OP's suggestion was basically realized in Community Warfare. Problem was they only released one type of asset (the Gauss cannon), which is the sign of a developer that's either extremely lazy or (more likely) severely undermanned. Which means expecting dozens of gamemodes or dramatic upheavals to the game's existing format (like a persistent battlefield with players rotating in and out) is pretty unlikely without a massive upscaling of the studio's size. There also very likely technical limitations to that kind of thing.
If you want something that's fun, different, varied each time, and doable with the current assets, check out my sig.
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Objective Based Gameplay
Started by Prezimonto, May 08 2013 12:20 PM
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