Control Npc Vehicles After Death
#1
Posted 01 April 2013 - 07:43 AM
These vehicles would serve as a way for dead players to continue to contribute to the battle, and individual vehicles wouldn't necessarily pose a huge threat to even a Light Mech.
However, the combat value of a few properly piloted vehicles could (potentially) swing the tide of the battle and help further prevent the occasional team-roll that still happens.
#2
Posted 01 April 2013 - 10:27 AM
#3
Posted 01 April 2013 - 12:23 PM
I agree with you BladeSplint, that would be better, it might be a bit anoying having them running around the place shooting at you. Love the Elemental idea!
#4
Posted 01 April 2013 - 12:43 PM
Syllogy, on 01 April 2013 - 07:43 AM, said:
I was not aware that the Devs had said anything other than "maybe but most likely no" regarding such vehicles.
#5
Posted 01 April 2013 - 03:40 PM
If they are thinking about it, my suggestions is .... DON'T.
Besides, I can see it now... round starts, and half the team suicides so they can play bumper cars with the tanks instead of helping the team.
#6
Posted 01 April 2013 - 04:18 PM
Aside from what was already pointed out (this is mechwarrior and not tankwarrior or helicopwarrior), having the ability to freely pilot another vehicle after death means that those players can see more than supposed, than thus relay information to the living - even more than now. And we all know that information can easily turn a losing battle to an amazing win. I believe that's something the devs said that they will try to avoid at all cost.
#7
Posted 02 April 2013 - 06:46 AM
Syllogy, on 01 April 2013 - 07:43 AM, said:
No it wouldn't. It'd just be a particularly cheesy workaround for the "OMG TDM + respawn" addicts.
Want to keep fighting? Don't die.
Edited by Alois Hammer, 02 April 2013 - 06:47 AM.
#8
Posted 02 April 2013 - 12:21 PM
BladeSplint, on 01 April 2013 - 10:27 AM, said:
You can play after death by leaving the game and launching with a different mech. The idea of having a separate game for those who have died strikes me as a pretty ridiculous idea.
Anyways, this game is about piloting mechs. I quite enjoyed driving tanks and taking those showboating mechs down a notch in MWLL, but adding random tank reinforcements after people die would take a significant amount of work and greatly throw balance off.
#9
Posted 02 April 2013 - 06:02 PM
#10
Posted 02 April 2013 - 06:37 PM
#11
Posted 02 April 2013 - 11:17 PM
as far as the player continuing to fight after death in a vehicle, IMO as the games stands right now and as we understand it will be for the next 6 months this is a firm NO IMO. once you are dead you are dead.
as far as a 'free camera' or 'vehicle camera' after death i would love to see this in NONE-RANKED games. allowing a 'dead' enemy team member to serve as an Intel gatherer should be as minimal as possible in any game that wishes to have a competitive scene, something that i strongly wish to be a part of MWO in the future. (yes i know a competitive scene 'exists' but its spectator quality atm is understandably very very poor)
That said i would love to see a tournament spectator/commentator feature, ideally one that would allow the spectator/commentator to see everything on the battlefield as well as observe from any mech in the game or a free cam (for those awesome cinematic style shots ) maybe with an option to have a (variable?) delay for the spectator/commentator to keep at a minimal leaking intel. such a feature would hopefully go hand in hand with a replay feature so that when we have those hero moments we can share them, or use the replays to review team tactics.
#12
Posted 03 April 2013 - 08:15 AM
ChapDude, on 02 April 2013 - 11:17 PM, said:
This sounds like something that would complement Solaris well. However, that is apparently a long way off.
#13
Posted 03 April 2013 - 10:05 AM
FrostCollar, on 03 April 2013 - 08:15 AM, said:
a very very long way off there is an iddy biddy chance a spectator mode will come with lobbies, from my understanding a basic spectator mode would be 'relatively simple' but that the replay system would have to be made more or less from scratch and more likely than not take a performance hit. but that's just from small understanding of the cryengine and coding, i could be completely wrong.
#14
Posted 03 April 2013 - 10:57 AM
"We are dead! Well not really. When we are 3 we can stick and hold an Atlas in a corner and he cannot shoot down on us. LOL!
Edited by MaddMaxx, 03 April 2013 - 10:59 AM.
#15
Posted 03 April 2013 - 02:30 PM
IF it went in i'd certainly want the tanks to be nearly incapable of damaging a mech, as it would be sad to loose a mech to the 5 guys in tanks that we already killed.
#16
Posted 04 April 2013 - 06:05 PM
#17
Posted 04 April 2013 - 06:38 PM
Tanks on the other hand i'd have to agree, if 5 guys in tanks manage to down a mech. would change the tide of the battle. But seriously, tanks with low armour wont be able to survive quite long. Plus tanks,elemental will appear on the radar as targets.
Slower mech will get harassed by them. But seriously this is a team game. lone wolves will usually get taken out easily rite? with or without these extra 'things' the game will go on.
Players can choose to view the match or participate as cannon fodder.
The developers can choose to add these things to increase the play value or not to.
What ever happens the mechwarrior universe is still growing. Heck we have the titan class coming in, anything can happen.
#18
Posted 05 April 2013 - 06:23 PM
#19
Posted 06 April 2013 - 08:50 PM
If you are still interested in a "place to go after ejection or death" might I suggest the option to "man" defensible weapons at your Base or Resource. If not manned by ejected pilot players, then the opposing team can "just walk in" as they do now. [read non automated weapons systems]
If manned, then they may just stop that last mech, and provide a "Win" to the match. (I'm not talking crazy weapons here, probably Med laser or the standard PPC, only for defensive use)
PGI has stated that they are looking into "non player controlled" assets on the battle grid. (most likely automated sentry's and sensors though)
Just thinking out loud, as it would provide a place for the downed pilot to go that would not interfere or cause "abuse". [read two sets of eyes in each mech, or heaven forbid the 3rd person view after death]
Later,
9erRed
Edited by 9erRed, 06 April 2013 - 08:54 PM.
#20
Posted 09 April 2013 - 03:11 AM
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