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Ui 2.0 - Feedback


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#981 Calamity82

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Posted 15 February 2014 - 04:06 PM

I am extremely disappointed. I really want to play some MechWarrior Online, but cannot stand UI 2.0. I am a person who cannot afford to fit XL engines and/or modules into every single mech, so spend my time between games fitting/removing modules, engines, etc, to get my next variant into a game. The new UI 2.0 took the somewhat decent (but not as good as Smufy) mechlab, and turned it into a clumsy, unusable, pathetic piece of shit.

As much as I love MechWarrior Online (it is my favorite game and franchise), until something is done about the new UI I won't be playing anymore. It is a massive step backwards in terms of functionality.. Do PGI not play this game themselves? Or do they not use the mechlab much? Shocking...

#982 Pilotshark

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Posted 15 February 2014 - 04:31 PM

View PostCalamity82, on 15 February 2014 - 04:06 PM, said:

I am extremely disappointed. I really want to play some MechWarrior Online, but cannot stand UI 2.0. I am a person who cannot afford to fit XL engines and/or modules into every single mech, so spend my time between games fitting/removing modules, engines, etc, to get my next variant into a game. The new UI 2.0 took the somewhat decent (but not as good as Smufy) mechlab, and turned it into a clumsy, unusable, pathetic piece of shit.

As much as I love MechWarrior Online, until something is done about the new UI I dont really enjoy logging in anymore. It is a massive step backwards in terms of functionality.. Do the devs not play this game at all themselves? Or do they not use the mechlab much? Shocking...


i really couldn't agree more. i love this game and am a hardcore fanboy. i have spent hundreds of dollars and introduced others who have done the same. At this point, I am having a hard time enjoying a double xp weekend. A doubleXp weekend! and I really have to force myself to log in because of this amazingly dissapointing cumbersome new UI. Did the devs quit working on this and just go play world of tanks? The last several downgrades seem to mirror the crap that is WOT. Forced 3pv until you go into settings and disable it..WTF? Please get back to work on this title. The franchise deserves better than the last few "updates" which are really downgrades.

#983 sabujo

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Posted 15 February 2014 - 04:45 PM

The whole badge/ribbon confusion should be sorted out too. Even the UI designers confused themselves...

Posted Image

#984 DarkBazerker

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Posted 15 February 2014 - 06:01 PM

I really don't have any real issue with Ui2.0, but there were some things I wish was carried over. Would be nice to have an option to put mechlab in window form like before, and still have the matches in full screen. Over all I guess I liked both Ui1.0 and 2.0 for different reasons.

#985 Victor Morson

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Posted 15 February 2014 - 07:13 PM

View Postsabujo, on 15 February 2014 - 04:45 PM, said:

The whole badge/ribbon confusion should be sorted out too. Even the UI designers confused themselves...

Posted Image


Yep. It should NOT show a 'mech that CAN be mastered as Master. It's confusing as hell.

#986 Frytrixa

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Posted 16 February 2014 - 04:11 AM

Posted Image

#987 colsan

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Posted 16 February 2014 - 05:02 AM

View PostCalamity82, on 15 February 2014 - 04:06 PM, said:

I am extremely disappointed. I really want to play some MechWarrior Online, but cannot stand UI 2.0. I am a person who cannot afford to fit XL engines and/or modules into every single mech, so spend my time between games fitting/removing modules, engines, etc, to get my next variant into a game. The new UI 2.0 took the somewhat decent (but not as good as Smufy) mechlab, and turned it into a clumsy, unusable, pathetic piece of shit.



It almost seems as if this were intentional, to prevent you from doing exactly that.


View PostCalamity82, on 15 February 2014 - 04:06 PM, said:

As much as I love MechWarrior Online (it is my favorite game and franchise), until something is done about the new UI I won't be playing anymore. It is a massive step backwards in terms of functionality.. Do PGI not play this game themselves? Or do they not use the mechlab much? Shocking...



I don't have the same problem as you; I have 4 mechs, each of which has an XL engine and full upgrades. I like to play around with the loadouts, though; or rather, I used to.

#988 Carrioncrows

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Posted 16 February 2014 - 05:00 PM

The new UI is just such a hassle.

I am finding myself playing a LOT less MWO. And I mean A LOT.

MWO has just became a lot less appealing and the only change I can think of is the new UI 2.0. I hate having to drudge through it to get to the "good" action.

Sounds like a fighter jet when I am in mechlab, Pulling parts and experimentation is an epic pain in the ass. I never experiment anymore with builds because it's just not worth it.

Worse is that it occupy's the entire screen when it's sitting idle. What I loved about UI 1.5 is it was a window that would be out of the way where I could do other things that needed doing and then click launch match and go back to doing those things, then it would go full screen when it found a match.

perfect, low GPU load.

The fact that it demands your full attention at full screen all of the time and sucks up processing power and high GPU loads isn't a plus in my book.

The reason I played MWO was equal parts configuring in mechlab and action.

Now it's just half the game it used to be and it's loosing it's appeal.

