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Dead Mech Still Targeted After Death


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Poll: Dead mech still targeted after death (171 member(s) have cast votes)

As per this thread: http://mwomercs.com/forums/topic/116859-dead-mech-still-targeted/ what are your thoughts on this feature? Should mechs remain targettable a couple seconds after the kill shot to show how they died?

  1. I like the feature. Leave it as it is now. (27 votes [15.79%] - View)

    Percentage of vote: 15.79%

  2. I like the feature, but it needs tweaked. Please change the targetting box color or something along those lines. (54 votes [31.58%] - View)

    Percentage of vote: 31.58%

  3. I like the feature, but not during battle. Please add paperdolls to the end round screen and remove this targeting feature. (26 votes [15.20%] - View)

    Percentage of vote: 15.20%

  4. I don't like the feature at all. Please revert to the way things used to be. (61 votes [35.67%] - View)

    Percentage of vote: 35.67%

  5. Other (describe) (2 votes [1.17%] - View)

    Percentage of vote: 1.17%

  6. Abstain (1 votes [0.58%] - View)

    Percentage of vote: 0.58%

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#1 TheCaptainJZ

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Posted 09 May 2013 - 09:00 AM

This is a poll to accompany the the patch feedback thread: http://mwomercs.com/...still-targeted/ (poll could not be created in that subforum)

It appears that PGI fixed a bug while hunting for HUD bugs and found one that was preventing this feature from working. The question is, do you like having your enemies targetable for ~2 seconds after they have died to see how they died? If you like the feature, do you want it tweaked?

Edited by TheCaptainJZ, 09 May 2013 - 09:03 AM.


#2 Mechteric

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Posted 09 May 2013 - 09:15 AM

Its nice to know how the enemy died, but it definitely leads to the occasional alpha strike that hits a recently dead enemy.

Ideally it would remove the target bracket around the enemy mech, but leave up the enemy paper doll just for a bit.

#3 Roland

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Posted 09 May 2013 - 09:16 AM

Seems like a waste of time.

I mean, when I kill a mech, I know how I killed it... because I shot it in a specific dead location.

Were there actually players who were like, "OMG, HOW DID THAT GUY I JUST SHOT AT DIE??"

#4 Krzysztof z Bagien

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Posted 09 May 2013 - 09:18 AM

View PostCapperDeluxe, on 09 May 2013 - 09:15 AM, said:

Its nice to know how the enemy died, but it definitely leads to the occasional alpha strike that hits a recently dead enemy.

Ideally it would remove the target bracket around the enemy mech, but leave up the enemy paper doll just for a bit.

My thoughts exactly.

#5 armyof1

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Posted 09 May 2013 - 09:25 AM

I like what another forum member suggested, that we just get how each mech died in their death message, like "Mech1 killed Mech2(left side torso)" and revert to mechs dying immediately as usual.

#6 Nation Uprise

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Posted 09 May 2013 - 09:27 AM

View PostRoland, on 09 May 2013 - 09:16 AM, said:

Seems like a waste of time.

I mean, when I kill a mech, I know how I killed it... because I shot it in a specific dead location.

Were there actually players who were like, "OMG, HOW DID THAT GUY I JUST SHOT AT DIE??"

I don't get it either. If they wanted to show how you killed someone specifically, then make a list of all the mechs you killed along with their paperdolls and last weapon fired, at the End-of-Round screen. Having to wonder if they're dead or shooting additional salvos at a dead enemy is completely confusing and unnecessary.

#7 Genewen

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Posted 09 May 2013 - 10:06 AM

The change is a really bad idea. It should be reverted ASAP.

I'd love a detailed after-match analysis with paper dolls of me and my enemies, hit rates and damage sorted by weapon etc though.

#8 jay35

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Posted 09 May 2013 - 10:38 AM

This shouldn't even be up for a vote, it's so frustratingly simple to implement in a better way. And there are so many better ways to choose from. Good grief.

