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Hsr And Hit Detection


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#1 LegoPirate

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Posted 05 May 2013 - 02:54 AM

Hit detection really needs to be looked at again. It got noticeably better when the state rewinds came out, but it seems like every other shot doesnt register when it clearly hits on my screen.

this happens with pretty much any projectile based weapon,and i have a feeling it happens with lasers as well, its just harder to spot with lasers because of their DoT nature.

its incredibly frustrating to shoot the same mech with 400 points worth of damage only to have 2 volleys register.

#2 Nauht

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Posted 05 May 2013 - 06:17 AM

Seems to be fine for me.

#3 Junkman7mgte

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Posted 05 May 2013 - 06:28 AM

I have to agree with this a bit. I can hit with ac5's 6-8 times, and my LL a couple times .... x-hairs turning red as it should when I hit .... yet, end of match I have 7-15 damage ... WTF ?

I'm still "new" and I could definately use a bit more PC, and more time/skill, but I've seen this happen way to much for it not to be an issue, not from my end.

#4 Beadhanger

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Posted 05 May 2013 - 06:31 AM

Yeah it seems to have gotten a bit worse again....

#5 WarpGhost

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Posted 05 May 2013 - 06:36 AM

I and my friends have all commented that whilst better than before, we're still seeing plenty of solid hits failing to register actual damage.

#6 Lorcan Lladd

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Posted 05 May 2013 - 09:04 AM

There's definitely something wrong today - I've seen lasers fail to register damage at all unless they were led, which hasn't been a problem since HSR phase one earlier this year.
Projectiles seem to miss about as regularly as they always have.

#7 Teralitha

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Posted 05 May 2013 - 09:18 AM

Yes its borked.

#8 TheGreatNoNo

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Posted 05 May 2013 - 09:22 AM

Same, and with a ping of 30-50.
What is everyone elses ping?

#9 Junkman7mgte

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Posted 05 May 2013 - 09:51 AM

View PostLost One, on 05 May 2013 - 09:22 AM, said:

Same, and with a ping of 30-50.
What is everyone elses ping?


I stabalize at around 70-80, which is decent, and better than WOT or WOW for me, those 2 seem to run 80-90.

#10 RickySpanish

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Posted 05 May 2013 - 10:11 AM

I get anywhere from 30-120 depending on time of day, usually less than 100. Although I've not played this weekend I have noticed the occasional dodgyness with PPC shots not connecting when they really, REALLY should have. My worst case was shooting a Highlander five times in the chest and not dealing any damage.

#11 Teralitha

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Posted 05 May 2013 - 01:26 PM

View PostLost One, on 05 May 2013 - 09:22 AM, said:

Same, and with a ping of 30-50.
What is everyone elses ping?


Same as you, and yes its borked.

#12 DrunkDrivin

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Posted 05 May 2013 - 01:36 PM

View PostTeralitha, on 05 May 2013 - 01:26 PM, said:


Same as you, and yes its borked.

I have noticed that if the person I am shooting has a high ping my shots fail. even when there is no way possible to miss. HSR as I understood it would calculate someone firing who had high ping and calculate for a hit. Does it calculate for the person being shot who has a high ping?

Also of note, stationary atlas DDC being focus fired by myself in a dual ac20 jager, and 2 HeavyMetals in my clan. The Atlas had his back to a wall and not moving. We repeatedly alpha'd CT and he still cored us all, killed us (we were in disbelief) one at a time, and still had armor left when we were done.. That was the only mech we fired at, and at the end of the match the scoreboard said we did over 500 damage total. No torso twist, all CT. Can anyone explain that?

Edited by DrunkDrivin, 05 May 2013 - 01:37 PM.


