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Randomize Streak Location Targeting


38 replies to this topic

Poll: CHange to Streaks (51 member(s) have cast votes)

Randomize Streak Location target when fired

  1. yes (27 votes [52.94%])

    Percentage of vote: 52.94%

  2. no (8 votes [15.69%])

    Percentage of vote: 15.69%

  3. no opinion (3 votes [5.88%])

    Percentage of vote: 5.88%

  4. Differnt Type of fix (13 votes [25.49%])

    Percentage of vote: 25.49%

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#1 Ph30nix

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Posted 30 April 2013 - 10:09 AM

I really feel its time for a change to streaks.

I dont feel they need damage change or range or anything like that, I just would like them to not target the CT 100% of the time.

When your in a light mech its insanely frustrating to be almost completely shut down by ONE weapon. Yes its possible in a jenner, or another non ecm non streak mech to kill an enemy light with streaks but the lucky/skill is massive all because of ONE weapon.

When you get into a fight with another light and they are using streaks you might as well see a timer pop up at top of your hud counting down how much longer you have to live. Its infurating, its pointless to even bother to run most of the time because they can just easily chase you down and just spam their streaks until you die they just have to make sure they target you for a fraction of a second so they dont lose target lock.
and when your playing a light you cant always just hide with your team, especially on a conquest map. Its insanely fun to be the only light for your team on alpine and run into enemy lights using streaks.....

but my suggestion is simple
when ever a streak is fired each missle get a random location on enemy mech that it goes for. in the end the streaks are still useful a usefl weapon that will still eventually wittle away your enemy. But your target actually has some time to be able to take you out as well.

Edited by Ph30nix, 30 April 2013 - 10:40 AM.


#2 Zerberus

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Posted 30 April 2013 - 10:15 AM

This issue is known to exist with both Streaks and LRMs and is being actively worked on. It was one of the main reasons for the nerf.

#3 Ph30nix

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Posted 30 April 2013 - 10:22 AM

View PostZerberus, on 30 April 2013 - 10:15 AM, said:

This issue is known to exist with both Streaks and LRMs and is being actively worked on. It was one of the main reasons for the nerf.

did they actually mention the targeting CT only thing? and with LRm's thats fine because they rarely ever actually LAND on target,.

#4 EvilCow

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Posted 30 April 2013 - 10:28 AM

I voted no,

Better make them like in MWLL, an initial spread of the salvo and a limited turn rate. There using SSRM requires some actual skill in choosing the right moment and right distance to launch and with skill you could also avoid them entirely.

skill

#5 Ph30nix

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Posted 30 April 2013 - 10:41 AM

View PostEvilCow, on 30 April 2013 - 10:28 AM, said:

I voted no,

Better make them like in MWLL, an initial spread of the salvo and a limited turn rate. There using SSRM requires some actual skill in choosing the right moment and right distance to launch and with skill you could also avoid them entirely.

skill

added an extra option for you

#6 EvilCow

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Posted 30 April 2013 - 10:44 AM

View PostPh30nix, on 30 April 2013 - 10:41 AM, said:

added an extra option for you


Very appreciated, I changed my vote accordingly.

#7 Corvus Antaka

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Posted 30 April 2013 - 11:42 AM

make them hit a random location OR the location you are hovering over when firing. the current hit the ct only is the major issue with the ssrm

#8 Zerberus

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Posted 30 April 2013 - 12:21 PM

View PostPh30nix, on 30 April 2013 - 10:22 AM, said:

did they actually mention the targeting CT only thing? and with LRm's thats fine because they rarely ever actually LAND on target,.


Yes they did, specifically, in Ask teh Devs 35 or 36. Again, the issue is KNOWN to exist with BOTH SSRMs and LRMs, and is being actively worked on.

I don`t know how they`re supposed to be working on it if they don`t know there is a problem, and since this thread is SPECIFICALLY about them locking on to and hitting CT every time as has always been the case (splash damage just hid it), I`m not sure how my statement could have been interpreted to mean anything other than "The devs know they are hitting CT every time, LRMs have teh same problem, and are working on fixing it as we speak" :P

Edited by Zerberus, 30 April 2013 - 12:29 PM.


#9 3rdworld

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Posted 30 April 2013 - 12:58 PM

I would rather them target the location your cross-hairs is over when the lock is achieved. if the it is not located on the target it hits a random location.

Adds skill with lock on weapons, while not removing the auto hitting that makes identifies them, and nerfing the "I win" nature of them.

#10 FrostCollar

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Posted 30 April 2013 - 01:02 PM

View PostColonel Pada Vinson, on 30 April 2013 - 11:42 AM, said:

make them hit a random location OR the location you are hovering over when firing. the current hit the ct only is the major issue with the ssrm

I like the second suggestion. I vastly prefer bringing a bit more skill to firing streaks instead of just randomizing the hits.

