

Hsr And Hit Detection
#1
Posted 05 May 2013 - 02:54 AM
this happens with pretty much any projectile based weapon,and i have a feeling it happens with lasers as well, its just harder to spot with lasers because of their DoT nature.
its incredibly frustrating to shoot the same mech with 400 points worth of damage only to have 2 volleys register.
#2
Posted 05 May 2013 - 06:17 AM
#3
Posted 05 May 2013 - 06:28 AM
I'm still "new" and I could definately use a bit more PC, and more time/skill, but I've seen this happen way to much for it not to be an issue, not from my end.
#4
Posted 05 May 2013 - 06:31 AM
#5
Posted 05 May 2013 - 06:36 AM
#6
Posted 05 May 2013 - 09:04 AM
Projectiles seem to miss about as regularly as they always have.
#7
Posted 05 May 2013 - 09:18 AM
#8
Posted 05 May 2013 - 09:22 AM
What is everyone elses ping?
#10
Posted 05 May 2013 - 10:11 AM
#12
Posted 05 May 2013 - 01:36 PM
Teralitha, on 05 May 2013 - 01:26 PM, said:
Same as you, and yes its borked.
I have noticed that if the person I am shooting has a high ping my shots fail. even when there is no way possible to miss. HSR as I understood it would calculate someone firing who had high ping and calculate for a hit. Does it calculate for the person being shot who has a high ping?
Also of note, stationary atlas DDC being focus fired by myself in a dual ac20 jager, and 2 HeavyMetals in my clan. The Atlas had his back to a wall and not moving. We repeatedly alpha'd CT and he still cored us all, killed us (we were in disbelief) one at a time, and still had armor left when we were done.. That was the only mech we fired at, and at the end of the match the scoreboard said we did over 500 damage total. No torso twist, all CT. Can anyone explain that?
Edited by DrunkDrivin, 05 May 2013 - 01:37 PM.
#13
Posted 07 May 2013 - 08:16 AM
DrunkDrivin, on 05 May 2013 - 01:36 PM, said:
Also of note, stationary atlas DDC being focus fired by myself in a dual ac20 jager, and 2 HeavyMetals in my clan. The Atlas had his back to a wall and not moving. We repeatedly alpha'd CT and he still cored us all, killed us (we were in disbelief) one at a time, and still had armor left when we were done.. That was the only mech we fired at, and at the end of the match the scoreboard said we did over 500 damage total. No torso twist, all CT. Can anyone explain that?
Have had that countless times, cause of much rage.
#14
Posted 07 May 2013 - 08:24 AM
#15
Posted 07 May 2013 - 01:24 PM
LegoPirate, on 05 May 2013 - 02:54 AM, said:
this happens with pretty much any projectile based weapon,and i have a feeling it happens with lasers as well, its just harder to spot with lasers because of their DoT nature.
its incredibly frustrating to shoot the same mech with 400 points worth of damage only to have 2 volleys register.
+1
I run a 2xGauss Jager all the time and it is definitely an issue with gauss particularly against small, fast mechs. What seems to make it really bad is when my weapon is moving fast, like a hard turn to the right with a well timed shot. I will see the gauss rounds travel through the air, hit the target spewing myriad sparks, my crosshairs will not turn red, no change on the paper-doll.
Ping is usually ~50.
Hard to complain though with ~700dmg avg/round.
Still every little bit helps.
#16
Posted 09 May 2013 - 03:15 PM
PPMcBiggs, on 07 May 2013 - 01:24 PM, said:
I haven't noticed any mechs or weapons being particularly susceptible, and while I'm sometimes credited for the unregistered damage in my post-match score, sometimes it simply disappears into the aether. The only trend I've found is that it happens more frequently when my connection is lousy.
Regardless, it can be exceedingly frustrating, and I hope it's fixed soon.

#17
Posted 09 May 2013 - 04:17 PM
#18
Posted 09 May 2013 - 10:05 PM
#19
Posted 09 May 2013 - 10:54 PM
#20
Posted 09 May 2013 - 11:01 PM
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