Whatever they do, DO NOT LEAVE THE TARGETING BOX RED. The very moment the mech dies, it needs to turn gray or black to communicate to the user the target is now DEAD. No more wasted ammo, no more friendly fire issues.

Honestly, the entire way they did this is a truly half-arsed way to show how the mech died. Paperdolls at the end of the match makes much more sense.

But given they've invested time (5 minutes?) into this current implementation, and given how things tend to be done in MWO, we'll be stuck with this halfway implementation for months. The LEAST they can do is a duct-tape fix like turning the targeting info gray or black the moment the mech dies, so at LEAST it's not still showing active red threat color after the threat has been neutralized which only misleads the player.

#9 Nicholas Carlyle

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Posted 09 May 2013 - 10:41 AM

I didn't even realize why it was continuing to hold target.

So the whole point is so I can see how I killed someone?

I've been wasting ammo/shots because they want people to be able to bask in the glory of knowing how they killed someone?

Dear lord.

Please get rid of this "feature".

it's very annoying. And so far during my play-time, the 9 people i've done groups with don't care for it at all.

#10 Stoicblitzer

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Posted 09 May 2013 - 10:43 AM

View PostRoland, on 09 May 2013 - 09:16 AM, said:

Seems like a waste of time.

I mean, when I kill a mech, I know how I killed it... because I shot it in a specific dead location.

Were there actually players who were like, "OMG, HOW DID THAT GUY I JUST SHOT AT DIE??"

View Postarmyof1, on 09 May 2013 - 09:25 AM, said:

I like what another forum member suggested, that we just get how each mech died in their death message, like "Mech1 killed Mech2(left side torso)" and revert to mechs dying immediately as usual.

View PostNation Uprise, on 09 May 2013 - 09:27 AM, said:

I don't get it either. If they wanted to show how you killed someone specifically, then make a list of all the mechs you killed along with their paperdolls and last weapon fired, at the End-of-Round screen. Having to wonder if they're dead or shooting additional salvos at a dead enemy is completely confusing and unnecessary.

View PostGenewen, on 09 May 2013 - 10:06 AM, said:

The change is a really bad idea. It should be reverted ASAP.

I'd love a detailed after-match analysis with paper dolls of me and my enemies, hit rates and damage sorted by weapon etc though.

View Postjay35, on 09 May 2013 - 10:38 AM, said:

This shouldn't even be up for a vote, it's so frustratingly simple to implement in a better way. And there are so many better ways to choose from. Good grief.

Whatever they do, DO NOT LEAVE THE TARGETING BOX RED. The very moment the mech dies, it needs to turn gray or black to communicate to the user the target is now DEAD. No more wasted ammo, no more friendly fire issues.

Honestly, the entire way they did this is a truly half-arsed way to show how the mech died. Paperdolls at the end of the match makes much more sense.

But given they've invested time (5 minutes?) into this current implementation, and given how things tend to be done in MWO, we'll be stuck with this halfway implementation for months. The LEAST they can do is a duct-tape fix like turning the targeting info gray or black the moment the mech dies, so at LEAST it's not still showing active red threat color after the threat has been neutralized which only misleads the player.

I love these posts so I quoted them for truth. This probably won't be changed for months as they force it on us.

#11 jay35

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Posted 09 May 2013 - 11:22 AM

Too often, mechs die out of your personal line of sight (but still targetable thanks to a teammate who has them in view), or they die standing up, or they take a few moments to topple over. In all of these scenarios now, the HUD targeting indicators given the user every indication the target is still an active threat. This is not only confusing, it is misleading. And it is causing wasted ammo, friendly fire, wasting time that could be spent focusing on the next target, and similar types of problems. This needs to be resolved. This is not an acceptable or successful implementation of this "feature". Info on how a mech died belongs in the calm of the post-match report, not in the heat of the battle. The only thing that matters in the heat of the battle is knowing that the target is in fact DEAD, and you have now obscured that in an obnoxious way.

Edited by jay35, 09 May 2013 - 11:22 AM.


