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Ui 2.0 - Feedback


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#361 Arcturious

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Posted 19 May 2013 - 08:35 PM

View PostWispsy, on 13 May 2013 - 12:07 PM, said:

Please tell me it has an autorebuy for consumables?


You may have already found the answer, but this was in an Ask the Devs a while back. The answer was yes, there will be this feature in UI 2.0

A Dev can correct me if wrong, I'd dig up link but a) search bites and 'b) posting from phone at work ;)

Edited by Arcturious, 19 May 2013 - 08:36 PM.


#362 POWR

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Posted 20 May 2013 - 06:01 AM

View PostSkyfaller, on 08 May 2013 - 04:02 PM, said:

No offense devs but... why?

The current UI is perfect. The layout is excellent and accessible & allows the user to visualize it all in just one menu screen.


lol... the current UI is pretty terrible.

This weekend, we had several people at a LAN party. Introduced MWO for early in the day/downtime, because it lacks more than 8 player games and has no custom function, but this introduction to a group of 6-7 people perfectly demonstrated how the current UI is terrible and illogical.

Took ages to get anyone to actually play the game, just because of the confusing nature of the social menu. Figuring out for people how to get things running and the one billion things that are all different on screen at the same time was simply not acceptable. Social interface being particularly awful with the requirement to type in the name of the players you want to invite to your team... wth.

#363 Mudslinger

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Posted 20 May 2013 - 07:02 AM

Very nice direction to be taking. One itty-bitty lil'ole' thing: Don't use INGAME when a mech is currently in a match. Use DEPLOYED.

:D

Edited by Mudslinger, 20 May 2013 - 07:02 AM.


#364 DarkBazerker

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Posted 20 May 2013 - 06:27 PM

The only thing i really want is a way to oragize my mechs and like others have said better social options which this patch seems to deliver both but will have to wait and see.

#365 Krzysztof z Bagien

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Posted 21 May 2013 - 10:33 AM

i think torso and arm pitch/yaw should be consolidated into one graph, like here.

#366 wickwire

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Posted 22 May 2013 - 04:22 AM

looks pretty damn awesome, keep it up!

#367 Felio

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Posted 23 May 2013 - 04:59 PM

I would like to be able to reorder my mech bays so that I can have my favorites at the left/top.

#368 Bryan Ekman

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Posted 24 May 2013 - 07:58 AM

Quirks update - http://mwomercs.com/...ost__p__2381397

Posted Image

#369 Chavette

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Posted 24 May 2013 - 08:03 AM

I like the info but to an international audience, not everybody knows what pitch/yaw is or knows the difference.


More important a standard "turn rate" indicator would be excellence.

#370 Butane9000

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Posted 24 May 2013 - 09:01 AM

View PostBryan Ekman, on 24 May 2013 - 07:58 AM, said:



It just keeps getting better.

#371 Parduke

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Posted 24 May 2013 - 09:33 AM

Is the plan to have these update to reflect the pilot tree bonus?

#372 Morang

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Posted 24 May 2013 - 09:42 AM

Why do you punish widescreen monitor users? Those blackened columns at the sides of the screen are not used for anything while the 'mech is cramped in tight space between left and right parts of the interface. Though horisontal bars run full screen width. Push interface to the sides of the screen and give more space for 'mech between them for 16:9 - 16:10 monitors.

#373 Chavette

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Posted 24 May 2013 - 10:16 AM

View PostParduke, on 24 May 2013 - 09:33 AM, said:

Is the plan to have these update to reflect the pilot tree bonus?

The current UI heatbar updates with trees, so it would be a safe bet.

Edited by Chavette, 24 May 2013 - 10:16 AM.


#374 Jojobird

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Posted 24 May 2013 - 12:57 PM

Bryan, is the arm speed added to the torso speed when in combat? Except of course when you hit torso or arm turn limit? Would be nice if that was clear from ui. In any case, awesomu upgrade to ui, just nitpicking here.
btw, how do you handle skills?
regards, jjb

Edited by Jojobird, 24 May 2013 - 01:01 PM.


#375 Krzysztof z Bagien

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Posted 24 May 2013 - 02:07 PM

View PostBryan Ekman, on 24 May 2013 - 07:58 AM, said:


Now that's more like it!
I'd change pitch/yaw speed graphs into the same scale to make them easily comparable, like this:
Posted Image

#376 Wintersdark

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Posted 24 May 2013 - 02:38 PM

View PostChavette, on 24 May 2013 - 08:03 AM, said:

I like the info but to an international audience, not everybody knows what pitch/yaw is or knows the difference.


More important a standard "turn rate" indicator would be excellence.

Pitch and Yaw are the correct words, used in the exact context they are intended to be used in. International or not, the game is in English. If you don't know what the words mean, it's a quick google away. There aren't really efficient synonyms anyways.

#377 Kartaugh

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Posted 25 May 2013 - 04:01 AM

I am happy to see the latest improvements. If, in addition to showing the twist angles, an overview of the hardpoints would be shown for the current mechchassis it would mean i can actually see all (critical) info about a mech's chassis from the screen where I am also browsing them.

It would only require me to go to the paperdoll if I would want to see the stock equipment.While this is not ideal, it would be workable. However, the hardpoints really need to be shown in the same screen that also shows the twist angles.

----

I see the my little pony color theme is here to stay. I wonder how the artist(s) that designed, modelled and textured the world and mechs and spend so much effort on making everything look worn, aged and damaged feel about this flower power injection into the battletech universe. They must be cringing at all the primally colored plastic buttons.

Is the art director on vacation or something?

Kart

#378 Xenroth

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Posted 25 May 2013 - 07:22 AM

View PostBryan Ekman, on 24 May 2013 - 07:58 AM, said:



Would be nice to see the advantages you got from the Pilot Lab skills in this graphs, like on the normal mech it value X and with a lighter colour if you got skills its value Y

Edited by Xenroth, 25 May 2013 - 07:24 AM.


#379 jozkhan

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Posted 25 May 2013 - 12:03 PM

In UI 2.0

Will it be possible to see other players mech builds at the end of game lobby? Rather like league of legends allows? It's a very useful feature allowing for lots of insight for both veteran and new players

Edited by jozkhan, 25 May 2013 - 12:04 PM.


#380 Kartaugh

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Posted 26 May 2013 - 04:03 AM

Before I forget.

What is the status on offering us the ability to store and apply loadouts?

Last time we heard about it it was being "discussed".

As you know this is a very important functionality for your players. I think an update is in order.

Kart.





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