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Everything Above Light Mechs Are Too Slow


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#1 Xeven

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Posted 06 May 2013 - 09:01 AM

Speed the Mechs back up. It will make people miss more and allow shorter range mechs to close faster on pop tarts and snipers. Speeding the Mechs up will balance a lot of the current issues.

#2 Tennex

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Posted 06 May 2013 - 09:05 AM

i tihink speed decreases linearly as tonnage increases

what isn't linear is size (also affecting hit rate). the size between light and medium mechs a huge gap

Edited by Tennex, 06 May 2013 - 09:21 AM.


#3 Atheus

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Posted 06 May 2013 - 09:10 AM

Well, engine weight doesn't scale linearly either. Everything over 300 pays a huge premium for relatively small gains. I wouldn't mind seeing the 300+ engines come down in weight, but that would primarily benefit heavies and assaults, since mediums often struggle to fit even a 300 with a reasonable weapon loadout.

#4 Roland

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Posted 06 May 2013 - 09:15 AM

A medium running more than a 300 is moving at ludicrous speed.

#5 zraven7

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Posted 06 May 2013 - 09:17 AM

View PostRoland, on 06 May 2013 - 09:15 AM, said:

A medium running more than a 300 is moving at ludicrous speed.

My treb goes 106, and that feels just fine to me. Used to have a Dragon, it ran at 80 something, also felt fine.

#6 Keifomofutu

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Posted 06 May 2013 - 09:17 AM

View PostAtheus, on 06 May 2013 - 09:10 AM, said:

Well, engine weight doesn't scale linearly either. Everything over 300 pays a huge premium for relatively small gains. I wouldn't mind seeing the 300+ engines come down in weight, but that would primarily benefit heavies and assaults, since mediums often struggle to fit even a 300 with a reasonable weapon loadout.


Start adding a medium "quirk" of lighter engines till beyond 300. This would allow the meds to get to 100km/h without paying too much in tonnage but speeds beyond that would be the realm of light mechs as it should be.
That would be a bit extreme. The other option is to stop giving them such huge frontal profiles and large side torsos. This would let them fit xl engines in without being the easiest mechs to kill in the game.

I don't think most mechs are too slow. Heavies get to 86km/h really easily while still having decent weapon loadout. And assaults have so much spare tonnage and armor that I would really never want to see them faster than they already are. They get to take standard engines and still match glass cannon heavies for firepower.

Its mostly mediums that get the short end of the stick.

Edited by Keifomofutu, 06 May 2013 - 09:18 AM.


#7 Tennex

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Posted 06 May 2013 - 09:19 AM

View PostAtheus, on 06 May 2013 - 09:10 AM, said:

Well, engine weight doesn't scale linearly either. Everything over 300 pays a huge premium for relatively small gains. I wouldn't mind seeing the 300+ engines come down in weight, but that would primarily benefit heavies and assaults, since mediums often struggle to fit even a 300 with a reasonable weapon loadout.


oh i meant within the same engine size. as the mech gets heavier it gets slower using the same engine

#8 Atheus

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Posted 06 May 2013 - 09:25 AM

View PostKeifomofutu, on 06 May 2013 - 09:17 AM, said:


Start adding a medium "quirk" of lighter engines till beyond 300. This would allow the meds to get to 100km/h without paying too much in tonnage but speeds beyond that would be the realm of light mechs as it should be.
That would be a bit extreme. The other option is to stop giving them such huge frontal profiles and large side torsos. This would let them fit xl engines in without being the easiest mechs to kill in the game.

I don't think most mechs are too slow. Heavies get to 86km/h really easily while still having decent weapon loadout. And assaults have so much spare tonnage and armor that I would really never want to see them faster than they already are. They get to take standard engines and still match glass cannon heavies for firepower.

Its mostly mediums that get the short end of the stick.

Until Clan XL with immunity to side torso destruction death comes along and screws up all traces of balance...

View PostTennex, on 06 May 2013 - 09:19 AM, said:


oh i meant within the same engine size. as the mech gets heavier it gets slower using the same engine

True enough. Only problem is that the only medium I really like all that much is the hunchback which can't fit more than a 260 :(

#9 hammerreborn

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Posted 06 May 2013 - 09:26 AM

I'd argue that light mechs go too slow as well.

Edited by hammerreborn, 06 May 2013 - 09:27 AM.


#10 Screech

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Posted 06 May 2013 - 09:35 AM

Can't increase medium speed without increasing light speed. Light speed is capped due to system limitations.

Trying to make all mechs faster due to high alphas is a band-aid and does not address the issue just tries to compensate for it.

