- Artillery/Airstrike now correctly represent remaining time on cooldown. Before it would jump at the end. (not sure if this was fixed last patch or this patch)
- Killed enemies now persist on your targeting info for a few extra seconds.
- Spaceship on River City upper spawn is taller. You can now walk your mech under its wings without getting stuck.
- New damage decals added to injured mechs.
- Load screen artwork changed.
Edited by Jman5, 08 May 2013 - 10:27 AM.