

Ui 2.0 - Feedback
#421
Posted 30 May 2013 - 04:46 AM
#422
Posted 30 May 2013 - 06:29 AM
Thontor, on 30 May 2013 - 04:56 AM, said:
Haha, I'm a derp. Way to catch one small discrepancy and miss several big ones. No more posting before coffee.
#423
Posted 30 May 2013 - 06:56 AM
Ordinarily if I "unlock" a skill like pinpoint in a game, I have access to it, but have not learned (do not benefit)n from it. "Unlock elite" makes sense. I am gaining access to it. But "unlock" pinpoint still causes me momentary confusion.
I don't see anything telling new players that if you learn (unlock-purchase, not unlock-make available) all elite skills you get 2x basics. This is THE reason to get all 4 elite skills. (The module slot is nice too, I admit). So it's critical.
#424
Posted 30 May 2013 - 07:31 AM
Darwins Dog, on 30 May 2013 - 04:46 AM, said:
You only need to unlock all basics on three chassis to unlock elite+master level.
#425
Posted 30 May 2013 - 07:44 AM

#426
Posted 30 May 2013 - 11:08 AM
#427
Posted 30 May 2013 - 09:59 PM
#428
Posted 30 May 2013 - 11:00 PM
#429
Posted 30 May 2013 - 11:04 PM
#431
Posted 31 May 2013 - 10:57 AM

#432
Posted 31 May 2013 - 11:01 AM
Edited by Druidika, 31 May 2013 - 11:03 AM.
#433
Posted 31 May 2013 - 01:07 PM
Only extra thing I can think is a status message, where ppl can write "invite for game"/"dont mind me"/"afk for a bit"/"drops at sat 8pm" and so on.
Edited by Chavette, 31 May 2013 - 01:08 PM.
#434
Posted 31 May 2013 - 02:54 PM
#435
Posted 31 May 2013 - 03:12 PM
Bryan Ekman, on 31 May 2013 - 10:57 AM, said:

#436
Posted 01 June 2013 - 12:12 AM
#437
Posted 01 June 2013 - 05:35 AM
Aurrous, on 31 May 2013 - 05:47 AM, said:
That would be great! Because at the moment it is a pain to check all mechs to find out where the wanted module is!
Baddicus Wolf, on 01 June 2013 - 12:12 AM, said:
I think thats a placeholder for House icons etc
It also would be nice like somone above already said, if you can chat to people while you are in the mechlab or while they are in a drop (deployed) !
Edited by Xenroth, 01 June 2013 - 05:37 AM.
#438
Posted 01 June 2013 - 06:20 AM
Wintersdark, on 31 May 2013 - 03:12 PM, said:
Due to the amount of on screen real estate, we have to make it one or the other still. The interface will be onscreen at all times via the bar at the bottom. So you will always know if there are messages/chat waiting.
Edit - It may be possible down the road to add this as a large res only feature. The UI theoretically could support it.
#439
Posted 01 June 2013 - 08:28 AM
Would be a nice to have.
#440
Posted 01 June 2013 - 09:11 AM
Last time online would be great as well.
And I will take this oppurtunity to say (for the umteenth time) that you either need to make the actual C-Bill cost for modules really cheap (perhaps add a c-bill cost to the initial module buy in and make the actual modules super cheap) or make it a lot eaier to move modules around. The module moving is by FAR the most annoying thing in the current mechlab. Sorry to go off on a tangent, Xenroth's comment reminded me.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users