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Spider Sdr-5D Build


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#1 VTV

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Posted 08 May 2013 - 05:04 PM

Sorry for my bad english.
Just have built this mech, love to play with it as very mobile sniper. Average damage on this mech is 250-350

XL 255
DHS
FF
Endo-steel

RA - ER PPC, 1xML
CT - 1xML
ECM
1 JJ
Armor 178/210

Sorry for bad image hosting, but i'll place it here
Posted Image

You may not believe me, but I left alone vs 4 mechs.

#2 drinniol

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Posted 11 May 2013 - 06:32 PM

That's some nice work there dude.

#3 stjobe

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Posted 12 May 2013 - 03:56 AM

Yeah, the ERPPC 5D is a nice scavenger. It may not have the punch to take out pristine heavies (unless they're stupid enough to let me put 5-10 bolts in their rear armour - which happens with depressing regularity), but it's got more than enough punch to finish off damaged ones.

Personally, I run mine with just the ERPPC and six JJs instead of your MLs.

I used to run it with ERLL+2ML, but it just didn't have the instant punch over all ranges that the ERPPC does (which is also one of the reason the PPC/ERPPC is arguably unbalanced at the moment).

#4 Cubivorre

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Posted 16 May 2013 - 02:49 PM

I have compiled a small guide on my ERPPC spider, which you can visit here: http://mwomercs.com/...-d-erppc-guide/

#5 Vincian

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Posted 16 May 2013 - 03:51 PM

I use the Standard Loadout with 3x MPL and did 961 Damage once... Killed an undamaged Atlas alone.
Works out and is more excited than one ER PPC and one ML.

But that is just my opinion...

#6 Eggs Mayhem

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Posted 20 May 2013 - 07:12 AM

I really like the PPC spider, but I also really don't like the vulnerability of having it out in the right arm. My current build is an ERLL in the CT and 2xML in the RA, and I rarely lose my ERLL before dying so I still have my main weapon all the way to the end.

#7 Cubivorre

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Posted 20 May 2013 - 08:12 AM

View PostEmperorMyrf, on 20 May 2013 - 07:12 AM, said:

I really like the PPC spider, but I also really don't like the vulnerability of having it out in the right arm. My current build is an ERLL in the CT and 2xML in the RA, and I rarely lose my ERLL before dying so I still have my main weapon all the way to the end.

I can count on one hand how many times I have lost my ERPPC. That's less than the amount of legs that a spider has!

#8 stjobe

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Posted 20 May 2013 - 08:17 AM

View PostEmperorMyrf, on 20 May 2013 - 07:12 AM, said:

I really like the PPC spider, but I also really don't like the vulnerability of having it out in the right arm. My current build is an ERLL in the CT and 2xML in the RA, and I rarely lose my ERLL before dying so I still have my main weapon all the way to the end.

It's not much of a vulnerability, I think I've lost my ERPPC (without also dying a split-second later) once in about 100 drops.

In exchange for that small vulnerability, you get instant damage (no beam duration - translating to more damage on target, at least for me) and ECM suppression.

I ran the ERLL+2ML variant at first, but after trying the ERPPC load-out I've never looked back.

#9 Eggs Mayhem

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Posted 20 May 2013 - 08:21 AM

Then I must not run enough armor. Idk, the ERPPC build just doesn't feel as good to me as the ERLL build even though the advantages are clear.

#10 stjobe

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Posted 20 May 2013 - 10:23 AM

View PostEmperorMyrf, on 20 May 2013 - 08:21 AM, said:

Then I must not run enough armor. Idk, the ERPPC build just doesn't feel as good to me as the ERLL build even though the advantages are clear.

The ERPPC is a straight ton-for-ton switch with an ERLL and two ML (7 tons vs 5+2 tons).

I dropped two JJs for some more armour (and have both ES and FF), other than that it's a very straightforward build, and the same I ran with ERLL+2ML. I get much better results from the ERPPC build than I ever did with the ERLL+2ML build.

It takes a bit of practice to be able to put your ERPPC bolts where you want them, but it's not hard.

#11 Hayashi

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Posted 25 May 2013 - 12:35 PM

Moved to Light subforums.

#12 -Muta-

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Posted 10 June 2013 - 06:08 AM

View PostVincian, on 16 May 2013 - 03:51 PM, said:

I use the Standard Loadout with 3x MPL and did 961 Damage once... Killed an undamaged Atlas alone.
Works out and is more excited than one ER PPC and one ML.

But that is just my opinion...


I go with 3 MPL as well and it works perfectly for me.

#13 IraqiWalker

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Posted 17 June 2013 - 06:29 AM

For anyone complaining about the ERPPC build losing the arm quickly. That is to be expected depending on your visibility and you position. Most of my friends pilot big mechs, snipers generally. When they spot an ERPPC Spider then tend to immediately target that arm, if it's destroyed, the Spider is pretty much useless for anything other than capping. I personally pilot a COM-2D so I get up close and personal, and from my experience, the PPC build can be scary, but the 3xMPL build gives me nightmares.

