Caustic Canid, on 11 May 2013 - 12:54 PM, said:
I guess this method of balancing a chassis wouldn't bother me as much if it was implemented on any other mechs. But so far the catapult is the only mech that has been nerfed in this way. If this is how PGI wants to balance overperforming mech chassis, then please increase the head hitboxes on the stalker, highlander, hunchback and raven, since those mechs seem to be the FoTM. (the stalker even LOOKS like a big catapult)
It was no balancing act. They simply strived for simple, instinctive and canon way of portraying headhots: "i.e., the orange pseudo glass (armor) is where the cockpit is, hit it and you kill the pilot inside." Imo, it is fair to mention they did not do it like that on Awesome and it sucked, so...
There's nothing wrong with that except then the Cataphract came and the mech has a "rather sizable" cockpit to put it nicely which simply couldn't exist with the FPS mechanics and TT head armor restrictions... so they scaled it down twice. Besides that, every other mech has it's cockpit exactly where it's supposed to be to limit excessive spreadsheeting where you have to commence imnense research to find a place where to shoot (like in Cataphract).
So no... balancing has nothing to do with it at all.
Oh, and the Catapult definitely doesn't have it's cockpit in the center of it's mass... That is under the cockpit at the tip of it's "nose." Makes a bigger difference than it sounds.















