a game with some sort of balance and logical limitations.
#171
Posted 06 June 2012 - 07:15 PM
#172
Posted 06 June 2012 - 07:19 PM
Ashla Mason, on 06 June 2012 - 07:04 PM, said:
Like, If you have a burning need to play with ridiculous giant robots that dwarf everything else on the board go and play Warhammer 40,000 and spend a few thousand building a Legio Titanicus army for apocalypse. Me, I'll be playing a game with some sort of balance and logical limitations.
Do the impossible, see the invisible.
#173
Posted 06 June 2012 - 07:49 PM
MogCarns, on 06 June 2012 - 12:18 PM, said:
The very last act in BattleTech is Katherine joining Clan Wolf. Everything else is poorly written fan fiction, regardless of who happened to own the IP at the time. You are welcome to your opinions, however wrong they may be.
Nice try but...no. My copy of Field Manual 3085 is quite clear on what happened, regardless of what you may have stuck in your ears while drumming your fingers loudly and going LA LA LA DON'T HEAR THIS!
Jihad happened, Dark Ages happened (though happily, Catalyst will be skipping over a lot of that ala the 20 Year Update) and what's canon is canon. Superheavies exist, we will have to endure (briefly) the Dork Age work of WizKids and the happy efforts of Catalyst to provide palatable additions to the scrubby junk WizKids made in the name of "progress". Including the Ares. which will likely find a place next to the Omega in the "superweapons that ended up scrap" department.
That being said, the bottom end of the weight class actually has it's virtues, including a much, MUCH roomier chassis and balanced construction rules- like an inability to jump. Period. That includes airdropping one even if you could find a big enough jump pack to strap on. It's perfectly possible to build a 3/5 move superheavy with some of the bulkier weapons even as arm mounts and a bit of extra armor involved in the whole thing- amusingly enough, a point crossed at the 135-ton weight class of the Ares, which is just heavy enough to be stuck at 2/3. But a 105-115 ton design can do some nice things, and has reasonable Hogarthian reasons to grace battlefields, if they ever get another SH line into full production...because sometimes, you just need all the firepower you can fit into one 'Mech bay and the heck with cost overruns.
#174
Posted 06 June 2012 - 07:51 PM
Edited by Lipot, 06 June 2012 - 07:53 PM.
#175
Posted 06 June 2012 - 08:01 PM
Gendou, on 05 June 2012 - 04:10 PM, said:
normaly i see any mech bigger then 50 tons as comic relief unless they are damn effective mechs like the Kodiak Atlas Hauptmann Catapult Fafnir or the Stalker but i would almost certainly accept death at the sight of that mech.
Edited by Akaryu, 06 June 2012 - 08:02 PM.
#176
Posted 06 June 2012 - 08:08 PM
#177
Posted 06 June 2012 - 08:10 PM
Levi Porphyrogenitus, on 05 June 2012 - 04:20 PM, said:
That is my favorite 100+ 'Mech. I seem to recall a varient with a rotary Gauss rifle (the most amazing weapon ever!).
I like this tag on the top:
Quote
The subject of this article does not contribute canonical content to the BattleTech universe, either because it is not intended to or because it is not an official product.
See the article's section on Canonicity for details.
#178
Posted 06 June 2012 - 08:15 PM
Also, square-cube law. A mech thrice the size does not mean that an engine thrice as powerful comes anywhere close to being able to move it.
Edited by Krivvan, 06 June 2012 - 08:16 PM.
#179
Posted 06 June 2012 - 08:21 PM
Edited by purehidro, 06 June 2012 - 08:22 PM.
12 user(s) are reading this topic
0 members, 12 guests, 0 anonymous users