#13 TheGreatNoNo

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Posted 07 May 2013 - 08:16 AM

View PostDrunkDrivin, on 05 May 2013 - 01:36 PM, said:


Also of note, stationary atlas DDC being focus fired by myself in a dual ac20 jager, and 2 HeavyMetals in my clan. The Atlas had his back to a wall and not moving. We repeatedly alpha'd CT and he still cored us all, killed us (we were in disbelief) one at a time, and still had armor left when we were done.. That was the only mech we fired at, and at the end of the match the scoreboard said we did over 500 damage total. No torso twist, all CT. Can anyone explain that?


Have had that countless times, cause of much rage.

#14 Levi Porphyrogenitus

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Posted 07 May 2013 - 08:24 AM

I haven't been having issues, by my father has. We've seen what should be plenty of solid hits and his damage numbers come back absurdly low. This is across all weapon systems he's tried. Now, he's not the best pilot in the world by any means, but he definitely hits way more often (complete with red cross hair hit confirmation) than his damage numbers suggest. And it's not firing outside of optimal range, either. He hates sniping and long-range shooting generally and doesn't do much of it.

#15 PPMcBiggs

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Posted 07 May 2013 - 01:24 PM

View PostLegoPirate, on 05 May 2013 - 02:54 AM, said:

Hit detection really needs to be looked at again. It got noticeably better when the state rewinds came out, but it seems like every other shot doesnt register when it clearly hits on my screen.

this happens with pretty much any projectile based weapon,and i have a feeling it happens with lasers as well, its just harder to spot with lasers because of their DoT nature.

its incredibly frustrating to shoot the same mech with 400 points worth of damage only to have 2 volleys register.


+1

I run a 2xGauss Jager all the time and it is definitely an issue with gauss particularly against small, fast mechs. What seems to make it really bad is when my weapon is moving fast, like a hard turn to the right with a well timed shot. I will see the gauss rounds travel through the air, hit the target spewing myriad sparks, my crosshairs will not turn red, no change on the paper-doll.

Ping is usually ~50.

Hard to complain though with ~700dmg avg/round.

Still every little bit helps.

#16 IrrelevantFish

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Posted 09 May 2013 - 03:15 PM

View PostPPMcBiggs, on 07 May 2013 - 01:24 PM, said:

Still every little bit helps.
It is not a "little bit," at least not for me and a number of the guys I run with. Hit registration bugs outright kill me one out of five games. One out of three, they merely deprive me of a kill. One in ten games, I'm the one that's bugged, and I emerge unscathed from a hail of PPCs.

I haven't noticed any mechs or weapons being particularly susceptible, and while I'm sometimes credited for the unregistered damage in my post-match score, sometimes it simply disappears into the aether. The only trend I've found is that it happens more frequently when my connection is lousy.

Regardless, it can be exceedingly frustrating, and I hope it's fixed soon. :)

#17 Kiyoshi Amaya

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Posted 09 May 2013 - 04:17 PM

Yep, something is definitely messed up. Example: After a long battle with a spider, the only enemy I fought in that particular game on alpine, I died. His armour was still yellow, despite the end game screen showing I did 279 damage. Enough to destroy it 3 times over? This seriously needs to be looked at and fixed asap.

#18 boomshekah

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Posted 09 May 2013 - 10:05 PM

I think Garth mentioned something about HSR for ballistcs in one of the recent twitch.tv events. If i remember correctly, he said that it is supposed to come in 2 or 3 stages and we are currently in stage 1. So its not done yet.

#19 Dephylr

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Posted 09 May 2013 - 10:54 PM

my ping is usually 40 and whenever i use a ppc or ac20, there is roughly a 50% chance my hit does not register. I also have seen when the hit does connect, the damage transfers somewhere else. One example being, i hit a red chest commando for 40 at 100m CT and his leg blew off instead. I also have had quite a few instances of hitting a light dead on within lethal range and it taking much less than the damage it should have been. I get that the game is still in beta, but of recent it has been much worse and it is beginning to grind my gears.

#20 redlance

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Posted 09 May 2013 - 11:01 PM

you alpha some one and your about to over heat, the hit lands but no damage, enemy alphas you and it registers, cannot return fire or i'll over heat. lol, HOST STATE REWIND EVERYONE!





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