#11 KKillian

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Posted 30 April 2013 - 01:14 PM

I gotta say after focusing my lights this week for the tourny, seeing just about everyone boating streaks today, now I remember why I quit playing my lights. I have never seen a weapon take less skill in any game, kids that cannot land a laser to save their lives, yet steadily hammer me with a couple streak packs and its over. Three damage my foot, a 3x2 commando killed me in 2 attack rounds, from behind me, all hitting my front center on my fresh Jenner. Another killed me in 1-2 rounds while trying to duel another Jenner, blindsided me and I died almost instantly. Had enough time to turn and make it 30 feet before his second round went off and dead. The absolute best pilot in the world cannot avoid these missles by doing anything but avoiding the person carrying them entirely, boating them also, or with an ecm variant.

I would MUCH MUCH MUCH rather get destroyed by a good sniper anyday as I appreciate the skill behind a good shot on a fast moving target.

This weapon is terrible and so are people that use it. I'd bet money these are the same people that made up the term "skilless sniper" because they get one shot by a good player and cannot possibly fathom how anyone could have actual skill to aim without some sort of program to do it for them. I hate this weapon and would not mind if they removed it entirely.

#12 Yokaiko

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Posted 30 April 2013 - 01:22 PM

That was supposed to have been done, I think that was the bug that pushed the hotfix with lockons really.

#13 Ph30nix

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Posted 30 April 2013 - 02:02 PM

View PostKKillian, on 30 April 2013 - 01:14 PM, said:

I gotta say after focusing my lights this week for the tourny, seeing just about everyone boating streaks today, now I remember why I quit playing my lights. I have never seen a weapon take less skill in any game, kids that cannot land a laser to save their lives, yet steadily hammer me with a couple streak packs and its over. Three damage my foot, a 3x2 commando killed me in 2 attack rounds, from behind me, all hitting my front center on my fresh Jenner. Another killed me in 1-2 rounds while trying to duel another Jenner, blindsided me and I died almost instantly. Had enough time to turn and make it 30 feet before his second round went off and dead. The absolute best pilot in the world cannot avoid these missles by doing anything but avoiding the person carrying them entirely, boating them also, or with an ecm variant.

I would MUCH MUCH MUCH rather get destroyed by a good sniper anyday as I appreciate the skill behind a good shot on a fast moving target.

This weapon is terrible and so are people that use it. I'd bet money these are the same people that made up the term "skilless sniper" because they get one shot by a good player and cannot possibly fathom how anyone could have actual skill to aim without some sort of program to do it for them. I hate this weapon and would not mind if they removed it entirely.

i think alot is also people fed up and to the point of you HAVE to have them to even compete.

im not even joking if i didnt love my deathknell so much id never touch a light again probably.

#14 Syllogy

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Posted 30 April 2013 - 07:30 PM

They do not hit CT 100% of the time. They randomly select a joint (knee, hips, elbow, etc.)

Short Version: This is already part of the game.

#15 p4g3m4s7r

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Posted 30 April 2013 - 09:53 PM

View PostSyllogy, on 30 April 2013 - 07:30 PM, said:

They do not hit CT 100% of the time. They randomly select a joint (knee, hips, elbow, etc.)

Short Version: This is already part of the game.


If you think this is true then you haven't been playing. 90% of streak hits are to the center torso. I think this number should be maybe 30%. There's nothing wrong with them preferring center torso, but as is if you shoot someone with streaks you will see little damage anywhere other than their CT.

#16 EvilCow

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Posted 30 April 2013 - 10:42 PM

They already implemented random hit locations, it is simply an insufficient fix. The issue is the trajectory and the crazy turns the SSRMs are able to do.

#17 Critical Fumble

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Posted 30 April 2013 - 10:56 PM

This is the idea focuspark is going with and I helped start: http://mwomercs.com/...es-for-balance/

#18 Syllogy

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Posted 01 May 2013 - 06:13 AM

View Postp4g3m4s7r, on 30 April 2013 - 09:53 PM, said:

If you think this is true then you haven't been playing. 90% of streak hits are to the center torso. I think this number should be maybe 30%. There's nothing wrong with them preferring center torso, but as is if you shoot someone with streaks you will see little damage anywhere other than their CT.


You are wrong. I cannot be any more blunt about it.

Edited by Syllogy, 01 May 2013 - 06:15 AM.


#19 Cyberassassin

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Posted 01 May 2013 - 06:48 AM

View PostEvilCow, on 30 April 2013 - 10:28 AM, said:

I voted no,

Better make them like in MWLL, an initial spread of the salvo and a limited turn rate. There using SSRM requires some actual skill in choosing the right moment and right distance to launch and with skill you could also avoid them entirely.

skill



+1

Turn radius is problem.
Also related to turn is the trajectory out of the launcher. I've seen some crazy angles of fire.
I would like to see a minimum straight flight distance, maybe 20 meters?

#20 General Taskeen

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Posted 01 May 2013 - 09:04 AM

For the unitiated, the Devs programmed this exact thing and it did not work during closed beta.

The SSRMs must require skill, and be changed to require aim, yes aim, and all will be right in the world.

Edited by General Taskeen, 01 May 2013 - 09:06 AM.






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