#14 Jenkss

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Posted 19 June 2013 - 08:12 PM

I run a fairly successful 5D, one of my fav. mechs at the moment.

I run the ERPPC + 2SL or the ERPPC+1/2ML depending on armor and engine. Still working out which I feel works best overall.

I've been running an ERLL in the other spider versions and I have found the ERPPC to be much better overall for me. The advantage of hitting with full damage in one place and not needing to keep the laser beam on target for full damage is a massive thing for me.

Just finishing up the grind with thr 5V before I go back to my 5D and run through elite

#15 SirDubba

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Posted 12 October 2013 - 12:46 AM

This is a bit old but still replying ^^
I've just opened master-levels for Spider and of all the light 'Mehcs, 5K was the one that taught me how to pilot. I started with the 5D with some stupid harassment loadouts including flamers, but later on I found out that I could even kill something with 2xLL.While unlocking elites with 5K, loaded with JJ's, AMS and 4xMG, I was soon able to kill even the untouched assaults. One of my best moments was to encounter one undamaged Atlas and drill through its rear CT while mildly damaged Dragon was lurking behind corner, trying to, but not being able to stop me before I got that one too. A moment to be proud of.

When I finally got my hands to 5V, I was furiously happy. With 2xMPL and couple JumpJets more, I was faster and more accurate than before. 5K taught me how to stay on the move and MPL is far easier to aim than MG. I really like that variant and pilots with double (or more) the tonnage will really hate me. It didn't take long to level up 5V and now I'm back to 5D.

I can't decide what to do with 5D. When I took it for a ride, first time in a while, I noticed I've really improved with handling these. I do more damage with 5D than with other variants but I miss jumpjets. ECM is quite nice too but not necessary. I like the 2xLL-loadout with double heatsinks on XL255, because I can fire constantly for a long time without a hint of overheating. After playing with 5K and 5V, I feel my ability to manouver is heavily limited due to lack of JJ's but I just can't get free tonnages any more. (Left arm has always been without armor, it's just a shield and really saves my life sometimes) Letting go of ECM only saves weight for three JJ's..

#16 mailin

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Posted 12 October 2013 - 12:58 AM

Sir Dubba, the thing that many seem to forget is that JJ are a HUGE advantage, especially for lights. To have a mech that can have them but remove them is to make that mech less effective. Same thing goes for ECM. To that end, on a 5D I have an XL255, 2 JJ, ECM, all the upgrades, 3 mplas and 197 points of armor. I tried the ER PPC builds, but didn't like the heat (and that was even before the dev's increased the heat on them). I also found that I got more enjoyment from beign close to the enemy causing havoc. Sniping in an ECM mech is fun, but not as much fun for me as using the 3 mplas. My highest damage with mplas is 1121, so take it for a spin.

#17 SirDubba

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Posted 12 October 2013 - 01:22 AM

mailin
Thanks for the suggestion. Only reason I haven't tried MPL-loadout with 5D is because I have them on 5V. But since I really feel my movement is limited, I just have to get those JJ's on 5D too.
And I like to get in close as well.

Edit after trying:
Only thing I don't like this 3xMPL+ ECM+ 8xJJ-loadout is the heating. I have weapons on three groups so I can harass constantly and do a lot of damage but not for very long. XL255 contains 10 of them and it gives me Heat Efficiency of 1.41. If I remove 3 JJ's and reorganize the rest, I get room for one extra DBL HS and increase the efficincy to 1.46.. On the battlefield it gives me a little more constat firepower which I like, but jumping over a canyon is now trickier and manouvering around an enemy becomes slow.

How do you manage with just 2 JJ's?

Edited by SirDubba, 12 October 2013 - 06:32 AM.


#18 -Muta-

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Posted 12 October 2013 - 06:48 PM

Does anyone have some nice looking Screen shots we can enjoy?

#19 FEK315

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Posted 22 October 2013 - 06:51 PM

View PostMutaroc, on 10 June 2013 - 06:08 AM, said:


I go with 3 MPL as well and it works perfectly for me.

I saw you use this the other night, I went and bought a 5d but I am having problems with building it. do you have an example of the build?TNX :) :blink:

#20 SirDubba

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Posted 23 October 2013 - 12:35 PM

I have not changed this build for a while now. It's quite stable. SDR-5Dubba
However, if you feel yourself safe enough without ECM, (Like I do with spiders ^^) I'd get the 5V with 2xMPL and 8xJJ's. I was able to maintain constant fire a lot more than with 5D, and jumping manouverability is something I really enjoy. I still haven't tried with new engine-ratings since I got some 'Mechs to lvl-up.

E: Oh. You see the armor on left arm? It's just for show, I used to have left arm with no armor at all and it never came back to mechbay ;)

Edited by SirDubba, 23 October 2013 - 12:37 PM.






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