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Consumable: Elemental Point Or Is Battle Armor Platoon


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#1 DaZur

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Posted 10 May 2013 - 07:48 AM

Thinking out loud (yes... it's does get me into trouble)... How would A.I. Elementals / IS Battle Armor be received as a consumable?

​Proposal: Like Artillery and Air-Strike, I'm envisioning a point of Elementals being called in (picture a transport fly over and a hot-drop) and directed to either:
- A.) Attack a specific Mech
- B.) Assigned to attack / defend a given radius of a location (think defend base or resource point or roust embedded Mechs)

In scenario "A" The Elementals would attack the targeted Mech and will proceed to do so until killed or the target killed, at which time they would then "loiter" and attack any enemy Mechs who wander into a given radius.

In scenario "B" The Elementals would simply loiter and attack any enemy Mechs who wanders into a given radius.

It's a consumable gift that keeps on giving!.. :P

This would be a great deterrent to fast-caps and would also be a great counter to LRM or sniper camping as well as a nice potential sentry position

Thoughts?

Edited by DaZur, 10 May 2013 - 08:57 AM.


#2 grayson marik

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Posted 10 May 2013 - 07:54 AM

Awesome thought! Great!

And PGi could create quite a ton of possible things:
savanah masters up to the heaviest tanks in BT.
Solahama infantry , Gray Death Battle suit Infantry, Elementals....

Consumeables are an open field to bring a lot of the stuff, the BT fans would like to see in a Battletech simulation. And i think, the way for MWO to long live success is the way of Battletech simulation, not the way of simple shooter!

Edited by grayson marik, 10 May 2013 - 07:57 AM.


#3 Hellcat420

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Posted 10 May 2013 - 08:07 AM

View PostDaZur, on 10 May 2013 - 07:48 AM, said:

Think out loud (yes... it's does get me into trouble)... How would A.I. Elementals / IS Battle Armor be received as a consumable?

​Proposal: Like Artillery and Air-Strike, I'm envisioning a point of Elementals being called in (picture a transport fly over and a hot-drop) and directed to either:
- A.) Attack a specific Mech
- B.) Assigned to attack / defend a given radius of a location (think defend base or resource point or roust embedded Mechs)

In scenario "A" The Elementals would attack the targeted Mech and will proceed to do so until killed or the target killed, at which time they would then "loiter" and attack any enemy Mechs who wander into a given radius.

In scenario "B" The Elementals would simply loiter and attack any enemy Mechs who wanders into a given radius.

It's a consumable gift that keeps on giving!.. :P

This would be a great deterrent to fast-caps and would also be a great counter to LRM or sniper camping as well as a nice potential sentry position

Thoughts?

clan mechs have handholds build into them(in lore and tt) for elementals to ride them into combat.

#4 DaZur

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Posted 10 May 2013 - 08:12 AM

View PostHellcat420, on 10 May 2013 - 08:07 AM, said:

clan mechs have handholds build into them(in lore and tt) for elementals to ride them into combat.

While cannon... I dunno if a point of Elementals dangling off Mechs like fuzzy tassels is doable... Since we are having an open discussion, Hell, WHY NOT! :P

#5 Durant Carlyle

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Posted 10 May 2013 - 08:30 AM

1. No consumable base defense for you! Defend your own freaking base.

2. If they were programmed to act like battlesuits (jump jet up and attach, then claw/laser their way through armor to destroy the internals) there would be no way to get them off your 'Mech. Unless they were programmed to act like very small 'Mechs with jump jets, they would be totally OP. Even then, the size of battlesuits would make them almost unhittable. People complain now about assaults being taken out by lights. Imagine the forums being inundated with QQ about everybody's 'Mechs being taken out by ants.

No ... just, no.

I could see tanks though. At least those are large enough to hit ... and they don't try to climb all over your 'Mech.

#6 Nehkrosis

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Posted 10 May 2013 - 08:41 AM

make them deal fairly low damage; Flamers, Machineguns, single shot srms.

They would be low-damage, low-speed, stop base captures (without being able to actually capture themselves) and be as probably hard to hit as a head hit-box.

People would use them quite a bit, but other people would start using Flamers and Machineguns to deal with them (especially seen as trying to shoot them off allied mechs with AC/s, SRMs, and PPCs seems risky..).

Having them leap onto a passing raven and start chewing up its armour would be an effective counter to lights, but also an excellent tool for other lights to carry into battle against bigger targets, or to assist in capping.

It would add an entire other level of strategy into the game that i feel is lacking.
Additionally, it would steer us closer to BT, which im sure the veterans would love :P

Edited by Nehkrosis, 10 May 2013 - 08:44 AM.


#7 Vassago Rain

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Posted 10 May 2013 - 08:46 AM

View PostNehkrosis, on 10 May 2013 - 08:41 AM, said:

make them deal fairly low damage; Flamers, Machineguns, single shot srms.

They would be low-damage, low-speed, stop base captures (without being able to actually capture themselves) and be as probably hard to hit as a head hit-box.

People would use them quite a bit, but other people would start using Flamers and Machineguns to deal with them (especially seen as trying to shoot them off allied mechs with AC/s, SRMs, and PPCs seems risky..).

Having them leap onto a passing raven and start chewing up its armour would be an effective counter to lights, but also an excellent tool for other lights to carry into battle against bigger targets, or to assist in capping.

It would add an entire other level of strategy into the game that i feel is lacking.
Additionally, it would steer us closer to BT, which im sure the veterans would love :P


That's pretty heavy firepower.

#8 DaZur

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Posted 10 May 2013 - 08:54 AM

View PostDurant Carlyle, on 10 May 2013 - 08:30 AM, said:


As Nekrosis iterated, they would be "low damage" what with a single slas, srm and claw... Ignored, they could do damage but ultimately more of an annoyance / deterrence.

They would also be very easy to kill with even weak weapons...

Yes, they would J-Jet and "cling" but to aid the pilot being attacked, any sort of abrupt movement would shake them and they would need to re- attach or attack from the ground (I kind'a see them engaging /dis-engaging like a swarm of flies)

Also as Nekrosis iterated, finally a real purpose for MGs and flamers! :P

Edited by DaZur, 10 May 2013 - 08:55 AM.


#9 Nehkrosis

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Posted 10 May 2013 - 10:09 AM

I had not considered it but just shaking them off, or even just stepping on them would deal with the issue smartly

#10 DaZur

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Posted 10 May 2013 - 10:34 AM

View PostNehkrosis, on 10 May 2013 - 10:09 AM, said:

I had not considered it but just shaking them off, or even just stepping on them would deal with the issue smartly

While not completely compliant with canon, there really is no reason we could not relax how tightly they clamp themselves onto their intended target, making it possible to "shake" them loose, giving the target opportunity to defend itself...

I'm honestly a little giddy picturing five Elementals J-J'ing onto a Mech, and the pilot giving a quick twist of the torso and wave of their arms, flick them off... being shook loose and having been flung away from their target, J-Js back into attack position and re-engage the target... Meanwhile the targeted Mech is spraying MGs wildly trying to swat the lill buggers

Think "Gnats at a family picnic"..... :P

#11 DaZur

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Posted 13 May 2013 - 07:52 AM

Bump... Why? Because like Google no one really reads last the first results page. ;)

​... And I think this is worth further discussion.





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