#989 DAYLEET

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Posted 16 February 2014 - 06:02 PM

View PostFrytrixa, on 16 February 2014 - 04:11 AM, said:

Posted Image


I like that very much, playing with camo isnt fun anymore, that goes for the whole mechlab also. I like most of every proposition made but i can't quote them all, if they look better and faster it's a no brainer.
Also, you fkn rich *******!! =)


View Postphatbhuda, on 15 February 2014 - 06:15 AM, said:

The UI 2.0 is pretty awful at Ultrawide resolutions. here is a screenshot at 5760x1080.

This wasn't a problem before when the garage and lobby ran in a small window.
http://www.flickr.co...03/12540055515/
Posted Image

this is a joke right? that has got to be a joke because i lold and if its true then its not funny anymore.

Edited by DAYLEET, 16 February 2014 - 06:10 PM.


#990 ulziel

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Posted 17 February 2014 - 02:30 PM

not happy over busy for stats that dont really matter pitch and yaw when JJ are nerfed as they are in a way you cant jump around in a spider and try to get some ones back so meh

#991 Mylardis

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Posted 17 February 2014 - 10:30 PM

just leaving this here for the lols.

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#992 Victor Morson

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Posted 18 February 2014 - 02:30 AM

"Dude you totally want to read in a game? Later nerd!"

All I'm seeing, heh

Edited by Victor Morson, 18 February 2014 - 02:30 AM.


#993 matG

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Posted 18 February 2014 - 05:27 AM

not played for a bit but came back to ui2.0. The games looking nice but i cant stand the new mech lab.

#994 Mudhutwarrior

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Posted 18 February 2014 - 06:23 AM

View PostDasAmok, on 17 February 2014 - 10:30 PM, said:

just leaving this here for the lols.

Posted Image


I guess Bullocks doesn't understand that many who play are vision impaired and or could care less.

#995 Mudhutwarrior

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Posted 18 February 2014 - 06:29 AM

UI 2.0 definitely pushed me over the edge in wanting to play. Had an old buddy who quit way back because of the grind and stomping. He decided to install again and give it a go. Called me and wanted to run together.
After about the tenth crash he gave up on it and so did I. I just never launched.

From miserable runs of stomp meta to having to fight the interface just to reload consumables I don't have the stomach for it.

#996 Taifune

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Posted 18 February 2014 - 10:34 AM

Millions of confirmation dialogs do not make the game experiance smoother... it just breaks it...

a bit like:
f - e - e - l - s t - e - r - r - i - b - l - e...

I mean e.g. do I really have to confirm first that I want to train a skill, and immediately afterwards have to confirm that this skill was trained? Why make me click more often than necessary? - And I guess I can find lots of worse examples than the skill training one...

Well... and where ist the consumables hot-fix that was promised two weeks ago?... hmmm...

#997 Fut

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Posted 18 February 2014 - 10:39 AM

View PostCarrioncrows, on 16 February 2014 - 05:00 PM, said:

Worse is that it occupy's the entire screen when it's sitting idle. What I loved about UI 1.5 is it was a window that would be out of the way where I could do other things that needed doing and then click launch match and go back to doing those things, then it would go full screen when it found a match.


This is horribly annoying.
Sometimes the wait time for a match seems to drag on and on - with the previous UI it wasn't an issue because I could browse the forums while waiting, and it would just pop into full screen when the match began.

I really wish they sort this out soon.

#998 Brienne

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Posted 18 February 2014 - 08:41 PM

So, Griffin is now buyable with cbills.
I check its chassis in Mechlab. I see the loadout, except the engine.

Did i miss something?
It seems MWO doesn't give this info: which engine is in the mech you want to buy?
Ok, "check the wiki"...

Edited by Brienne, 18 February 2014 - 09:51 PM.


#999 Ssamout

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Posted 19 February 2014 - 12:51 AM

I have the feeling that PGI -testers or devs who play, don't have a clue to what a ******* grind it is to look for that special engine, or module. When you are running with infinite cbills it's no bother to get all the quirks to your favourite mechs. You kind of lose touch with the commom player, when grind is taken away. :rolleyes: It's kinda the same if u run games with walkthroughs, totally different immersion and experience.

Screw this stripmech-button, or ok, it's ok - IF u already know which mech has the effin module, BUT LOOKING for it is what is killing the feeling to play this. Still haven't found all of my modules cos my nerves burn before the clicking is done. I change mech loadouts a lot, so I hope accurate loadouts and detailed information - (engine, modules, slots, etc) are soon be available to pilots from the "mechselect screen", WITHOUT CLICKING to another screen!
Until then i play mainly other games, no mech tweaking killed this one.

Edited by Nils Bohrman, 19 February 2014 - 12:52 AM.


#1000 Artifice

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Posted 19 February 2014 - 01:39 AM

Trial Mechs are still listed under anything 'Owned'. You cannot get to a screen without an option to spend MC.

Catch 22, PGI. I'm not going to even consider spending my existing MC(from the founder's, mind you) until I'm no longer bombarded by options to accidentally/retardedly spend said MC. Since these options are everywhere and it disgusts me, I'm also not adding to your extremely low player count.

Get back on track or get ******.
This is supposed to be a BattleTech game. A Mechwarrior game. Make the game first - FIRST! The money will flow then and you won't need this numpty tactic. Or you know, just keep up the stupid and see where that gets you, your licensed property, and your trust with the gaming industry.

I'd usually apologise for being so angry, but it's gone too far, too stupid.





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