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Low Ping = Disadvantage


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#1 MavRCK

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Posted 02 May 2013 - 03:36 PM

Thanks. :)

#2 senaiboy

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Posted 02 May 2013 - 05:23 PM

Elaborate. :)

#3 Ralgas

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Posted 02 May 2013 - 05:45 PM

only if you think your fast enough to dodge projectiles in flight (hsr on lrms may get interesting if they hit hard).....

It's really a trade off still leaning towards your advantage, you still get the drop on your target when either mech emerges from cover as it happens for you before the high ping guy sees it, however he gets the advantage when you duck into cover as your position on his screen gets used when he fires.

Edited by Ralgas, 02 May 2013 - 05:45 PM.


#4 gjnii

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Posted 02 May 2013 - 05:51 PM

an opponent with a 400ping gets the drop on 100ping you, firing from behind.
He tells the server Hey I'm just gonna shoot this guy in the back now with quad AC2's
400ms later the Server is told you've been shot.
500ms later you take the first ac2 round.
600ms later... we know you're a mechwarrior god, and in 1/10s later you've not only reacted but moved your mech out of the hitzone.
700ms later the server realizes this
1100ms later the high ping player sees this. just as his 3rd set of AC2's hits your chassis.
1600ms later .. or over 1second later, you take that 3rd set of ac2 rounds while enjoying a sip from your mocha, confident you can sip with ease from the safety of 150kph and ECM. It spills all over your 1100 dollar custom keyboard made of driftwood and sand-dollars.

High ping actually destroys hardware its so OP.


EDIT And because its the internet, yes its sarcasm, I love HSR, and feel its infinitely better than trying to hit high ping people wearing lag armor.

Edited by gjnii, 02 May 2013 - 05:57 PM.


#5 Ralgas

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Posted 02 May 2013 - 06:07 PM

View Postgjnii, on 02 May 2013 - 05:51 PM, said:

an opponent with a 400ping gets the drop on 100ping you, firing from behind.
He tells the server Hey I'm just gonna shoot this guy in the back now with quad AC2's
400ms later the Server is told you've been shot.
500ms later you take the first ac2 round.
600ms later... we know you're a mechwarrior god, and in 1/10s later you've not only reacted but moved your mech out of the hitzone.
700ms later the server realizes this
1100ms later the high ping player sees this. just as his 3rd set of AC2's hits your chassis.
1600ms later .. or over 1second later, you take that 3rd set of ac2 rounds while enjoying a sip from your mocha, confident you can sip with ease from the safety of 150kph and ECM. It spills all over your 1100 dollar custom keyboard made of driftwood and sand-dollars.

High ping actually destroys hardware its so OP.


EDIT And because its the internet, yes its sarcasm, I love HSR, and feel its infinitely better than trying to hit high ping people wearing lag armor.


Sarcasm yes but it still makes the point, if the tables were reversed in that example said light would still be hit with the second round before it even registered the 1st on his screen........

Edited by Ralgas, 02 May 2013 - 06:09 PM.


#6 Arcturious

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Posted 02 May 2013 - 06:13 PM

I think the tournament leader boards should show the players average ping next to their name. You would be shocked as I doubt a single one of them have a ping over 200.

You have obviously never actually played with a high ping.

Let's say I'm rushing a low ping player. I'm dodging, running serpentine and basically dancing like a humming bird in a show of virtuosity that would make Kai Allard-Liao weep and Takashi Kurita write a haiku that fails to capture the sublime artistry of my piloting.

On his screen, I'm running at him in a straight line like a derp.

You can't dodge, you can't even guess what to do next. The server doesn't know what you are doing as it hasn't happened yet. The low ping player has queried for my position up to SIX times before my movements get processed. So lacking data, the server just guesses based on the last direction I was travelling.

On my screen, your PPC's pass 20m to my right as I execute a text book pivot that makes Angels sing for glory. On your screen you hit me dead centre. The server averages it, and next thing I know my arm has been blown off from a shot I didn't even see, or if I did it looked like a clean miss by up to 50m.

Come visit if you are ever in Australia. Over here we play in hard mode. It's good training though to help us fight out way through the day against all the crocodiles, sharks, venomous land crawlers and drop bears.

Edited by Arcturious, 02 May 2013 - 06:14 PM.


#7 Ralgas

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Posted 02 May 2013 - 10:49 PM

<- Australian........ and you forgot 3 species of the most venomous snakes on the planet ;)

#8 johnyboy420

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Posted 03 May 2013 - 11:13 AM

sarcasm lol,
MS is 1/100 of a Sec
100 MS= 1 Sec
400 MS= 4 Sec
600 MS= 6 Sec
Ect,

get your math right

anyone with 400+ ping i feel you ;)

Edited by johnyboy420, 03 May 2013 - 11:15 AM.


#9 johnyboy420

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Posted 03 May 2013 - 11:22 AM

have you ever looked at a stop watch?

