"NARC is going to have its firing distance increased as well as it's duration. This is still undergoing testing and will have numbers for you when they're ready."
If you ask me, this doesn't solve the problem at all because the problem is, that you have to give up 4 - 5 tons for Narc to get nearly nothing usefull in exchange.
In a light mech, these 5t mean a speed-loss of about 30 - 45 kph!!! (XL-Engine & Speed Tweak)
And speed means a much bigger chance to survive... so with Narc equipped you get yourself in great danger and you are almost useless at the same time because Narc is so weak.
Sure this changes are a first step in the right direction, but there are still 2 main issues that have to be adressed to make Narc usefull:
1.: The Narc-signal should be seen by any teammate, regardless if the target is in the line of sight of someone! (at the moment you have to keep the enemy mech in the target or noone can see/target this mech)
2.: The 30 damage cap has to go or be greatly increased. Mostly the Narc-signal is almost gone before the first missiles hit the target (that's another problem, the missiles are too slow) or at the latest when the first salvo hit the target, then it's gone for sure.
Theoretically you have to replace Narc after every missile salvo that hit the target or more the less sooner, because of further damage done to the target by energy or ballistic weapons.
Edited by Mizore, 05 May 2013 - 08:33 AM.