Shumabot, on 08 May 2013 - 01:28 PM, said:
Value is a scaling proposition, ONE fast mech could still do the duty just as well (leaving 7-11 assaults to act on that info). Keep in mind, on Alpine all you have to do is walk to the top of the mountain in the middle and you've scouted the entire map (just one more stupid thing about alpine) but lets assume Alpine is a fluke of horrid decisions. If all you want is information about a particular part of the map you can just send one mech of almost any type to it, it doesn't have to be a "fast mover". The only realistic threat to an AC40 jager in a "scouting role" is getting harassed down by lights, but at that point it's already done its job and once both teams deathballs confirm eachothers location the heavier one wins. Scouting needs a use beyond first contact since anything can do that. Destructable bases are neat, but pretty much identical to cap bases we have now. It's just "be in X area for X amount of time", and even in that you're actually punishing light scouts and rewarding more heavy weapons.
So lets say 12 vs 12. 4 lights on one team. 1 light on the other. Rest are heavy and assault.
The 4 lights on the one team spread out and are able to find the base quick, converge on it, and work to destroy it (adding actual interaction).
Where as the other team is now stuck with 1 light trying to find the base, while the heavies and assaults try to scout.
Keeping in mind you can't repair the base, so if their 4 lights encounter defenders they can certainly move in and out hitting the base while back up comes.
It's not perfect, it's just a basic idea, but I think it starts to address some of the issues. And makes having a lance of faster mediums/lights helpful.