1 milliseconds is 1/100 if you think that you get 1 sec delay with 1000 MS you make me laugh and i want too know where you get your drugs from


you cant even play a Fast FPS with 150+ MS my god


10 milliseconds (a hundredth of a second) are called a centisecond, commonly seen on many stopwatches but often mistaken for milliseconds. my bad they state on stopwatches that is MS

and most math books dont teach **** got too go too coolage for that **** or google everything but if it waz a one sec Delay why the **** dose it take 3 secs too reg?

Edited by johnyboy420, 03 May 2013 - 11:35 AM.


#10 Esarai

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Posted 03 May 2013 - 11:27 AM

I'm inclined to agree with this, mostly for a possible explanation to the really poor hit detection as of late. I've dropped at least 8 PPC rounds into a stalker charging straight at me at ~300 m away, and only 2 register. If I have pings of ~20-30 ms, then it seems that the server is deciding that a player with 400 ms ping isn't at my target yet and discounts the hit. It's really annoying.

#11 DeaconW

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Posted 03 May 2013 - 11:33 AM

View Postjohnyboy420, on 03 May 2013 - 11:22 AM, said:

have you ever looked at a stop watch?

1 milliseconds is 1/100 if you think that you get 1 sec delay with 1000 MS you make me laugh and i want too know where you get your drugs from


you cant even play a Fast FPS with 150+ MS my god


Dude, are you for real? A simple google search would prevent you from looking like an ignorant buffoon...

http://www.thefreedi...com/millisecond

http://dictionary.re...m/browse/milli-

#12 johnyboy420

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Posted 03 May 2013 - 11:44 AM

still no answer for the fact that it takes forever for anything too reg in this game and the fact that even 100 MS can put you at such a disadvantage with only maybe 1/4 a bigger delay for people with 50 to 100 MS VS 400 to 600 MS are you sure there not useing centisecond and stating its MS

trust me if your talking too a server 2 times a sec theres no reson too lag like that even in CS:S or CS:Go

but i can see how have like 50 to 30 ms can be *** too fight talking too the server like 20 too 35 times a sec

but can you even send that much into the MW:O server, like you dont even know the servers tick rate

Edited by johnyboy420, 03 May 2013 - 12:15 PM.


#13 irony1999

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Posted 03 May 2013 - 11:50 AM

Dude...back away from the coffee and take a break from posting. Being anything more than 1/10 second (100 ms) slower than everyone sucks. We all know that already (except the OP). Beyond that, you're not making much sense anymore...

#14 Asmosis

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Posted 03 May 2013 - 07:14 PM

Should measure ping in yards, that'd fix those high ping players !!

#15 5th Fedcom Rat

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Posted 04 May 2013 - 02:51 PM

20-40 MS ping Canadian player here. Topic creator is on to something. I sometimes can't seem to hit the broad side of a barn after Hit State Rewind. Both PPCs (especially on my spider) and Ac20s are particularly affected. Something got borked in the netcode and it's kinda ruined my enjoyment of the game.

Perhaps, I'm just not used to the extra artificial calculations being introduced by HSR rather than the "pure" netcode hits I used to land. For me, HSR has actually introduced some Lag/Delay in where my shots land. This is a particularly bad handicap in the current sniper warrior online meta. Everyone can seem to hit me better now (which is fine), but my ability to consistently hit them in the locations I target has actually decreased.

.

Edited by 5th Fedcom Rat, 04 May 2013 - 03:04 PM.


#16 Ralgas

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Posted 04 May 2013 - 03:12 PM

Could be another case of ping stability 5th. If it's jumping around a lot (even between 20-40ms) you will get issues.

Explained in the last paragraph here-

http://mwomercs.com/...rewind-phase-1/

I'm sure there was one of those blackboard type posts explaining too but can't put my finger on it

#17 Thorqemada

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Posted 05 May 2013 - 06:09 AM

Millisecond:
http://en.wikipedia....iki/Millisecond

#18 Corvus Antaka

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Posted 05 May 2013 - 07:18 AM

well something is wrong since HSR - with a 10ms ping I never kill people now - they always die 2-4 seconds after my final shot hits them, even if it is my shot that kills them. very weird stuff.

#19 Ralgas

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Posted 05 May 2013 - 01:29 PM

View PostColonel Pada Vinson, on 05 May 2013 - 07:18 AM, said:

well something is wrong since HSR - with a 10ms ping I never kill people now - they always die 2-4 seconds after my final shot hits them, even if it is my shot that kills them. very weird stuff.


10ms??!? Do you live next door to the server? in your case mate it would just be the server cant keep up, your target is dead the server and the target just don't know it yet......

#20 Tarl Cabot

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Posted 05 May 2013 - 01:34 PM

View PostColonel Pada Vinson, on 05 May 2013 - 07:18 AM, said:

well something is wrong since HSR - with a 10ms ping I never kill people now - they always die 2-4 seconds after my final shot hits them, even if it is my shot that kills them. very weird stuff.

I have noticed this over the last few days. My ping went from a 95ms to 75ms. And it would be 2-3 seconds before I know I just killed someone. I would see them blow up then a few seconds later I would see my name with the kill. It is possible that some of those delays are due to ammo being cooked off and I had dealt the killing blow without knowing it.





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