#11 Atheus

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Posted 06 May 2013 - 09:37 AM

View Posthammerreborn, on 06 May 2013 - 09:26 AM, said:

I'd argue that light mechs go too slow as well.

True. Currently lights only go 42% as fast as an LRM rocket, and LRM rockets are painfully slow. If you can't outrun a PPC, what good are you?

#12 hammerreborn

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Posted 06 May 2013 - 09:38 AM

View PostScreech, on 06 May 2013 - 09:35 AM, said:

Can't increase medium speed without increasing light speed. Light speed is capped due to system limitations.

Trying to make all mechs faster due to high alphas is a band-aid and does not address the issue just tries to compensate for it.


Well higher speed leads to lower alphas because more weight is taken up by the engines rather than the weapons.

#13 Screech

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Posted 06 May 2013 - 10:19 AM

View Posthammerreborn, on 06 May 2013 - 09:38 AM, said:

Well higher speed leads to lower alphas because more weight is taken up by the engines rather than the weapons.


It can but not always. I would imagine that people looking for faster mechs would be using XL. Going from a 250STD to a 320XL is tonnage neutral. Yes you are more vulnerable using a XL but your alpha would most likely be unchanged.

I see this proposed change as making lights obsolete with the artificial speed caps. I just think there are other options that would better balance these issues.

Edited by Screech, 06 May 2013 - 10:21 AM.


#14 Calamus

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Posted 06 May 2013 - 12:58 PM

What are you talking about? I have a Flame (heavy) that runs at 106 kph. A Centurion that runs at 97kph, a Hunchback that runs at 92kph, and a Stalker that runs at 64kph.

Perhaps you people who think you're too slow should just balance your build. You can't load our your weapons to maximum, sacrificing your speed, and then complain that your mechs are too slow.

#15 stjobe

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Posted 06 May 2013 - 01:26 PM

All 'mechs are too fast.

Standard Assault movement in BT was 3/5 (which translates to 54 kph).
Heavies were 4/6 (65 kph)
Mediums 5/8/5 (86 kph)
Lights 6/9/6 (97 kph) or 8/12 (130 kph)

The stock speeds are actually spot on, but the speeds we see in-game are just too damn high.

Edited by stjobe, 06 May 2013 - 01:27 PM.


#16 Truesight

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Posted 06 May 2013 - 02:03 PM

I think we need faster mediums overall. Except for the CN9-D and the Cicadas, no Medium can really outrun a heavy, they might be a bit faster, but they are far from running away. Even Cataphracts can reach about 80 kph with a STD 300 Engine. Heavys and Assaults are a bit too fast.

#17 TruePoindexter

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Posted 06 May 2013 - 02:08 PM

View PostXeven, on 06 May 2013 - 09:01 AM, said:

Speed the Mechs back up. It will make people miss more and allow shorter range mechs to close faster on pop tarts and snipers. Speeding the Mechs up will balance a lot of the current issues.

Cicada's and Trebuchet's are too slow?

#18 Screech

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Posted 06 May 2013 - 02:36 PM

View Poststjobe, on 06 May 2013 - 01:26 PM, said:

All 'mechs are too fast.

Standard Assault movement in BT was 3/5 (which translates to 54 kph).
Heavies were 4/6 (65 kph)
Mediums 5/8/5 (86 kph)
Lights 6/9/6 (97 kph) or 8/12 (130 kph)

The stock speeds are actually spot on, but the speeds we see in-game are just too damn high.


Might be right but that really is a pilot skill tree issue.

#19 Keifomofutu

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Posted 06 May 2013 - 02:49 PM

View PostTruePoindexter, on 06 May 2013 - 02:08 PM, said:


Cicada's and Trebuchet's are too slow?

Cicadas are a fat jenner. And for trebs to get fast they have to run suicidal and take an XL which is just begging for their large frontal profile to eat a hit.

#20 Lyoto Machida

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Posted 06 May 2013 - 03:15 PM

View Poststjobe, on 06 May 2013 - 01:26 PM, said:

All 'mechs are too fast.

Standard Assault movement in BT was 3/5 (which translates to 54 kph).
Heavies were 4/6 (65 kph)
Mediums 5/8/5 (86 kph)
Lights 6/9/6 (97 kph) or 8/12 (130 kph)

The stock speeds are actually spot on, but the speeds we see in-game are just too damn high.


I've always wondered why the Atlas was penalized...I'm guessing it was due to game balance (like the lights being scaled too small). Atlas should be 54kph but its 48.6kph in game (w/o speed tweak).





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