Jacob Dieffenbach, on 08 May 2013 - 06:17 PM, said:
The other thing it does is, well, waste ammo at dead targets. Anyone who's played the tabletop game has wasted ammo shooting a target that got killed ages ago, because all damage is resolved at once (that is, if one gauss slug from a Jagermech ignites an ammo explosion, that doesn't stop the other gauss slug or the PPCs from an awesome or the MLs from a Jenner from attacking that 'Mech, because it's all turn based).
Having said that, I agree with people who say it should be a color-coded death. Red = alive, gray = dead. BUT, it shouldn't be an instantaneous transition. The saturation on that particular targeting box should slide from 100% to 0% over the course of, say, 3-5 seconds. So after you kill a target, for the first second there's a little bit of confusion and wasted shots--but after a second or so, skilled players will observe the change, and after 5 seconds everyone will see it's a dead target. Players with the MOST skill won't even rely on the color change, they'll notice it in their alerts and teh paperdoll and the sudden ragdoll of the mech.
Sometimes when dealing with a target its in such a confined place, or concealed by smoke/jump jet trails/soft cover, that you rely on your equipment to give you an accurate readout of the condition of the 'Mech. The computer in the 'Mech should be able to tell the difference between an active and shutdown 'Mech. If our targets are still active when they die, then our targets should remain active and locked on to powered-down 'Mech's for the same amount of time. However, if you power down, you lose all that unless you have a BAP. So why is getting cored causing any confusion to my targeting computers that I sometimes rely on?