James DeGriz, on 09 May 2013 - 03:45 AM, said:
I've seen some pretty insane posts on these boards, but one suggesting that a game which is centred around the combat between "massive robotic war machines", should not be set up to reward the defeat of those robotic war machines is quite honestly barking.
Oh, and a big fat "No Thank You" to re-spawns or Capture the Flag. I'd prefer a proper "Attack / Defend" scenario, or perhaps a transport escort one with each team adopting the role of attack or defense from the outset, rather than that role decided by the players once the match gets underway. I feel these kinds of modes would be far easier to fit into the scope of CW and the game world than arbitrary modes like CTF that don't really have any point on the grander scale.
mekabuser, on 09 May 2013 - 04:24 AM, said:
Im all for a mode buffet, but no killing = the most inane thing Ive ever read.
"son Im going to war!"
"Oh no, Im scared for you daddy"
"DOnt worry, we dont kill each other"
I refer to this
Fooooo, on 09 May 2013 - 01:18 AM, said:
I don't think thats what the OP really meant........
Killing the enemy is a key to winning, even if the emphasis is not on the kills for the absolute win.
If all you want is deathmatch, deathmatch with 2 bases that people sometimes abuse for fun, deathmatch with a flag nobody bothers to get. Deathmatch with objectives nobody bothers to take............(In essence, why bother making any other gamemodes other than straight TDM?)
Then yes, we should stay exactly like we are now............however don't you think that is a little stale?
Killing will give you a win, but it shouldn't give you a
win, rewards wise.
Let's look at it this way. What is the biggest downside to capping the base right now, the absolute garbage rewards (25k for the capper). It should be flipped entirely on it's head.
Damage should be tied to XP only. All the other rewards can stay roughly where they are at.
Salvage rewards should be ramped up extremely. You kill all 8 players with CT hits and a lot of other component destruction (arms and STs for example), you should be walking away with nothing but some XP, you capture their base, you get full mech rewards.
This also encourages crippling mechs, but not destroying, but if need be aiming for legs for kills becomes more profitable in the long run than just smashing all many ppcs as you can into the mech as possible.
Losers get rewarded salvage gains based on what they managed to kill only, and if they didn't get any kills and got immediately capped they get NOTHING.
The game needs to disincentivize just walking to the center and hopping up and down, but every modification to the gains just keeps rewarding it more and more.