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Objective Based Gameplay


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Poll: Objective based game modes (220 member(s) have cast votes)

Would you prefer objective based game modes similar to the one described?

  1. Yes (218 votes [99.09%])

    Percentage of vote: 99.09%

  2. No (2 votes [0.91%])

    Percentage of vote: 0.91%

  3. Abstain (0 votes [0.00%])

    Percentage of vote: 0.00%

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#81 Rebas Kradd

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Posted 29 December 2015 - 09:12 PM

OP's suggestion was basically realized in Community Warfare. Problem was they only released one type of asset (the Gauss cannon), which is the sign of a developer that's either extremely lazy or (more likely) severely undermanned. Which means expecting dozens of gamemodes or dramatic upheavals to the game's existing format (like a persistent battlefield with players rotating in and out) is pretty unlikely without a massive upscaling of the studio's size. There also very likely technical limitations to that kind of thing.

If you want something that's fun, different, varied each time, and doable with the current assets, check out my sig.





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