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The Fascination With Jump Jets
#1
Posted 06 June 2012 - 12:44 AM
I have played MechWarrior 1-4 and I am an avid FPS player in other games but I am struggling to grasp the focus that is being put on Jump Jets being so powerful.
The first thing I do when I buy a mech is remove the Jump Jets to free up some weight for armor/weapons/heatsinks (i.e. something useful).
Please could someone impart, in a constructive fashion, what I am missing.
Thank you.
#2
Posted 06 June 2012 - 12:52 AM
In MWLL, Jump Jets are even more valuable. You can use them to get up on high ground where enemies won't get you as easily, or even notice you. You can use them to take short cuts on certain maps. You can use them to quickly jump in and out of battles on maps, where the surrounding geometry allows it. Poptarting also exists in MWLL of course. And it plays another important role in close combat. Rather than circling your enemy, or moving back and forth or whatever freedom of movement you have during an engagemnt, you can use your jump jets this way for instance: take a shot at an enemy with a high burst damage weapon, then quickly jump over him in an angle where the enemy needs to take the longest time to turn back to you, denying him the possibility to shoot back at you. Then you exchange shots and do the same thing again basically.
All these things didn't matter as much in MW4, because the weapon balance and map design didn't really allow it or make it viable. In MWLL the story is a lot different and I fully expect it to be similar in MW:O.
Edited by Spooky, 06 June 2012 - 12:53 AM.
#3
Posted 06 June 2012 - 12:56 AM
#4
Posted 06 June 2012 - 12:56 AM
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/unsure.png)
#7
Posted 06 June 2012 - 01:06 AM
#8
Posted 06 June 2012 - 01:10 AM
MWO looks like it will actually have terrain, and JJs will allow for said terrain abuse.
#9
Posted 06 June 2012 - 01:18 AM
each jump was challenge and if I fallen I could start all over again
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
that and you can DFA,evade shots and jump snipe
#10
Posted 06 June 2012 - 01:35 AM
It will really depend on the map geography.
#11
Posted 06 June 2012 - 01:45 AM
#12
Posted 06 June 2012 - 01:46 AM
Bob Random, on 06 June 2012 - 12:44 AM, said:
I have played MechWarrior 1-4 and I am an avid FPS player in other games but I am struggling to grasp the focus that is being put on Jump Jets being so powerful.
The first thing I do when I buy a mech is remove the Jump Jets to free up some weight for armor/weapons/heatsinks (i.e. something useful).
Please could someone impart, in a constructive fashion, what I am missing.
Thank you.
what are you guys on?!?!
its the only way to make a mech side step.
in MW2 jump jets = PPC dodge.
in all other mech games, jump jets are an awesome way to dodge LRM's they hit the ground if used just right.
i always had jump jets, never enought to lift the mech but always enougth to dodge out of the way of an alpha strike or missle launch.
that being said it will all depend on how the weapons work in MWO
#13
Posted 06 June 2012 - 01:51 AM
#14
Posted 06 June 2012 - 01:54 AM
JJ's are VERY useful... in any terrain.. especially if you're a light mech try'n to keep the bigger guys' target reticles off of you....
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
i just needed 1 more shot of 2 of my med-lasers and he'd been toast... ugh.. that still gets me..
#15
Posted 06 June 2012 - 02:09 AM
I like the concepts described about MWLL though, that sounds pretty fun. Certainly in the books JJ is used effectively. Just didnt ever see it on previous games. I dont count poptarting, thats a close to exploiting as you can get and not something I would ever be interested in doing.
I cant understand previous poster talking about dodging ppc and alpha strikes though. Theres no way that would work unless they completely changed how JJ and for that matter ppc's work. Same with LRMs. JJ doesnt zip you from side to side like an fps or something. Its fairly slow to build up and even then doesnt reach a suitable speed for dodging missiles and laser fire.
#16
Posted 06 June 2012 - 02:11 AM
#17
Posted 06 June 2012 - 02:12 AM
#18
Posted 06 June 2012 - 02:22 AM
#19
Posted 06 June 2012 - 02:53 AM
That is the crux of the matter, using JJ in MW games had no impact on accuracy since that all came from the player. TT made using JJ less attractive since your to-hit went in the bin (+3).
I'd rather use run speed to get in the back of an opponent, torso twist means facing their back is irrelevant and if I want melee I sure as hell won't risk a kick (a light falling behind someone is a dead light) - punch has no pilot roll and can hit head.
#20
Posted 06 June 2012 - 03:03 AM
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