Ph30nix, on 10 May 2013 - 07:03 AM, said:
first
Convergance will not fix snipers in the least, it will only screw brawlers at most. Convergance works in a way that the farther away your target would be the easier it would be for all weapons to focus on it (they require less adjustment to hit the same target).
On an alpha strike, it doesn't matter. If your 2 PPCs and the Gauss Rifle are 5m apart from each other, they will hit 5m apart from each other on the target. IF you start chain-firing, you know have to
preciselyadjust your aim between shots. A slight change might not require a lot mouse-moving force, but it requires a lot of hand-eye coordination.
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Brawlers on the otherhand would find themselves aiming at a target 90 meters from them but find out they have weapons that hae ZERO chance of hitting their target if they go by their target recticle. They would have to add in a Target recticle for EACH WEAPON, sorry but hud's alittle crowded as it is. I wouldnt mind trying it out to be honest but it wouldnt do anything but please a small portion of the playerbase and alienate more new players then the game already does.
The HUD might get more loaded with this, that is true (and not adding it to the HUD... I already forsee people showing us how they painted auxillary reticules on their monitor, and other people calling them out for cheating because that's just like an aim bot).
I'd be happy to try it. But if PGI doesn't want to, they will need to find other ways to deal with it. For example, by making alpha striking more "costly" - lowering the heat capacity and/or adding heat penalties. Or removing alpha strikes and grouped simultanous fire entirely and creating a server enforced 0.2 second delay between each weapon fire, and then turning Alpha Strike in a special ability that you can use only once in 10 seconds or something like that.
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as for heat........ The idea of lowering heat threshold but increasing cooldown rate is actually A BUFF to boats. as long as they can get of their ONE shot without over heating then they are golden.
Half the heat capacity, and you'll see how oftne you can fire without overheating. Anything that uses more than 3 Standard PPCs will run into trouble.
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In fact you just increased their DPS significantly since they would have less time to wait between shots without overheating from firing!!!! Oh and you would also create the possibility of a nonstop chain fire PPC build as it is now ive made a build in an Awesome with 4 ppc's XL engine and as many heatsinks as you can fit that can handle sustained chain fire for a LONG TIME.
Non-Stop firing PPCs is not so scary if they fire all with a 0.5 second delay.
1) You can't react to an alpha. The shot happens, you take damage, you can react.
2) Each shot needs to be aimed individually, making it more difficult to actually hit the same spot.
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would you like your game when instead of poking your head out to get it possibly blown off, you run into a team with 3 or so players chain firing PPC's? imagine if the jager ac/2 macro build was firing PPC's instead of ac/2 thats close to what you would run into.
They won't macro their PPCs to fire as fast as the current AC/2s. You can pack about 16 DHS or so a Quad PPC Jagermech. Currently that would give you a heat cap 58. Half that, we're at 29. Now assuming true Dubs and double dissipation across the board, we're at 6.4 heat dissipation per second. If each PPC fires with a 0.1 second delay, 4 PPCs would bring you to 32 heat.
In 0.3 seconds, you can dissipate 1.92 heat, so still a bit too high. Double the delay to 0.2 second between each shot, and you're at 28.16 heat after 0.6 seconds. You now turned your 4 PPCs weapon from a pinpoint accurate weapon to a 0.6 second duration weapon that fires 4 pulses.
That sounds different enough from the current meta to me. This is only 4 Standard PPCs - ER PPCs will worsen the situation.
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and increasing the heat to PPC wouldnt fix them it would just break them and make them useless again.
With that I agree. PPCs are still terrible weapons for sustained fire, they only work if you can exploit the heat capacity, maximizing your burst potential and minimizing your exposure.
Edited by MustrumRidcully, 10 May 2013 - 07:42 AM.