#12 DeadlyNerd

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Posted 09 May 2013 - 11:24 AM

View PostCapperDeluxe, on 09 May 2013 - 09:15 AM, said:

Its nice to know how the enemy died, but it definitely leads to the occasional alpha strike that hits a recently dead enemy.

Ideally it would remove the target bracket around the enemy mech, but leave up the enemy paper doll just for a bit.

Some of us don't use alpha strikes like normal attacks.

I like this "feature", I get to see what the guy actually lost.

As for all of you that are bothered by it, press "r" after the mech dies. You had to press "r" pre patch anyway to get a new target, so what's the big problem now?
Bunch of whiny bit-ches is what it looks like to me.

Edited by DeadlyNerd, 09 May 2013 - 11:27 AM.


#13 Deathlike

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Posted 09 May 2013 - 11:29 AM

The worst part of all of this... depending on how the mech falls over, the reticle may stay on the mech much longer.

Very unproductive use of ammo and shots that may cause a TK.

#14 Acid Phase

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Posted 09 May 2013 - 11:32 AM

View PostDeadlyNerd, on 09 May 2013 - 11:24 AM, said:


Some of us don't use alpha strikes like normal attacks.

I like this "feature", I get to see what the guy actually lost.

As for all of you that are bothered by it, press "r" after the mech dies. You had to press "r" pre patch anyway to get a new target, so what's the big problem now?
Bunch of whiny ******* is what it looks like to me.


In the heat of battle, you're not aware that the target is destroyed cause the bracket is still active. Until Betty announces, "Enemy target destroyed", (btw, what are they waiting for to implement this) then most of us won't know if they are dead. Don't act like you are the exception. Everyone is having this problem.

Edited by Acid Phase, 09 May 2013 - 11:33 AM.


#15 von Pilsner

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Posted 09 May 2013 - 11:32 AM

View PostDeadlyNerd, on 09 May 2013 - 11:24 AM, said:

Some of us don't use alpha strikes like normal attacks.

I like this "feature", I get to see what the guy actually lost.

As for all of you that are bothered by it, press "r" after the mech dies. You had to press "r" pre patch anyway to get a new target, so what's the big problem now?
Bunch of whiny bit-ches is what it looks like to me.


I see plenty of people who do not like the idea and some who have made suggestions to improve it. Who exactly is whining in this thread? Or is it just you?

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#16 Genewen

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Posted 09 May 2013 - 11:49 AM

View PostDeadlyNerd, on 09 May 2013 - 11:24 AM, said:

I like this "feature", I get to see what the guy actually lost.

I knew how that guy lost even before the last patch, simply because I checked the paperdoll during the fight and shot the part that I picked out.
If he blew up after I scrapped one leg, it was an ammo explosion. If I hit his side torso and he blew up instantly, it was an XL engine. If I destroyed an arm or a side torso and get a slightly delayed destruction, it was an ammo explosion. If he got destroyed without much damage done, it was a headshot.
No need for a feature that irritates people way more than it does any good.

#17 Deathlike

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Posted 09 May 2013 - 12:04 PM

My best suggestion is that the reticule simply "fades to nothing". That should work...

#18 Gremlich Johns

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Posted 09 May 2013 - 02:41 PM

I just pass it off as power being drained out of the systems as the mech "dies". I have no problem with the effect.

#19 Lord of All

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Posted 09 May 2013 - 03:04 PM

What we need is log files.

#20 Stokes52

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Posted 09 May 2013 - 04:45 PM

I was piloting my Spider the other day. I got behind an enemy mech and blew out it's torso from behind. Meanwhile, my well meaning teammate fired his alpha strike straight into me because he thought the enemy mech was still alive, but it wasn't. As the enemy mech fell, he missed, and blew me up instead. Teamkills are a bummer.

I like the idea of being able to see target info for a second or so after death, but I don't like how confusingly it is implemented right now.

I really like the idea of a detailed splash screen at the end of the round showing the damage inflicted on enemies that you killed though.

Edited by Stokes52, 09 May 2013 - 04:46 PM.






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