Gallowglas, on 07 May 2013 - 11:11 AM, said:
The thing is, as much as I don't like assault base caps, I do recognize that they're better than having one last, wounded Commando hiding in a corner of Tourmanline, preventing the enemy from ending the match by hiding. As such, I DO think there has to be some capture mechanic. I just think it needs work. Something as simple as disallowing a cap on assault until 5 minutes into the match would go a long way toward improving gameplay.
Again, just MHO.
Cannot agree more on this. Caps suck, but they're a necessary evil. MPBT: 3025 all but proved that. I still remember one game there where I was dropped with my team against a full lance of 64kph hunchies. The weight class limit for the match was set to mediums and below - so I took my trusty raven. Killed one of the baddies but the rest of my team folded like a pop-tent... And I was all that was left with 4 of them chasing me. The chase went on for about 15 minutes - and vast amounts of profanity and name-calling ensued... But they wouldn't split up the way I wanted them to, and I wouldn't power down so their slow butts could catch up and kill me. In the end, they all gave up and quit the match. It's a crappy way to play, and it's precisely what would happen here if there weren't alternative "victory conditions". That said, there's no good reason to have cappable objectives in a game like this that are active from the moment the game starts. Not in assault at least...